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Posted: Tue Jul 10, 2012 6:03 pm
by Qloof234
Ghost page.

Posted: Tue Jul 10, 2012 6:11 pm
by StinkerSquad01
Emerald141 wrote:Perhaps you didn't hear me the last time? Stop talking about the glitch, please, it's getting spammy.
Anyway, I decided to not do what I had planned for my 3rd adventure, and do something else...

Posted: Tue Jul 10, 2012 6:35 pm
by Qloof234
StinkerSquad01 wrote:
Emerald141 wrote:Perhaps you didn't hear me the last time? Stop talking about the glitch, please, it's getting spammy.
Anyway, I decided to not do what I had planned for my 3rd adventure, and do something else...
Ah, didn't notice that. My bad.

Posted: Tue Jul 10, 2012 11:52 pm
by llarson
My next adventure would be probably better than most of my adventure (especially The rainbow void) it'll have the slipping chomper glitch from MZRH2 (If that's correct)
Anyways:
Phases: 2/5
Puzzles: 5/5 (yes there's going to be more puzzles It'll just be done when it's done 'k?)

Anyways I'm starting the first phase now.

Posted: Wed Jul 11, 2012 9:32 pm
by llarson
I'm already done with the mech temple so I'm testing it now. The puzzles didn't turn out how I wanted them to though. It's still pretty decent however. I'm not sure when I'm going to work on my WA: TMP contribution though. I'll work on it after the mech temple. Does anyone still have suggestions for Time race (the next orange coin level)
I need periods. Here's the ones I'm using so far:
-The future
-The end of Wonderverse
-The Renessaince (or however you spell it)
-The middle ages (mid-evil times not renessaince)
-Pre-historic times
-Industrial times
and other suggestions if I like them....

Anyways Suggestions? :)

Posted: Wed Jul 11, 2012 11:41 pm
by Wonderman109
My Old Level List (Enjoy)

STORYLINE

1. It Began on Willow Rock


The Chomper Fiesta


2. The Old Magical Academy


10. The Copycat Locks

TRILOGIES

The Void Vault/Chaos Storms Trilogy (unfinished) :

6. Abstraction (WACC3)

15. The Results of Psycho Editing

STANDALONE ADVENTURES

4. The Stupid Chomper

5. CUSTOM STUFF ROCKS!

8. Functions for Custom Items Demo

9. Two Rooms

13. Mystery Malfunction REVISED

16. Mysteries of Cliche Island

17. The Easiest Level Ever

TENNIS MATCHES

Wonderman v.s. Derp: The Northeastern Forest

WONDERMAN: 7. Part 1 by me

DERP: Part 2 (in progress)

-in hiatus, sorry-


Llarson v.s. Wonderman: The Tales of New Wonderland

18. Part 1 by me

Part 2 by llarson

-Part 3 coming soon in my new level list!-


SUBMISSIONS FOR HUBS

3. Late WACC1 Entry

11. My PotZ submission

12. Mixing Potions

BRAIN TEASERS

14. Brain Teaser #1

Potential Brain Teaser #2 (unstarted)

My music pack!

NEW LEVEL LIST

TBC
TBC
etc.

Posted: Thu Jul 12, 2012 2:10 am
by Nobody
I pretty much just need to get a spikeyball pattern to work for my next adventure, but I'm tired of trying. I'm doing it pretty much like in other adventures according to the editor, but I don't know. Maybe I fail at wall placement? Expect the adventure in 2013.

Posted: Thu Jul 12, 2012 2:13 am
by StinkerSquad01
\\\\\

Posted: Thu Jul 12, 2012 2:16 am
by Nobody
I see you're putting your texture to good use. :D

Posted: Thu Jul 12, 2012 2:17 am
by StinkerSquad01
Yep, it came out better than I expected! :D

Posted: Thu Jul 12, 2012 3:20 am
by llarson
I can't wait to try it! :D I've always enjoy your levels.
EDIT: That water is so fitting ^_^

Posted: Thu Jul 12, 2012 11:38 am
by Hammer Bro
it looks like fantasy land

Posted: Thu Jul 12, 2012 11:41 am
by Dark Drago
FANTASY!

That's incredible...
Thanks a lot, SS01 for making it and HB for pointing it!
With this one texture, you are a superstar texture maker!

Posted: Thu Jul 12, 2012 5:31 pm
by StinkerSquad01
It's for a more serious adventure, so I want it beautiful. :shock: :D

Posted: Thu Jul 12, 2012 5:45 pm
by llarson
It gives me INSPIRATION It's so beautiful :cry:
EDIT:And yes it literally gave me inspiration.

Posted: Thu Jul 12, 2012 8:03 pm
by llarson
I MIGHT Start "Time Race" now unless anybody has any suggestions. I won't release it until I feel like I'm done with it so you have lots of time for suggestions :P . I'm not trying to force anybody it's just to see if I missed anything.
EDIT:I'm going to see if I could do screenshots from now on to get people interested so here's one from Midevil times.

Posted: Fri Jul 13, 2012 8:35 am
by yot yot5
My next adventure still needs 3 more puzzles and 1 more cutscene, but it's coming along really well. It includes the world's first invisible scritters and invisible dragonturtles. Here's a picture of the hub (the world's first dangerous hub!).

Posted: Fri Jul 13, 2012 12:08 pm
by Dark Drago
It looks like a ghost chomper!
Nice work, both

Posted: Fri Jul 13, 2012 2:28 pm
by Pawelec
yot yot5 wrote:My next adventure still needs 3 more puzzles and 1 more cutscene, but it's coming along really well. It includes the world's first invisible scritters and invisible dragonturtles. Here's a picture of the hub (the world's first dangerous hub!).
Nice ideas, I like the dangerous hub idea (written in capitals - the Dangerous Hub - looks awesome :wink:)...

Posted: Fri Jul 13, 2012 2:58 pm
by yot yot5
Pawelec wrote:
yot yot5 wrote:My next adventure still needs 3 more puzzles and 1 more cutscene, but it's coming along really well. It includes the world's first invisible scritters and invisible dragonturtles. Here's a picture of the hub (the world's first dangerous hub!).
Nice ideas, I like the dangerous hub idea (written in capitals - the Dangerous Hub - looks awesome :wink:)...
I might have to remove it. If a stupid person runs into a levelexit and saves while the chomper is too close, he may not be able to get out without dying.

Posted: Fri Jul 13, 2012 6:45 pm
by Nobody
Don't remove it. People can deal with it if they do that.

Posted: Fri Jul 13, 2012 7:40 pm
by MyNameIsKooky
yot yot5 wrote:
Pawelec wrote:
yot yot5 wrote:My next adventure still needs 3 more puzzles and 1 more cutscene, but it's coming along really well. It includes the world's first invisible scritters and invisible dragonturtles. Here's a picture of the hub (the world's first dangerous hub!).
Nice ideas, I like the dangerous hub idea (written in capitals - the Dangerous Hub - looks awesome :wink:)...
I might have to remove it. If a stupid person runs into a levelexit and saves while the chomper is too close, he may not be able to get out without dying.
Perhaps you could make the "side areas" have more than one LevelExit so people can't get trapped?

Posted: Fri Jul 13, 2012 8:05 pm
by llarson
You forgot the worlds first person to make it O3O
Anyways it looks good 8) .
EDIT: Derp I'm in the chompers den

Posted: Sat Jul 14, 2012 9:10 am
by yot yot5
MyNameIsKooky wrote:Perhaps you could make the "side areas" have more than one LevelExit so people can't get trapped?
I think I'll use the single teleport glitch. The player will be able to walk through the teleporters, but the chomper won't. I'll have at least 2 teleporters to each levelexit.

Posted: Sat Jul 14, 2012 11:40 am
by yot yot5
yot yot5 wrote:
MyNameIsKooky wrote:Perhaps you could make the "side areas" have more than one LevelExit so people can't get trapped?
I think I'll use the single teleport glitch. The player will be able to walk through the teleporters, but the chomper won't. I'll have at least 2 teleporters to each levelexit.
DP

Darn, this isn't gunna work. You can trap the chomper using the single teleporter glitch, thus removing the danger.

Posted: Sat Jul 14, 2012 12:48 pm
by Dark Drago
By lion, you mean chompers?

Posted: Sat Jul 14, 2012 12:49 pm
by yot yot5
yot yot5 wrote:
yot yot5 wrote:
MyNameIsKooky wrote:Perhaps you could make the "side areas" have more than one LevelExit so people can't get trapped?
I think I'll use the single teleport glitch. The player will be able to walk through the teleporters, but the chomper won't. I'll have at least 2 teleporters to each levelexit.
DP

Darn, this isn't gunna work. You can trap the chomper using the single teleporter glitch, thus removing the danger.
TP

I finally found a solution. I didn't use any fancy one-way bridge chains or gate groups, I just placed a sign telling you to be careful. It just goes to show that the best solution to a problem is nearly always the simplest one (PORTAL 2 QUOTE).

Posted: Sat Jul 14, 2012 5:36 pm
by |Cookie|
Not really intresting, but, here we go!

Posted: Sat Jul 14, 2012 6:02 pm
by llarson
Dark Drago wrote:By lion, you mean chompers?
Yes I was joking :lol: It's out now anyways.
EDIT:The inside of a pyramid KidKid?

Posted: Sat Jul 14, 2012 8:36 pm
by |Cookie|
llarson wrote:EDIT:The inside of a pyramid KidKid?
Yes.
I must make 12 puzzle for this pyramid before the adventure got released, there still a long time.
My next adventure is 40% done.