Posted: Sun Nov 04, 2012 2:52 am
KILL THAT GLITCH 
A place to discuss all things Wonderland!
https://pcpuzzle.com/forum/
Hm... Everything should work correctly. Are you sure that 'Activate ID' for NPC Move and GC starting dialog is set to All (if it's set to number it cannot be activated by player)?Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
Well it won't be exactly like it as most of it will have my ideas , but it'll still have its apocalyptic / creepy attire and I may add a few things from the gam to it (such as I'm considering doing Eyeball world and some of Number world , and hell will probably be in it , but mainly my ideas). And it will most likely be vast . I already have a few ideas .Technos72 wrote:A yume nikki adventure? I do want to play it
Wonderman109 wrote:I have finished 10 of the puzzles in TTNW, 6 more to go. I'm almost halfway done.
The delay is how long you have to stand on the button for the NPC to move.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
You should try putting in a WOP representing Steve Leif Kareha in the color world. That would be coolllarson wrote:Well it won't be exactly like it as most of it will have my ideas , but it'll still have its apocalyptic / creepy attire and I may add a few things from the gam to it (such as I'm considering doing Eyeball world and some of Number world , and hell will probably be in it , but mainly my ideas). And it will most likely be vast . I already have a few ideas .Technos72 wrote:A yume nikki adventure? I do want to play it
Wonderman109 wrote:I have finished 10 of the puzzles in TTNW, 6 more to go. I'm almost halfway done.![]()
![]()
EDIT: Actually I'm just going to change Number world to color world due to my laziness , it'll still be very weird though. Mainly because I realized it'll have a custom texture and the Snakeslds just wouldn't fit :/.
EDIT 2: Working on color world right now , it actually seems more confusing than Number world!
So you can't leave the button. I see. I guess I could do a system with a gate and an invisible button, instead, like Pawalec suggested.Master Wonder Mage wrote:The delay is how long you have to stand on the button for the NPC to move.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
I got a few ideas:Technos72 wrote:You should try putting in a WOP representing Steve Leif Kareha in the color world. That would be coolllarson wrote:Well it won't be exactly like it as most of it will have my ideas , but it'll still have its apocalyptic / creepy attire and I may add a few things from the gam to it (such as I'm considering doing Eyeball world and some of Number world , and hell will probably be in it , but mainly my ideas). And it will most likely be vast . I already have a few ideas .Technos72 wrote:A yume nikki adventure? I do want to play it
Wonderman109 wrote:I have finished 10 of the puzzles in TTNW, 6 more to go. I'm almost halfway done.![]()
![]()
EDIT: Actually I'm just going to change Number world to color world due to my laziness , it'll still be very weird though. Mainly because I realized it'll have a custom texture and the Snakeslds just wouldn't fit :/.
EDIT 2: Working on color world right now , it actually seems more confusing than Number world!
I suggest you to do sth like this:Fluffshery wrote:So you can't leave the button. I see. I guess I could do a system with a gate and an invisible button, instead, like Pawelec suggested.Master Wonder Mage wrote:The delay is how long you have to stand on the button for the NPC to move.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
Why don't you just have an invisible button open a gate? Behind the gate you can put a slow-moving spikeyball, which activates a command 21 after bouncing down the corridor.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?
Maybe the mechanism needs to be EXACTLY 150 ticks delayed?yot yot5 wrote:Why don't you just have an invisible button open a gate? Behind the gate you can put a slow-moving spikeyball, which activates a command 21 after bouncing down the corridor.Fluffshery wrote:I'm having a problem. In one of my levels, I want a dialog to pop up after an amount of time. To accomplish this, I had the player be required to step on an NPC Move button that has a delay of 150. However, the dialog doesn't pop up unless I am standing on the spot where the NPC Move button is. It's not the dialog button or the dialog that's having the problem, it's the NPC. I put another one in at a different spot for testing purposes, and it simply refuses to move unless I stand on the NPC Move Button. Do you have to stand on the spot the entire time to get it to work and I just didn't know or what? HALP?

I'm going to redo it . I wasn't happy with my previous level list so I canceled it until I get there . Right now is a place somewhere on the WAY outskirts of Bigtown (which I will also redo)Wonderman109 wrote:What happened to finishing the Wonderwood trilogy?
Wonderman109 wrote:I am three-quarters finished TTNW3. It is going to be long for a tennis match level, but it will be fun and has two plot twists, one based off the other. There will be 15 levels and 5 or so dias, and 2/3 of the levels are done. This may be ready by tomorrow evening!
Wonderman109 wrote:Running through the testing stages on TTNW3...it should be out in an hour or so.