Posted: Thu May 17, 2007 9:11 am
Yes I think 8 colors are not enough.Muzozavr wrote:To some puzzle designs, more colours of teleporters would be good.
Yes I think 8 colors are not enough.Muzozavr wrote:To some puzzle designs, more colours of teleporters would be good.
All the things are Good!theZBot wrote:Also, you should be able to pack a bunch of custom levels into a LEVEL SET (with worlds, a map, story pictures, etc)
Super Trampolines: bounce twice as high as a normal trampoline
Link Cubes: Like a Link Sphere, but with a wooden box instead of a boulder.
Link Kegs: Like a Link sphere, but with a powder keg instead of a boulder.
Let's see...Note I got rid of the Pushable Stickycube Blocks, Levelporter and Repmochs ideas because they wouldn't work.[/list]
- BLUE and GREEN Chompers
- Blobs of paint
- Boxed Objects
- Thin Ice
- One Use Reflectors
- Unlimited Use Prisms
- Smart Chompers
- Bonus Levels
- Vertical or Horiziontal Reflectors
- Pushable Generators and Warp Gates
- More Buttons and Teleporters
- Crumbling Walls
- Doublecolor Gates
- Stinker-only Floors
- Colored Steel Boxes
- Arrow Shaped Buttons
- LEVEL SETS
- Super Trampolines
- Link Cubes
- Link Kegs
VirtLands wrote:theZbot has some wonderfull ideas... duplicated here.
Hope that these things come true someday.
theZBot wrote: 1. BLUE and GREEN Chompers
2. Blobs of paint
3. Boxed Objects
4. Thin Ice (this idea can be expanded)
5. One Use Reflectors
6. Unlimited Use Prisms
7. Smart Chompers (How smart?)
8. Bonus Levels
9. Vertical or Horiziontal Reflectors (excellent idea)
10. Pushable Generators and Warp Gates
11. More Buttons and Teleporters (Don't we have enough?)(I don't think it's enough)
12. Crumbling Walls
13. Doublecolor Gates
14. Stinker-only Floors (We may add Loof-only floors...)
15. Colored Steel Boxes
16. Arrow Shaped Buttons
17. LEVEL SETS
18. Super Trampolines
19. Link Cubes
20. Link Kegs
VirtLands would like to add:
21. Walls that crumble from cannon or laser blast.
22. Teleporters that only teleport objects, (NOT Stinky, Loof..)
23. Teleporters that only work if a wonderland coin (or $) is offered(WOW!)
24. Gates that only work if a wonderland coin (or $) is offered (paid).(You can do it in WA.)
25. Rotten, mutant coins that when accessed take away regular coins.
26. Rotating reflectors (this idea can be expanded on).(That's good!)
27. The ability of Stinky to split into two Stinkies, (repeat with Loof...)(it can turned into a stinkies Gen.)
28. Shadow Creatures that copy your move exactly, not the mirror image routine.
29. A (toggling) Kaboom (or other monster) PAUSE button.
30. A Color-Changing Teleporter,... perhaps, after each
time you pass-over or use it, it changes to a different color and
therefore each time shall interact only with any matching
"teleport node" if any exists.:idea:(it's fun!)
31. A Traveling Teleporter, this one moves from square to square,
as if it had a mind of its own,... your challege is to catch up to
it if you ever wish to use it.
32. an "Earthquake button", that causes theZbot's "thin ice" to shatter.
33. Rainbow Boxes that change color with each move,
(according to some preset pattern), and each time two or more
boxes of the SAME current color meet, they vanish (into thin air).(!)
34. Fusable Prisms, ... similar to "Unlimited Use Prisms", except that
after once used, they "weld" to the floor and can never be pushed
again, (in other words, cannon-fire makes them stick to the floor).
35. Rotating Light-spectrum Reflectors, (they don't physically rotate).
After each time a laser or canon blast hits this one it shall reflect
each cannon or laser blast as a different HUE of light, one blast
at a time, (in some preset pattern).
36. A Monster-Creation Teleporter, ...each time that you regretably
step on the "twin end" of this teleporter, a monster comes out
of that "other end", ( I've created a MONSTER~! Auugh! )(You can create a monster to help you.)
37. Multi-Dimensional Buttons, ...each time that you step on one
of these, the "some furniture" gets rearranged in the room you're in.
38. A Tri-Teleporter, ... (In Wonderland tri-teleporters currently
don't work right, this needs to be fixed.)
You're already familiar with the Duo-Teleporter.
A Tri-Teleporter is similar except that it has parts, A,B,C.
Some special pattern (or algorithm) must be created in order to define
the teleportation order for this tri-teleporter..
The suggested logic is: Each node teleports to the other node NOT last used.
39. A Quad-Teleporter, similar to a Tri-Teleporter... except more complex...
40. Please place your ideas here...
theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)
But I have more...
40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)(!)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)(how to do that?)
Sorry, but I dont think these ideas are really going to be part of the new game if there is one:
Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)
I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)
Good ideas from other posts (other than VirtLands' last post)
44. Button that can move objects
45. Map Editor
46. Not and And buttons(It can be more!)
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot
WOW! 50 ideas.
Muzozavr wrote:Iceball: When iceball and fireball comes into a contact, they will both disappear.
If iceball shoots a box, the box will freeze, and will slide on everything, like a normal box on ice. If iceball shoots a boulder, the boulder will become super-fast, since it slides.
If iceball shoots in a stinker/monster, the first shot means that they will be frozen for a little time. When they'll unfreeze they can move. If they were shot a second time, before the first icing wore off, when they will unfreeze, they will move at a half-speed, with an exception of Kaboom! which is so slow, that it can't slow down furhter.If they were shot thrice, it means a total freezing, hence death.
You cannot freeze a Z-bot, he is mechanical and has a nice anti-freeze.(It like WA!)
You can push an iced stinker.
An iced Kaboom! still has his 3x3 deadly area. You can trap an iced Kaboom!, and even after icing wears off, he will stand still.(Will he expolde?
The iceballed stinker/monster is invincible to everything except more iceballs, and so ice can come as a shield.
To produce iceballs, we need ice-cannons, and pushable ice-cannons.
I know this idea is very hard to implement, but think of how many possibilities it opens...
The map Editor was already an idea?tyteen4a03 wrote:theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)
But I have more...
40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)(!)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)(how to do that?)
Sorry, but I dont think these ideas are really going to be part of the new game if there is one:
Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)
I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)
Good ideas from other posts (other than VirtLands' last post)
44. Button that can move objects
45. Map Editor
46. Not and And buttons(It can be more!)
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot
WOW! 50 ideas.
1.Someone have post it beforespeegled wrote:1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls!![]()
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6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else![]()
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10.Headstand areas![]()
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4.They get out by walking!tyteen4a03 wrote:1.Someone have post it beforespeegled wrote:1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls!![]()
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6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else![]()
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10.Headstand areas![]()
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2.![]()
3.Someone have post it before
4.How can they get out?
5.You can make it as a model.
6-9.you can make them!
10.![]()
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Wow!wonderland01 wrote:Levels are hard enough as they are with Coilys.How about a Split-Coily,which splits into 3 when hit once.They could be Rainbow Colored.
This was already suggested... by me ^_^ Heh, that was 2 pages ago.Speegled wrote:Link Prisms
I don't check the second or third page so I had to guess.Blast!10 wrote:I already suggested this. With If Then. Heh, that was 2 pages ago.EDIT: No, 3 pages ago.Just found that out
It's at the bottom bottom bottom of the 3rd page!
Rainbow Spirits?tyteen4a03 wrote:Helping things!
Anothing about Pushing Convors,Ice(!!!),Water in lava,lava in water...Blast!10 wrote:Been playing Jumper 2... suddenly came up with those.
Selfdestruct Trampoline: You can only jump on it once. After that, it turns into the tile that's to the left of it.It will be twice as dark as a normal trampoline. (one square, relative)
Push Trampoline: It's like a normal wood box, but just push it into water and instead of standing on it, you'll jump. (one square, absolute)
Toon Dog wrote:Ghost stinkers, they look like peegue or anyone else and you can't do anything with them, they're just images, so you can go through them. Really good for extreme levels.
But you wouldn't have to do the glitch or hex it though.dlcs18 wrote:Toon Dog wrote:Ghost stinkers, they look like peegue or anyone else and you can't do anything with them, they're just images, so you can go through them. Really good for extreme levels.![]()
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That's called Ghost Loof!