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Posted: Wed Oct 31, 2012 6:54 pm
by MyNameIsKooky
the revenge of mitt romney 2: the page glitch

Posted: Wed Oct 31, 2012 7:20 pm
by llarson
MyNameIsKooky wrote:It turns out that conditions have been exactly convenient and inconvenient enough for me to release GC2 in a few hours. Hooray for intended release dates!
YAY! YAY! YAY!

Posted: Wed Oct 31, 2012 7:35 pm
by yot yot5
MyNameIsKooky wrote:the revenge of mitt romney
I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).

Posted: Wed Oct 31, 2012 7:39 pm
by llarson
yot yot5 wrote:
MyNameIsKooky wrote:the revenge of mitt romney
I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).
Well lets not get off-topic :| I've got plans but IDK when I should start them . CURSE YOU LAZINESS!

Posted: Wed Oct 31, 2012 8:07 pm
by Wonderman109
MyNameIsKooky wrote:
Wonderman wrote:I know I will regret part of doing this, but I've deleted all the progress on almost all of the levels I've been working on.
Bad idea. If you want to focus more, then force yourself to work on one adventure at a time rather than a bunch at once. Small bites. That's how big projects get done.
That's what I'm going to do now.

Glad to hear GC2 will be out very soon.

Also-

GC=General Command

GC=Gem Chompers

Notice something there?
yot yot5 wrote:
MyNameIsKooky wrote:the revenge of mitt romney
I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).
Well, let's agree to disagree.

Llarson: @ I know.
Laziness is a tyrant ruling over everyone.

Author unknown

Posted: Wed Oct 31, 2012 10:39 pm
by Nobody
Wonderman109 wrote:
yot yot5 wrote:
MyNameIsKooky wrote:the revenge of mitt romney
I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).
Well, let's agree to disagree.
OH GOSH POLITICS

Posted: Wed Oct 31, 2012 10:42 pm
by llarson
Nobody wrote:
Wonderman109 wrote:
yot yot5 wrote:
MyNameIsKooky wrote:the revenge of mitt romney
I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).
Well, let's agree to disagree.
OH GOSH POLITICS
agreed :roll:

Posted: Thu Nov 01, 2012 12:07 am
by Emerald141

Posted: Thu Nov 01, 2012 12:11 am
by MyNameIsKooky
Well, looks like I unintentionally trolled. Again.

In the meantime, Gem Chompers Episode 2 is finished except for a few dialogues and the final test run. It shouldn't be much longer now!

Posted: Thu Nov 01, 2012 12:33 am
by Wonderman109
Yay!

Sorry about the politics thing. I won't bring that up anymore. (I need to read the rules more carefully.)

Posted: Thu Nov 01, 2012 1:43 am
by MyNameIsKooky
Doing the final test run now.

Posted: Thu Nov 01, 2012 2:12 am
by MyNameIsKooky
la la posting

Posted: Fri Nov 02, 2012 5:14 am
by llarson
I just got an idea for a level that'll be in black and white. IDK , I just got the idea from a gam I'll make called Monochromatic.

Posted: Fri Nov 02, 2012 12:16 pm
by yot yot5
I'm trying to make some awesome puzzles, but I need some help. Is there a way to make a transporter go one way after pressing a button, but not allowing it to go BACK if you press the button again? I want to make a transporter puzzle where transporters have to stay in a certain area.

Posted: Fri Nov 02, 2012 12:17 pm
by yot yot5
Deleted, double post glitch.

Posted: Fri Nov 02, 2012 12:47 pm
by Yzfm
Do you want this button to be usable more than one time for other objects like gates but not transporters? Use the ColX2Y butons for that..

Posted: Fri Nov 02, 2012 1:22 pm
by yot yot5
Yzfm wrote:Do you want this button to be usable more than one time for other objects like gates but not transporters? Use the ColX2Y butons for that..
I want the transporter to be used multiple times, but NOT when it goes out of the arena.

Posted: Fri Nov 02, 2012 1:31 pm
by Emerald141

Posted: Fri Nov 02, 2012 2:31 pm
by yot yot5
Emerald141 wrote:Have the button not activate the transporter directly, but instead lower a Hyper Gate that a Hyper Spikeyball sits behind. When the gate is lowered, have the spikey press a button to actually activate the transporter, and then die.
Problem is: I want the transporter to be used MULTIPLE times, but deactivate when it comes out of the arena. The spikeyball thing you suggest will make it usable only once, even if it stays in the arena.

Posted: Fri Nov 02, 2012 2:42 pm
by Yzfm
I don't understand..

Maybe I can help if you show a pic of what you mean or even a drawing..

Posted: Fri Nov 02, 2012 2:53 pm
by Emerald141

Posted: Fri Nov 02, 2012 3:10 pm
by yot yot5
Emerald141 wrote:Sorry, there's no way for the game to sense the location of a transporter and react to it. If the player were riding on the transporter at the time then I guess it could work, via use of Chomper, but I'm guessing your puzzle isn't planned that way.

What you could do instead is instead of having the transporters activated by buttons, have them activated directly by Pop. That way the player won't be able to reach the transporter once it exits.

EDIT: Wait, I just had an idea. Create a hidden area identical to your puzzle with all the same transporters and such, but instead of having the transporter go to the other area on its way out, bring it next to a Chomper's island. The chomper will step on the transporter and be carried off to some place where it can press a button deactivating the button that activates the transporter.
The Pop idea will probably work! Thanks, Emerald!

Another idea I'm including is the "single music track" idea. When making adventures, do you ever feel as if you simply NEED a certain track? I had to idea of uploading a single track on the topic. People can then download it from the topic quickly and easily without downloading a whole new music pack. This also means that they don't have to download tracks that aren't used in the adventure they want to play.

Posted: Fri Nov 02, 2012 4:50 pm
by Nobody
I'd rather have a lot of large downloads than many small ones, but if there's only one track that you want and you don't think it'll happen again any time soon, then that's fine.

Posted: Fri Nov 02, 2012 4:54 pm
by dig 222
Having a lot of trouble getting the generic squares up on the walls, in
'The Cathedral'... Y'know, stained glass windows. :lol:

Posted: Fri Nov 02, 2012 8:22 pm
by Pawelec
dig 222 wrote:Having a lot of trouble getting the generic squares up on the walls, in
'The Cathedral'... Y'know, stained glass windows. :lol:
I'd use glass WOP for cathedral windows - it's cuboid with waterfall model, so it's half-transparent and doesn't need pitching/rolling.

Posted: Fri Nov 02, 2012 8:38 pm
by Wonderman109
Could you please post that wop here or post a link to a post where someone else uploaded it?

Posted: Fri Nov 02, 2012 10:49 pm
by llarson
It started Yume Nikki . Mind you it won't look exactly like the gam (and I quit playing it due to private reasons) but it'll be somewhat creepy in a way . It'll be long but I'm not going to make another topic for it . I'll also make the dream world my version (mainly so I can make creative choices)

Image

Posted: Sat Nov 03, 2012 8:16 am
by Pawelec
Wonderman109 wrote:Could you please post that wop here or post a link to a post where someone else uploaded it?
Sure, here you are: www.pcpuzzle.com/forum/viewtopic.php?p=189636

Posted: Sat Nov 03, 2012 9:24 am
by dig 222
Thanks! :D

Posted: Sun Nov 04, 2012 2:51 am
by Wonderman109
I decided I will finish one other level than TTNW Part 3-The Time Traveler's Daughter. That's because many of the tracks in my music pack were put primarily for time traveling places.

TTNW3 will have around 12, maybe 14 puzzles. So far two are done.