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Posted: Sun Aug 05, 2012 11:03 pm
by |Cookie|
FIXING THE GHOST TOPIC AGAIN!

Posted: Mon Aug 06, 2012 3:52 am
by llarson
Does anyone know how to make one of those firetrap chains from "Explorer style" or "Tophat blues"?
Posted: Mon Aug 06, 2012 3:56 am
by Master Wonder Mage
Yes.
Posted: Mon Aug 06, 2012 4:10 am
by llarson
Master Wonder Mage wrote:Yes.
Can you tell me how to make it work please. 'cause the room I put it in MAV'd after I changed their perimeters to:
Timermax 1: 50
Timermax 2: 50
Timer: 25,50,75 ect.
Am I doing something wrong?
Posted: Mon Aug 06, 2012 7:43 am
by MyNameIsKooky
Fire trap chains are even worse than bridge chains. Don't bother with them.
Posted: Mon Aug 06, 2012 12:38 pm
by Master Wonder Mage
And you probably put way too many so that it MAV'd from lag.
Posted: Mon Aug 06, 2012 1:48 pm
by Wonderman109
llarson wrote:HAVE THE BABY ASPLODE THE INTERNET!
llarson wrote: 'I like looking at the sea. It keeps me from asploding.'
What exactly
does asploding mean
Pic from my 3rd storyline level (I know, how am I still not finished it?

?)
Posted: Mon Aug 06, 2012 5:23 pm
by Wonderman109
llarson wrote:Can you tell me how to make it work please. 'cause the room I put it in MAV'd after I changed their perimeters to:
Timermax 1: 50
Timermax 2: 50
Timer: 25,50,75 ect.
Am I doing something wrong?
I just make a spikeyball hidden in the walls press toggle buttons when I need to make a bridge, gate, or firetrap chain.
Also, a slightly more original idea would be a cage chain (If you can figure out how to make it dangerous.)

Posted: Mon Aug 06, 2012 6:57 pm
by llarson
Wonderman109 wrote:
What exactly
does asploding mean
It's internet slang for exploding.
Posted: Mon Aug 06, 2012 8:05 pm
by Wonderman109
llarson wrote:Wonderman109 wrote:
What exactly
does asploding mean
It's internet slang for exploding.
Really? I never knew that. *asplodes*

Posted: Mon Aug 06, 2012 11:49 pm
by Fluffshery
Emerald, can I make a reference to the WTA in my adventure? I would simply be stating that the shards were kept there at one point in time. It doesn't actually appear or anything.
Posted: Tue Aug 07, 2012 1:19 am
by llarson
I started "Wonderwood" and here's what I have so far:
Humor: It has a bunch of fat stinkers and a bunch of drunk chompers and maybe a few others
Horror: There's a lot more going on in here than you think.
Nature: I ran out of ideas but it might have something to do with command 51.
Drama: The stinkers keep complaining about their lines and they keep overreacting. The camera man is getting all of it too!
Prohibited area: Restricted, It has some secret passages in its shady corners.
Here's a screeny of the first wlv.
Green = Nature
Indigo = Drama
red = Humor
purple = Horror
Teal (normal) = Restricted
Posted: Tue Aug 07, 2012 1:41 am
by StinkerSquad01
Just being curious, but why did you use a .gif?
Posted: Tue Aug 07, 2012 1:45 am
by llarson
StinkerSquad01 wrote:Just being curious, but why did you use a .gif?
Just 'cause I was too lazy to go through all of the other types of files and I know .gif always makes it a smaller filesize

.
Posted: Tue Aug 07, 2012 1:48 am
by Emerald141
Posted: Tue Aug 07, 2012 1:49 am
by Fluffshery
Emerald141 wrote:Fluffshery wrote:Emerald, can I make a reference to the WTA in my adventure? I would simply be stating that the shards were kept there at one point in time. It doesn't actually appear or anything.
Sure, go ahead.
Thanks!
Posted: Tue Aug 07, 2012 3:15 am
by Wonderman109
llarson wrote:I started "Wonderwood" and here's what I have so far:
Humor: It has a bunch of fat stinkers and a bunch of drunk chompers and maybe a few others
Horror: There's a lot more going on in here than you think.
Nature: I ran out of ideas but it might have something to do with command 51.
Drama: The stinkers keep complaining about their lines and they keep overreacting. The camera man is getting all of it too!
Prohibited area: Restricted, It has some secret passages in its shady corners.
Here's a screeny of the first wlv.
Green = Nature
Indigo = Drama
red = Humor
purple = Horror
Teal (normal) = Restricted
This doesn't sounds like a forest concept;

more like a Hall of Emotions or Crazyland Express Journey thing...

Posted: Tue Aug 07, 2012 6:49 pm
by llarson
Here's the next room I began to design. It'll have a lot more added in the end result. Any guesses as to which room it may be?
Posted: Tue Aug 07, 2012 6:54 pm
by llarson
DELETED
Posted: Wed Aug 08, 2012 1:40 am
by Wonderman109
O ok. (Why did I steal dlcs18's line?

) That pic with the flower makes me think of a boss somehow.
I'm thinking of starting a post-PotZ series while I work on my Lost Wonderland one because I have an interesting idea for it. Here it is.
Wysp disappeared in PotZ after the mission and never came back. The player had no idea what happened and went to the spaceship to return to Wonderland after thanking the now friendly Z-Bots for not destroying the planet that Wonderland is part of.
But horrors have been happening in Wonderland and everything has changed, mostly for the worse. On PotZ, time takes longer so many years have passed in Wonderland since your departure, and many changes have occured, naturally. Geographical changes, first off.
Forever Forest has grown more than before and many rivers, lakes, rocks, caves, and swamps now exist in it.
The Foggy Mountains have collapsed due to many earthquakes in the area and fell into Sundog Island, creating a massive tundra.
The Void has turned indigo and has began to claim the sea to expand.
And 13 other destinations...
...all are reachable by special shard teleporter devices in a tower called the Tower of Mabel, built shortly after you left.
You land near the tower, climb up, and greet a strange adventurer who shoes you the 16-teleport system at the top of the tower that lets you go anywhere in this new Wonderland, much like the destroyed museum belonging to Morklin in Wondertown which once held the original 7 shards.
The stinker explains why you have to use the teleports to reach the areas of Wonderland and do something as part of an important quest. Because most places in Wonderland are remote and deserted, (Wonderland's entire stinker, thwart, rainbow star, and shadow stinker populations have shrank over the years,) it won't be easy.
After PotZ is released, I hope to start another series of a whole new super-size planet world with many unexplored lands that is like a wilder, scarier, and more dangerous version of Lost Wonderland.
For tonight, though, all you can expect at most is my 10th adventure (and that's a big if.)

Good stories take time to make.
Posted: Thu Aug 09, 2012 1:41 pm
by Yzfm
I'll leave the large adv. for a while, now for my new individual:
Posted: Thu Aug 09, 2012 2:34 pm
by Wonderman109
Oh dear...that sounds intriguing in a horrifying way...
EDIT: 'The Results of Psycho Editing' will be the results of psycho editing. Here's just a taste of the "psychoticness."
Posted: Thu Aug 09, 2012 10:56 pm
by Wonderman109
DP This was once my modelswap, idea, and hard-to-make things level, but I made a copy and now it will become part of the third level in my VoidVault trilogy. The level will be called 'Journey to Whaiobbrsh' 'A Day in Crazyland' or 'WAAAGHHHH!!!!' I'm not sure which one sounds best.
Posted: Thu Aug 09, 2012 11:00 pm
by llarson
Call it "Journey to Whaiobbrsh" it sounds cooler and more original. BTW can't wait for "The results of psycho editing"

Posted: Thu Aug 09, 2012 11:13 pm
by Wonderman109
Posted: Thu Aug 09, 2012 11:16 pm
by llarson

*runs*
Anyways I'm going to be completely redoing "Wonderwood" because it has almost close to nothing puzzles. I hope this turns out good

.
Posted: Thu Aug 09, 2012 11:39 pm
by StinkerSquad01
@Wonderman:
Stop.
@llarson: Good luck with that!

Posted: Fri Aug 10, 2012 12:09 am
by Wonderman109
StinkerSquad01 wrote:@Wonderman:
Stop.
@llarson: Good luck with that!

I was joking around. I am much, much, more evil than anyone on the forums could ever be for deciding to make a 'The Results of Psycho Editing' in the first place.

Sorry to llarson. I've deleted my post.
I get why llarson wants to change his puzzles for Wonderwood. I second SS01's good lucking.

Posted: Fri Aug 10, 2012 12:37 am
by MyNameIsKooky
Wonderman109 wrote:DP This was once my modelswap, idea, and hard-to-make things level, but I made a copy and now it will become part of the third level in my VoidVault trilogy. The level will be called 'Journey to Whaiobbrsh' 'A Day in Crazyland' or 'WAAAGHHHH!!!!' I'm not sure which one sounds best.
Your modelswaps? Most of those are taken straight from Mr. Zurkon's House.

Posted: Fri Aug 10, 2012 12:45 am
by llarson
MyNameIsKooky wrote:Wonderman109 wrote:DP This was once my modelswap, idea, and hard-to-make things level, but I made a copy and now it will become part of the third level in my VoidVault trilogy. The level will be called 'Journey to Whaiobbrsh' 'A Day in Crazyland' or 'WAAAGHHHH!!!!' I'm not sure which one sounds best.
Your modelswaps? Most of those are taken straight from Mr. Zurkon's House.

BTW Kooky how did you make that electric can opener thing from "THE GIANT ZURKON" I might make it.