Posted: Wed Oct 31, 2012 6:54 pm
the revenge of mitt romney 2: the page glitch
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YAY! YAY! YAY!MyNameIsKooky wrote:It turns out that conditions have been exactly convenient and inconvenient enough for me to release GC2 in a few hours. Hooray for intended release dates!
I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).MyNameIsKooky wrote:the revenge of mitt romney
Well lets not get off-topicyot yot5 wrote:I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).MyNameIsKooky wrote:the revenge of mitt romney
That's what I'm going to do now.MyNameIsKooky wrote:Bad idea. If you want to focus more, then force yourself to work on one adventure at a time rather than a bunch at once. Small bites. That's how big projects get done.Wonderman wrote:I know I will regret part of doing this, but I've deleted all the progress on almost all of the levels I've been working on.
Well, let's agree to disagree.yot yot5 wrote:I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).MyNameIsKooky wrote:the revenge of mitt romney
Laziness is a tyrant ruling over everyone.
Author unknown
OH GOSH POLITICSWonderman109 wrote:Well, let's agree to disagree.yot yot5 wrote:I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).MyNameIsKooky wrote:the revenge of mitt romney
agreedNobody wrote:OH GOSH POLITICSWonderman109 wrote:Well, let's agree to disagree.yot yot5 wrote:I don't live in America, but Mitt Romney seems a bit of a better "leader" than Obama (or maybe that's just Romney's talk talking).MyNameIsKooky wrote:the revenge of mitt romney
I want the transporter to be used multiple times, but NOT when it goes out of the arena.Yzfm wrote:Do you want this button to be usable more than one time for other objects like gates but not transporters? Use the ColX2Y butons for that..
Problem is: I want the transporter to be used MULTIPLE times, but deactivate when it comes out of the arena. The spikeyball thing you suggest will make it usable only once, even if it stays in the arena.Emerald141 wrote:Have the button not activate the transporter directly, but instead lower a Hyper Gate that a Hyper Spikeyball sits behind. When the gate is lowered, have the spikey press a button to actually activate the transporter, and then die.
The Pop idea will probably work! Thanks, Emerald!Emerald141 wrote:Sorry, there's no way for the game to sense the location of a transporter and react to it. If the player were riding on the transporter at the time then I guess it could work, via use of Chomper, but I'm guessing your puzzle isn't planned that way.
What you could do instead is instead of having the transporters activated by buttons, have them activated directly by Pop. That way the player won't be able to reach the transporter once it exits.
EDIT: Wait, I just had an idea. Create a hidden area identical to your puzzle with all the same transporters and such, but instead of having the transporter go to the other area on its way out, bring it next to a Chomper's island. The chomper will step on the transporter and be carried off to some place where it can press a button deactivating the button that activates the transporter.
I'd use glass WOP for cathedral windows - it's cuboid with waterfall model, so it's half-transparent and doesn't need pitching/rolling.dig 222 wrote:Having a lot of trouble getting the generic squares up on the walls, in
'The Cathedral'... Y'know, stained glass windows.

Sure, here you are: www.pcpuzzle.com/forum/viewtopic.php?p=189636Wonderman109 wrote:Could you please post that wop here or post a link to a post where someone else uploaded it?