Page 6 of 30
Posted: Sun Mar 30, 2014 2:53 am
by Qloof234
I hate to burst your bubble, but copying Rainbow Coins doesn't work. The game seems to check if there are any left in the level as opposed to how many the player's collected, unlike gems and gold coins.
(Unless you've found a way to make it work? I just tried copying one coin on its own to a location I wanted it instead of copying multiple coins, so)
Posted: Sun Mar 30, 2014 3:50 am
by Jutomi
Oh, this looks like fun!

Posted: Sun Mar 30, 2014 4:01 pm
by Wonderman109
Qloof234 wrote:I hate to burst your bubble, but copying Rainbow Coins doesn't work. The game seems to check if there are any left in the level as opposed to how many the player's collected, unlike gems and gold coins.
(Unless you've found a way to make it work? I just tried copying one coin on its own to a location I wanted it instead of copying multiple coins, so)
YOU BURST MY RAINBOW BUBBLE!

NOW IT'S A RAINBOW PAD! *shot*
What I'm doing is have the spikey copy one coin onto all 131 bridges. Then the player solves the puzzle to get all the coins and takes a spring back across the lake to the original coin. The original is behind one tile of water, so only after springing can the player get it by flying over the 'puddle.' Then they press the moss button in front of the coin to activate a bridge across the puddle, take the key, and leave. Of course, I haven't tested it yet, but I think it will work.
BTW, I have almost all 15 wlvs done. It's coming out today, maybe even in an hour or two!

Posted: Sun Mar 30, 2014 4:17 pm
by Jutomi
Speaking of which, that saying actually did give me an idea for a second level in "Bubble Forest".
Posted: Mon Mar 31, 2014 2:56 pm
by samuelthx
I'm actually thinking of making levels now!

I'm potentially planning to start on a storyline that uses witchcraft (or "alternative magic"), as opposed to the wizardry magic in the WA trilogy.
I plan to have the main character as an "antagonist", with the main character knowing some unorthodox "magic" (not those glove charges, I think you know what I mean

), and working for the witchcraft association (the naming comes later)
But I need feedback here--would you guys prefer a light-hearted story, or, like what Muzozavr suggested, a more sinister (there'll be dark moments, but not too hardcore, since it's PG-13 after all) plot?
Posted: Mon Mar 31, 2014 3:40 pm
by Muzozavr
CMD4 witchcraft? Sounds interesting.
Not sure why would you want to make the main character an antagonist, though.

If you have any ideas that make this a viable choice, sure, go ahead. Considering that finished custom hubs are rare (due to the amount of work required) I think we'll be happy either way.

Posted: Mon Mar 31, 2014 3:47 pm
by samuelthx
Muzozavr wrote:CMD4 witchcraft? Sounds interesting.
Not sure why would you want to make the main character an antagonist, though.

If you have any ideas that make this a viable choice, sure, go ahead. Considering that finished custom hubs are rare (due to the amount of work required) I think we'll be happy either way.

Actually, I'll be releasing them in adventure batches. But after the series is completed I
may archive it into a hub.
Witchcraft extends beyond Cmd 4
About the antagonist thing, it's like instead of working to fight the evil witches, the player's actually one of the those with witchcraft. I think that concept would prove to be interesting for me to work around with.

Posted: Mon Mar 31, 2014 5:15 pm
by Nobody
samuelthx wrote:About the antagonist thing, it's like instead of working to fight the evil witches, the player's actually one of the those with witchcraft. I think that concept would prove to be interesting for me to work around with.

That sounds painful to implement though.
Posted: Tue Apr 01, 2014 8:48 pm
by Wonderman109
Slight delay on my 1st adventure. I only have to test it one or two more times, so it SHOULD come out today.

Posted: Tue Apr 01, 2014 11:29 pm
by MyNameIsKooky
Got a start on The End 4. Not sure when it'll be out though.
Posted: Tue Apr 01, 2014 11:54 pm
by Jutomi
Uuuuh...
Kooky?
How many ends will there be?

Posted: Wed Apr 02, 2014 12:01 am
by MyNameIsKooky
Jutomi wrote:Uuuuh...
Kooky?
How many ends will there be?

A lot of them. People seem to really enjoy this series (although "enjoy" might not be the right word

) so I will be making more.
Posted: Wed Apr 02, 2014 1:05 am
by StinkerSquad01
I'd like to see more. I think it's a unique style of adventures. I'm already desensitized to scary stuff thanks to being around MNIK a lot though.

Posted: Thu Apr 03, 2014 9:55 pm
by Jutomi
Well, I suppose this will be the last picture of the
Ring of Fire...
I only have one hub room and five adventures to do until I finish the second world - and version beta.
Honestly, the hubs take me probably 200%
longer than adventures.
I hope this interests you greatly.

[size=0]By the way, this is nothing in comparison to
Jojo's labratory.[/size]
Posted: Thu Apr 03, 2014 10:27 pm
by Wonderman109
I can see why.
Posted: Thu Apr 03, 2014 11:22 pm
by Jutomi
The dialogue for one sign(which there are many of) takes about as long as that room.

Posted: Fri Apr 04, 2014 12:55 am
by Koopson44
Jutomi wrote:Well, I suppose this will be the last picture of the
Ring of Fire...
I only have one hub room and five adventures to do until I finish the second world - and version beta.
Honestly, the hubs take me probably 200%
longer than adventures.
I hope this interests you greatly.

[size=0]By the way, this is nothing in comparison to
Jojo's labratory.[/size]
Byotiful
Posted: Fri Apr 04, 2014 1:05 am
by Wonderman109
Jutomi wrote:The dialogue for one sign(which there are many of) takes about as long as that room.

You put a lot of work into this, don't you?

Posted: Fri Apr 04, 2014 1:10 am
by Jutomi
Well...
I don't put enough work into making the walls look good.
But, I try.
Speaking of which, I just made an adventure called "The Golden Horde", but deemed it unbalanced and spammy, so I am going to not add it.

.
Besides, the mutations were a bit too blobby.
I might add them to a special other place, though.

Posted: Sat Apr 05, 2014 1:43 am
by Wonderman109
The 'Terrorble' Temple first hub is now complete. This level will have at 20 puzzles just from this section.

Posted: Sat Apr 05, 2014 3:54 am
by samuelthx
Wonderman109 wrote:The 'Terrorble' Temple first hub is now complete. This level will have at 20 puzzles just from this section.

What?!
I've never heard of such a big level before. You really must have tons of ideas

Posted: Sat Apr 05, 2014 4:29 am
by Jutomi
I only feel comfortable making 20x20 levels.
I sometimes wonder how you guys do it.
Posted: Sat Apr 05, 2014 6:35 am
by MyNameIsKooky
Jutomi wrote:I only feel comfortable making 20x20 levels.
I sometimes wonder how you guys do it.
Lots and lots of practice.
I used to make some enormous (40+ wlv) adventures, but those took way too much work and by the end of making an adventure like that I'm just sick of using the editor.
Posted: Sat Apr 05, 2014 4:13 pm
by Jutomi
I actually had more fun making the 32x38 level than quite a few of the adventures I've made for version alpha, so I wonder if the balance is in there.

Posted: Sat Apr 05, 2014 6:03 pm
by Wonderman109
I never said the DIMENSIONS were big, I said there would be 20 puzzle WLVS with the hub. And each of them will be between 21 to 35 squares in dimension.
Posted: Fri Apr 11, 2014 2:01 am
by Wonderman109
DP I've made and tested 5 of those puzzles, although two of them are more action than puzzle.
Posted: Fri Apr 11, 2014 7:48 am
by LexieTheFox
Development of Adventure 7 for Operation Mecha.
I've been planning to have at least 12 to 24 adventures for each Chapter in the game.
I swear, I love designing the adventures that have to do with some sort of Mechanizer related style; they're just so open for technical things like laser gates and ZBots (One of my favorite enemy sets) and such!
..Also yes I do have my own modified wops, because MS forgot that all objects need to be super adjustable
It's a rule.
Posted: Fri Apr 11, 2014 11:51 am
by samuelthx
LexieTheFox wrote:..Also yes I do have my own modified wops, because MS forgot that all objects need to be super adjustable
It's a rule.
Totally agree. Nice pics btw.
Wonderman109 wrote:The 'Terrorble' Temple first hub is now complete. This level will have at 20 puzzles just from this section.
I'd like to suggest that you make that Terrorble temple a mini-hub. The fact it's gonna have at least 40 (?) adventures makes it way too large for a pseudo-hub. Not trying to force you or anything, it's just my opinion.

Posted: Fri Apr 11, 2014 1:33 pm
by Qloof234
Just as forewarning, I'm 99% certain (from having tried it myself) that SubColour doesn't work with the retro-laser gates.
Posted: Fri Apr 11, 2014 2:48 pm
by LexieTheFox
Qloof234 wrote:Just as forewarning, I'm 99% certain (from having tried it myself) that SubColour doesn't work with the retro-laser gates.
I beg to differ, Qloofie.
It worked when I tested the adventure!
