Page 51 of 60
Posted: Sat Feb 12, 2011 3:29 pm
by DEEMAN223344
Yes.
Posted: Sat Feb 12, 2011 3:43 pm
by Serlan
Like Stinkersquad51 said:
Happy 51 Pages!
EDIT: Sorry for no posting, I am posting on my other computer. (My other computer was cannot power up. because needs a Mother Card) Ow.
EDIT2: Stinkersquad51 times (51 Pages)
Posted: Sat Apr 09, 2011 7:05 pm
by jozsefkoma
What's with this topic.
Don't let it die.
Here is a video for resume hacking.
Link,but youtube still process it and don't know if you can watch it
Posted: Sun Apr 10, 2011 5:13 am
by Guppy Star
jozsefkoma wrote:What's with this topic.
Don't let it die.
Here is a video for resume hacking.
Link,but youtube still process it and don't know if you can watch it
What's up with that video, I can't understand it much
Posted: Wed Apr 27, 2011 8:34 pm
by jozsefkoma
DEEMAN223344 discovered how to make a custom npc by load another model instead of a sign.
I made a new version of custom NPC.
It's turn with the face to you when you talk with it.
It appear like a normal wee stinker nd you can leave it stinker or chage it.
Preview
And here is the wop:
Do the same thing like with the custom Npc sign or use jafo's converter.
Posted: Thu Apr 28, 2011 12:09 am
by LittleZbot
Does it walk? Because otherwise it pretty much just like a sign...

Posted: Thu Apr 28, 2011 12:10 am
by MyNameIsKooky
LittleZbot wrote:Does it walk? Because otherwise it pretty much just like a sign...

It doesn't walk. I tested that on the Chomper NPC, which is pretty much the same thing.
Posted: Thu Apr 28, 2011 4:31 am
by jozsefkoma
It's just turning to you.
Posted: Fri May 06, 2011 2:10 am
by MyNameIsKooky
I remember that I found a weird but funny little thing back when I was making Battle of the Wits.
The ID of Stinker accessories is -1. If you use CMD 5 on ID -1, you'd not only kill yourself, but the accessories disappear as well.

Posted: Fri May 06, 2011 9:46 pm
by LexieTheFox
MyNameIsKooky wrote:I remember that I found a weird but funny little thing back when I was making Battle of the Wits.
The ID of Stinker accessories is -1. If you use CMD 5 on ID -1, you'd not only kill yourself, but the accessories disappear as well.

CMD 5 onto ID: -1 is somewhat a good way to make a wrong turn on a game if you chose something that was CLEARLY the wrong way to go/the wrong thing to do, yet the player did it anyway.
Posted: Thu May 19, 2011 2:34 am
by Nobody
I was messing with Qookie's voice a couple of weeks ago, and it ended up quite creepy. I didn't save it, and now I can't make it happen again.
Posted: Mon May 23, 2011 12:56 am
by LittleZbot
jozsefkoma wrote:DEEMAN223344 discovered how to make a custom npc by load another model instead of a sign.
I made a new version of custom NPC.
It's turn with the face to you when you talk with it.
It appear like a normal wee stinker nd you can leave it stinker or chage it.
Preview
And here is the wop:
Do the same thing like with the custom Npc sign or use jafo's converter.
WAIT! DIS COULD HELP ME WITH SOMETING I'M PLANNING! Can you get me dat with the model of a chocolate bar?

Posted: Mon May 23, 2011 1:40 am
by Nobody
LittleZbot wrote:jozsefkoma wrote:DEEMAN223344 discovered how to make a custom npc by load another model instead of a sign.
I made a new version of custom NPC.
It's turn with the face to you when you talk with it.
It appear like a normal wee stinker nd you can leave it stinker or chage it.
Preview
And here is the wop:
Do the same thing like with the custom Npc sign or use jafo's converter.
WAIT! DIS COULD HELP ME WITH SOMETING I'M PLANNING! Can you get me dat with the model of a chocolate bar?

If you use the default or darker texture for the sign and lower it until the stick is in the ground, it'll already look like a chocolate bar turned on it's side.
Posted: Tue Jun 21, 2011 1:22 pm
by jozsefkoma
MOFI storm mode for levels discovered!
It appear sunny in the normal editor,but in mofi wg appear like a big storm with lightnings and thunders.
Instructions:
1.open your level with the hex editor
2.go to the bottom of the level.
3.click on the first letter from the adventure name
4.press the left key 8 times(count 8 characters backwards)
5.your now with the cursor on a value,change it into 07
That will change the weather into storm,also it will change the light into a low light.
Edit:
Jafo,Try to use this thing for your tool because not all users can edit levels.
Posted: Tue Jun 21, 2011 4:45 pm
by StinkerSquad01
I'll have to try that sometime!

Posted: Wed Jun 22, 2011 1:19 pm
by jozsefkoma
I opened the MOFI DEMO wg and I turned it into TWC wg(my hacked wg with custom location for cutscene levels,changed texts and other) and today I changed it some to make it better,but accidentally I turned it into a full wg(not demo),without the buying screen from end.
But the problem is that's working as a MOFI full wg too.I wish I can use it for my project,but if it's working in mofi I can't.So someone who want to play mofi can replace the original wg with my starting application and play the full game.
Even the wg show different cutscenes and don't work without Cutscene folder from Data,it still working as MOFI wg.
What can I do?
Edit:Can anybody help me?
Posted: Wed Jul 06, 2011 1:37 am
by Emerald141
Posted: Wed Jul 06, 2011 1:37 am
by StinkerSquad01
Shadow star? What's that?
Posted: Wed Jul 06, 2011 1:40 am
by Emerald141
Posted: Wed Jul 06, 2011 2:05 am
by Master Wonder Mage
They are probably for the used adventure star, but yes I have noticed them.

Posted: Wed Jul 06, 2011 3:23 am
by LexieTheFox
Emerald141 wrote:Look under Data/Models/Star. I made the Shadow Stars the antagonists of WA:QftRS without knowing that MS had come up with the idea before me. *shot again*
The Shadow Star is used for losing an adventure. if you lose a adventure on the game over screen you'll see a dark star flying down.
Posted: Fri Jul 08, 2011 8:10 pm
by MyNameIsKooky
I've been snooping around the Tile Presets folder with my Hex Editor and I've figured out how to modify the Xtrude presets of the basic wall presets. Take a look!
Posted: Fri Jul 08, 2011 8:34 pm
by MyNameIsKooky
Apparently it's possible to capture Xtrudes below -5.0 and above 5.0. Hmm...
Posted: Fri Jul 08, 2011 8:35 pm
by Emerald141
Posted: Fri Jul 08, 2011 8:39 pm
by MyNameIsKooky
If you have a very, very big value for the Xtrude, the Xtrude reads as "infinite" and the walls of the water pool disappear. O_o
I suppose I should release these presets later.
Posted: Fri Jul 08, 2011 8:40 pm
by Master Wonder Mage
WHOAAAA! That sounds pre-programmed!
Posted: Fri Jul 08, 2011 9:06 pm
by MyNameIsKooky
Okay, enough of the Xtrude stuff. Now...
"Logic: Other"

Posted: Fri Jul 08, 2011 9:14 pm
by Emerald141
Posted: Fri Jul 08, 2011 9:21 pm
by MyNameIsKooky
Yeah, I know. I'm just showing that I'm looking through the various extraneous tile logics.
At first, I was pretty disappointed. The first two Metatiles I tested were just floor tiles. But on the third Metatile I tested (logic 5), I found something peculiar.
For tile logic 5, it sort of acts like a wall, but you can shoot magic through it if you stand right in front of it. You can walk around it diagonally.
Any ideas for a name for this particular Metatile (other than logic 5, of course)?
Posted: Fri Jul 08, 2011 10:14 pm
by MyNameIsKooky
Okay, so I did a brief skim of the rest of the Metatiles and everything beyond 0F was ALL DUPLICATES.
So basically, Logic 05 was the only actual Metatile. I guess we could call it Logic 05 since no one has any better ideas.