Page 7 of 17
Posted: Thu Oct 06, 2011 1:46 pm
by ab-47
Deleted
Posted: Thu Oct 06, 2011 6:57 pm
by MyNameIsKooky
ab-47 wrote:Can you make.
-A square button with a texture name, also: a round button, a diamond button, a crossed diamond button, a star button, With a texture name plz.
Custom textures do not seem to work well with buttons. Their appearance always remains the same regardless of the color you try to choose. But I'll post it anyways.
ab-47 wrote:also... Could you tell me how do you make Wops so easily. (I wrote this so my request won't be heavy on you.... unless it's the same way)
I think I explained it earlier in the topic.
kidkidaaa1 wrote:Could You Make NPC Flower?
With Custom Texture?

Please!

Yeah, but it's very glitchy. I'll post it anyways in case anyone actually wants it.
Posted: Thu Oct 06, 2011 8:10 pm
by dig 222
I dont think this is possible but can somone make me an arcade machine
that behaves like a chomper?
Posted: Fri Oct 07, 2011 5:58 am
by ab-47
Deleted
Posted: Fri Oct 07, 2011 7:30 am
by md
ab-47 wrote:dig 222 wrote:I dont think this is possible but can somone make me an arcade machine
that behaves like a chomper?
I'm pretty sure that'll cause MAV.
MNIK: I searched everywhere in the topic And I couldn't find the instructions.

(how to make a wop)
I think it would MAV too.
[question.for="dig 222"]Why would you need an arcade machine that behaves like a chomper anyway?

It seems a bit odd.[/question]
Posted: Fri Oct 07, 2011 8:31 am
by |Cookie|
MyNameIsKooky wrote:kidkidaaa1 wrote:Could You Make NPC Flower?
With Custom Texture?

Please!

Yeah, but it's very glitchy. I'll post it anyways in case anyone actually wants it.
Uh!It's Very Glitchy!
Any Way Thanks!

Edit:
Posted: Fri Oct 07, 2011 2:58 pm
by dig 222
md wrote:ab-47 wrote:dig 222 wrote:I dont think this is possible but can somone make me an arcade machine
that behaves like a chomper?
I'm pretty sure that'll cause MAV.
MNIK: I searched everywhere in the topic And I couldn't find the instructions.

(how to make a wop)
I think it would MAV too.
[question.for="dig 222"]Why would you need an arcade machine that behaves like a chomper anyway?

It seems a bit odd.[/question]
Because I am random.
And I want to make a level involving that anyways.
Posted: Fri Oct 07, 2011 3:25 pm
by ab-47
Deleted
Posted: Fri Oct 07, 2011 6:46 pm
by MyNameIsKooky
ab-47 wrote:kidkidaaa1 wrote:MyNameIsKooky wrote:kidkidaaa1 wrote:Could You Make NPC Flower?
With Custom Texture?

Please!

Yeah, but it's very glitchy. I'll post it anyways in case anyone actually wants it.
Uh!It's Very Glitchy!
Any Way Thanks!

Edit:
I hope there's An Xadjust. It'll help. And place an invisible wall.
I did add an XAdjust. Invisible walls won't help anything.
Posted: Mon Jan 02, 2012 1:36 am
by Master Wonder Mage
Bump.
Super-adjustable door?
Posted: Mon Jan 02, 2012 1:39 am
by MyNameIsKooky
Do you want the cottage door or the openable "dungeon door"?
Posted: Mon Jan 02, 2012 1:40 am
by Master Wonder Mage
Don't care. Dungeon door may be more helpful later on, though.
Posted: Mon Jan 02, 2012 1:58 am
by MyNameIsKooky
Sorry for the wait. I was doing something else and forgot to check this topic.

Posted: Mon Jan 02, 2012 2:00 am
by Master Wonder Mage
Oh no. I had to wait 20 minutes. I will die now.
Anyways, thanks.
Posted: Mon Jan 02, 2012 2:02 am
by Emerald141
Posted: Mon Jan 02, 2012 2:04 am
by MyNameIsKooky
Emerald141 wrote:The cottage door is already scalable, anyways.
I always call my SuperAdjustable wops Scalable for some reason. Oh well.
Posted: Sun Jan 22, 2012 5:02 pm
by TheThaumaturge
Bumpy
Hey Kooky, if you're still taking requests, could you make Wisp wop with the Cuboid model? If that doesn't MAV, of course.
EDIT: Oh, and if it's not too much, could you make a SuperAdjustable Star?
Posted: Sun Jan 22, 2012 6:27 pm
by MyNameIsKooky
Cuboid Wisp = MAV
But here's your SuperAdjustable Star, complete with ActivationType and all that fancy stuff.
Posted: Sun Jan 22, 2012 6:33 pm
by TheThaumaturge
Thank you for the quick response!

Posted: Mon Jan 23, 2012 9:26 pm
by LittleZbot
SuperAdjustable Barrel, please?
Both Regular and TNT.
And a SuperAdjustable Wisp?
Posted: Mon Jan 23, 2012 9:57 pm
by MyNameIsKooky
Here you are. I've also added a FakeRegBarrel and FakeTNTBarrel to the SuperAdjustableBarrels, which act the opposite of what they appear. In other words, FakeRegBarrels explode and FakeTNTBarrels are duds.
Posted: Mon Jan 23, 2012 10:02 pm
by LittleZbot
Thanks!
Posted: Mon Jan 23, 2012 10:50 pm
by LittleZbot
DP
How does ActivationType work?
Posted: Mon Jan 23, 2012 11:20 pm
by MyNameIsKooky
ActivationType determines the way an object appears when it is activated or deactivated.
ActivationType is sort of glitchy on barrels. Activated or not, you won't be able to walk across a space a barrel is on until you destroy it. Magic goes through deactivated barrels. Note that ActivationTypes will NOT work unless the ActivationSpeed is larger than 0.
Here's the activation types that have any visual effect on barrels:
1: GrowZ
2: GrowXYZ
3: GrowXY
11: Gate (default)
21: Fade
Posted: Tue Jan 24, 2012 12:44 am
by LittleZbot
Can you de-activate chompers?
Posted: Tue Jan 24, 2012 10:20 am
by yot yot5
Umm... I've searched this thread and I can't find the scaleble chomper. Where is it?
Also, I noticed you don't need to download a WOP to play a level including one (you only need download if you want to make a level with it).
Posted: Tue Jan 24, 2012 10:38 am
by yot yot5
ALSO!
Is there a chomper NPC anywhere? I have a nice idea for a wee chomper/NPC thing...
Posted: Tue Jan 24, 2012 10:44 am
by Qloof234
I'm not sure about Wee Stinkers using the Chomper model, but NPC's with the Chomper model are too unstable. Signs work, but if you want an NPC Chomper because you want it to move, that's unfortunately impossible.
Trying to use an NPC Move command on a Chomper NPC crashes the game.

Posted: Tue Jan 24, 2012 10:54 am
by yot yot5
Bleh.
Never mind, I'll use wee stinker and a stinker NPC instead.
Posted: Tue Jan 24, 2012 8:05 pm
by MyNameIsKooky
yot yot5 wrote:you don't need to download a WOP to play a level including one (you only need download if you want to make a level with it).
That is correct.
Qloof234 wrote:I'm not sure about Wee Stinkers using the Chomper model
"Wee Chompers" work fine.
Qloof234 wrote:Trying to use an NPC Move command on a Chomper NPC crashes the game.

That's because the logic for the existing Chomper NPC is that of a sign (B4-00). A Stinker NPC with a Chomper model would likely crash the game.
yot yot5 wrote:Umm... I've searched this thread and I can't find the scaleble chomper. Where is it?
I'll attach an updated version in this post.
LittleZbot wrote:Can you de-activate chompers?
Yes, Chompers are deactivatable if you set the ActivationType to 1, 2, 3, 11, or 21 and the ActivationSpeed to something other than 0. However, they are still capable of chasing and killing you while they're invisible.
