Page 69 of 92

Posted: Fri Nov 16, 2012 12:37 am
by llarson
page

Posted: Fri Nov 16, 2012 2:45 am
by Wonderman109
Running the final tests... :D

Posted: Fri Nov 16, 2012 3:56 pm
by Wonderman109
Alright, I'm starting my new level list now. :o :)

WONDERMAN'S LEVEL LIST

TENNIS MATCHES

The Tales of New Wonderland - llarson v.s. Wonderman

0. TTNW1

TTNW2

1. TTNW3

TTNW4

MAIN STORYLINE

The Quarkwood Quintlogy

PROLOGUE: 2. Preview for the Dimension Wars

A Day At The Zoo (in progress)

Dream Cavern
The Mysterious Idol
Amnesic Me
Snow Place to Go


STANDALONES

3. Well, This Kind of Sucks

4. Pointless

6. Mushroom Garden

HOLIDAY LEVELS

5. Deck the Halls


My old level list. My music pack, V4.

Posted: Sun Nov 18, 2012 1:05 am
by Wonderman109
Proof that I'm working on my 3rd adventure, clipped right from the start:

Posted: Sun Nov 18, 2012 6:31 pm
by Master Wonder Mage
laser guided amnesia

Posted: Sun Nov 18, 2012 7:13 pm
by Wonderman109
Yes, and the level will be called 'Amnesic Me.' :P

Posted: Sun Nov 18, 2012 8:45 pm
by Pawelec
Have only I noticed progress in levels' scenery? Adventures made one year ago were SOOOO poorly decorated.

Keep up the good work, guys. :D

EDIT: I've got an idea. How about a scenery/eyecady tutorial? I think I'd find some time to write it. I discovered very many useful scenery tricks which I'd like to share. :stinkyhappy:

Posted: Sun Nov 18, 2012 8:56 pm
by llarson
Pawelec wrote:EDIT: I've got an idea. How about a scenery/eyecady tutorial? I think I'd find some time to write it. I discovered very many useful scenery tricks which I'd like to share. :stinkyhappy:
That sounds like a good idea! Meanwhile I'm going to try my best at working on Yume Nikki. To think , I had all of this time yet I'm still in Color world DX.

Posted: Sun Nov 18, 2012 9:11 pm
by Pawelec
llarson wrote:
Pawelec wrote:EDIT: I've got an idea. How about a scenery/eyecady tutorial? I think I'd find some time to write it. I discovered very many useful scenery tricks which I'd like to share. :stinkyhappy:
That sounds like a good idea! Meanwhile I'm going to try my best at working on Yume Nikki. To think , I had all of this time yet I'm still in Color world DX.
I think I'll start on Wednesday (yeah, history and chemistry exams are coming this week :roll: I realised I hate high school REALLY much this weekend). Basics first, then some tricks.

I have to say that I strongly recommend everyone to use Unofficial MOFI Editor. In the tutorial I'll be using it, so no all of the tips will affect WA Editor.

WA Editor users, don't worry. Some tips on how to make MOFI-like scenery in WA will be included :D. Tons of custom textures are waiting in my Custom folder.

Posted: Sun Nov 18, 2012 9:13 pm
by Master Wonder Mage
Pawelec wrote:
llarson wrote:
Pawelec wrote:EDIT: I've got an idea. How about a scenery/eyecady tutorial? I think I'd find some time to write it. I discovered very many useful scenery tricks which I'd like to share. :stinkyhappy:
That sounds like a good idea! Meanwhile I'm going to try my best at working on Yume Nikki. To think , I had all of this time yet I'm still in Color world DX.
I think I'll start on Wednesday (yeah, history and chemistry exams are coming this week :roll: I realised I hate high school REALLY much this weekend). Basics first, then some tricks.

I have to say that I strongly recommend everyone to use Unofficial MOFI Editor. In the tutorial I'll be using it, so no all of the tips will affect WA Editor.

WA Editor users, don't worry. Some tips on how to make MOFI-like scenery in WA will be included :D. Tons of custom textures are waiting in my Custom folder.
I desperately need that. Scenery is the most lacking aspect in my adventures.

Posted: Mon Nov 19, 2012 7:09 pm
by Pawelec
Master Wonder Mage wrote:I desperately need that.
Because of your need for the tutorial, I've got a suprise. First tutorial about scenery basics is released :D

Posted: Mon Nov 19, 2012 8:06 pm
by Yzfm
Nice Work Pawelec! :shock: :D

That will be very helpful!

Posted: Mon Nov 19, 2012 10:13 pm
by Wonderman109
Pawelec wrote:Have only I noticed progress in levels' scenery? Adventures made one year ago were SOOOO poorly decorated.
Hmm. Well, I am pretty good with scenery most of the time, so thanks. I still will check on your guide now and then-it clearly is a smart idea you have, Pawelec.

llarson: Why are there dead trees and a fireflower in there?

Posted: Mon Nov 19, 2012 10:15 pm
by llarson
Wonderman109 wrote:llarson: Why are there dead trees and a fireflower in there?
Yume Nikki's full of mystery , so anything in this adventure wouldn't make sence :wink: .

Posted: Mon Nov 19, 2012 11:14 pm
by Fluffshery
Yeay! I finally got to this part of my adventure. (The black spot is so you don't know who is on the throne)

Posted: Wed Nov 21, 2012 5:46 pm
by boh123321
OK, so here is a adventure I have been working on for an hour or two.

It uses a custom texture (rock temple)
It also contains MOFI elements
enjoy

Posted: Wed Nov 21, 2012 6:46 pm
by Master Wonder Mage
Just a warning, people almost certainly won't play your adventure if you use MoFI elements. It is far too much trouble to be worth it.

Posted: Wed Nov 21, 2012 7:03 pm
by Pawelec
Master Wonder Mage wrote:Just a warning, people almost certainly won't play your adventure if you use MoFI elements. It is far too much trouble to be worth it.
What? That's only a trouble for maker, if the adventure is packed right downloading it works the same way as it does in WA Editor. It only requires the player to use Unofficial MOFI Editor.

Instructions for the maker:
1. Make an adventure with MOFI elements.
2. Find the adventure's folder in UserData/Adventures/Editing/Current
3. Convert the adventure using Jafo's Editor Tools.
4. Save it under other name in the same folder (UserData/Adventures/Editing/Current).
4. Open the adventure in the editor and WITHOUT CLICKING ANYTHING ELSE click 'Compile and Exit'.
5. Done. You've got a converted MOFI adventure in .wa2 file ready to upload.

Playing MOFI adventures requires no more work than playing WA ones. Only uploading them takes more time. Why are you so sceptic when it comes to MOFI adventures?

Posted: Wed Nov 21, 2012 7:16 pm
by Master Wonder Mage
Pawelec wrote:
Master Wonder Mage wrote:Just a warning, people almost certainly won't play your adventure if you use MoFI elements. It is far too much trouble to be worth it.
What? That's only a trouble for maker, if the adventure is packed right downloading it works the same way as it does in WA Editor. It only requires the player to use Unofficial MOFI Editor.

Instructions for the maker:
1. Make an adventure with MOFI elements.
2. Find the adventure's folder in UserData/Adventures/Editing/Current
3. Convert the adventure using Jafo's Editor Tools.
4. Save it under other name in the same folder (UserData/Adventures/Editing/Current).
4. Open the adventure in the editor and WITHOUT CLICKING ANYTHING ELSE click 'Compile and Exit'.
5. Done. You've got a converted MOFI adventure in .wa2 file ready to upload.

Playing MOFI adventures requires no more work than playing WA ones. Only uploading them takes more time. Why are you so sceptic when it comes to MOFI adventures?
I'm just saying that's what happens. MoFI adventures get 0-1 downloads.

Posted: Wed Nov 21, 2012 7:33 pm
by Pawelec
Master Wonder Mage wrote:
Pawelec wrote:
Master Wonder Mage wrote:Just a warning, people almost certainly won't play your adventure if you use MoFI elements. It is far too much trouble to be worth it.
What? That's only a trouble for maker, if the adventure is packed right downloading it works the same way as it does in WA Editor. It only requires the player to use Unofficial MOFI Editor.

Instructions for the maker:
1. Make an adventure with MOFI elements.
2. Find the adventure's folder in UserData/Adventures/Editing/Current
3. Convert the adventure using Jafo's Editor Tools.
4. Save it under other name in the same folder (UserData/Adventures/Editing/Current).
4. Open the adventure in the editor and WITHOUT CLICKING ANYTHING ELSE click 'Compile and Exit'.
5. Done. You've got a converted MOFI adventure in .wa2 file ready to upload.

Playing MOFI adventures requires no more work than playing WA ones. Only uploading them takes more time. Why are you so sceptic when it comes to MOFI adventures?
I'm just saying that's what happens. MoFI adventures get 0-1 downloads.
Let's change that. I think MOFI elements are worth it. We just have to switch to Unofficial MOFI Editor.

Posted: Wed Nov 21, 2012 8:12 pm
by boh123321
I dont care much about downloads

I just care that it is a good adventure, in terms of looks and fun level

edit: I use the Unofficial MOFI editor, so I dont have to use jafro's tools to convert :D

Posted: Wed Nov 21, 2012 8:20 pm
by Pawelec
boh123321 wrote:I dont have to use jafro's tools to convert :D
Wait, every adventure with MOFI elements has to be converted.
Unofficial MOFI Editor is needed to play them, but it doesn't remove the need of level conversion. They won't work corretly without convertion.

Without Unofficial MOFI Editor you can't even run adventures with MOFI elements. Instant MAV.

With Unofficial MOFI Editor adventures with unconverted MOFI elements look oddly and may malfunction, leading to MAV.

With Unofficial MOFI Editor adventures with converted MOFI elements work perfectly.

:!: Common mistake: Adventures with MOFI elements have to be converted. Using Unofficial MOFI Editor doesn't remove the need of converting them.

Posted: Wed Nov 21, 2012 9:15 pm
by boh123321
Pawelec wrote:
boh123321 wrote:I dont have to use jafro's tools to convert :D
Wait, every adventure with MOFI elements has to be converted.
Unofficial MOFI Editor is needed to play them, but it doesn't remove the need of level conversion. They won't work corretly without convertion.

Without Unofficial MOFI Editor you can't even run adventures with MOFI elements. Instant MAV.

With Unofficial MOFI Editor adventures with unconverted MOFI elements look oddly and may malfunction, leading to MAV.

With Unofficial MOFI Editor adventures with converted MOFI elements work perfectly.

:!: Common mistake: Adventures with MOFI elements have to be converted. Using Unofficial MOFI Editor doesn't remove the need of converting them.
?!?!

That's just plain weird

I have made 4 or 5 adventures with MOFI elements and they work perfectly without the tools

strange

Posted: Wed Nov 21, 2012 9:19 pm
by Pawelec
boh123321 wrote:?!?!

That's just plain weird

I have made 4 or 5 adventures with MOFI elements and they work perfectly without the tools

strange
This is strange, because we don't have the MOFI models enabled in the Editor, so we need to use the converters.

Adventures which use only MOFI scenery objects and magic don't require conversion.

Conversion is required by crabs, tentacles, kaboom!s, baby boomers, retro objects, flipbridges, laser gates, rainbow coins and ice trolls.

Posted: Wed Nov 21, 2012 9:29 pm
by boh123321
Pawelec wrote: Adventures which use only MOFI scenery objects and magic don't require conversion.
Oh that explains a lot

I have only used MOFI magic so far

Posted: Thu Nov 22, 2012 9:46 pm
by Wonderman109
In my opinion MoFI editor and player is too complicated to bother with. I can't figure out how to convert or play something at all.

Posted: Thu Nov 22, 2012 9:56 pm
by Pawelec
Wonderman109 wrote:In my opinion MoFI editor and player is too complicated to bother with. I can't figure out how to convert or play something at all.
A tutorial maybe :?:

Posted: Thu Nov 22, 2012 10:58 pm
by Wonderman109
Sure and thanks - just don't overload yourself with tutorials.

Posted: Thu Nov 22, 2012 11:02 pm
by MyNameIsKooky
Looks like I've gone in a full circle. Bother.

Posted: Thu Nov 22, 2012 11:03 pm
by Wonderman109
GC3!! :D :D