Posted: Fri Nov 16, 2012 12:37 am
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That sounds like a good idea! Meanwhile I'm going to try my best at working on Yume Nikki. To think , I had all of this time yet I'm still in Color world DX.Pawelec wrote:EDIT: I've got an idea. How about a scenery/eyecady tutorial? I think I'd find some time to write it. I discovered very many useful scenery tricks which I'd like to share.
I think I'll start on Wednesday (yeah, history and chemistry exams are coming this weekllarson wrote:That sounds like a good idea! Meanwhile I'm going to try my best at working on Yume Nikki. To think , I had all of this time yet I'm still in Color world DX.Pawelec wrote:EDIT: I've got an idea. How about a scenery/eyecady tutorial? I think I'd find some time to write it. I discovered very many useful scenery tricks which I'd like to share.
I desperately need that. Scenery is the most lacking aspect in my adventures.Pawelec wrote:I think I'll start on Wednesday (yeah, history and chemistry exams are coming this weekllarson wrote:That sounds like a good idea! Meanwhile I'm going to try my best at working on Yume Nikki. To think , I had all of this time yet I'm still in Color world DX.Pawelec wrote:EDIT: I've got an idea. How about a scenery/eyecady tutorial? I think I'd find some time to write it. I discovered very many useful scenery tricks which I'd like to share.I realised I hate high school REALLY much this weekend). Basics first, then some tricks.
I have to say that I strongly recommend everyone to use Unofficial MOFI Editor. In the tutorial I'll be using it, so no all of the tips will affect WA Editor.
WA Editor users, don't worry. Some tips on how to make MOFI-like scenery in WA will be included. Tons of custom textures are waiting in my Custom folder.
Because of your need for the tutorial, I've got a suprise. First tutorial about scenery basics is releasedMaster Wonder Mage wrote:I desperately need that.
Hmm. Well, I am pretty good with scenery most of the time, so thanks. I still will check on your guide now and then-it clearly is a smart idea you have, Pawelec.Pawelec wrote:Have only I noticed progress in levels' scenery? Adventures made one year ago were SOOOO poorly decorated.
Yume Nikki's full of mystery , so anything in this adventure wouldn't make senceWonderman109 wrote:llarson: Why are there dead trees and a fireflower in there?
What? That's only a trouble for maker, if the adventure is packed right downloading it works the same way as it does in WA Editor. It only requires the player to use Unofficial MOFI Editor.Master Wonder Mage wrote:Just a warning, people almost certainly won't play your adventure if you use MoFI elements. It is far too much trouble to be worth it.
I'm just saying that's what happens. MoFI adventures get 0-1 downloads.Pawelec wrote:What? That's only a trouble for maker, if the adventure is packed right downloading it works the same way as it does in WA Editor. It only requires the player to use Unofficial MOFI Editor.Master Wonder Mage wrote:Just a warning, people almost certainly won't play your adventure if you use MoFI elements. It is far too much trouble to be worth it.
Instructions for the maker:
1. Make an adventure with MOFI elements.
2. Find the adventure's folder in UserData/Adventures/Editing/Current
3. Convert the adventure using Jafo's Editor Tools.
4. Save it under other name in the same folder (UserData/Adventures/Editing/Current).
4. Open the adventure in the editor and WITHOUT CLICKING ANYTHING ELSE click 'Compile and Exit'.
5. Done. You've got a converted MOFI adventure in .wa2 file ready to upload.
Playing MOFI adventures requires no more work than playing WA ones. Only uploading them takes more time. Why are you so sceptic when it comes to MOFI adventures?
Let's change that. I think MOFI elements are worth it. We just have to switch to Unofficial MOFI Editor.Master Wonder Mage wrote:I'm just saying that's what happens. MoFI adventures get 0-1 downloads.Pawelec wrote:What? That's only a trouble for maker, if the adventure is packed right downloading it works the same way as it does in WA Editor. It only requires the player to use Unofficial MOFI Editor.Master Wonder Mage wrote:Just a warning, people almost certainly won't play your adventure if you use MoFI elements. It is far too much trouble to be worth it.
Instructions for the maker:
1. Make an adventure with MOFI elements.
2. Find the adventure's folder in UserData/Adventures/Editing/Current
3. Convert the adventure using Jafo's Editor Tools.
4. Save it under other name in the same folder (UserData/Adventures/Editing/Current).
4. Open the adventure in the editor and WITHOUT CLICKING ANYTHING ELSE click 'Compile and Exit'.
5. Done. You've got a converted MOFI adventure in .wa2 file ready to upload.
Playing MOFI adventures requires no more work than playing WA ones. Only uploading them takes more time. Why are you so sceptic when it comes to MOFI adventures?
Wait, every adventure with MOFI elements has to be converted.boh123321 wrote:I dont have to use jafro's tools to convert
?!?!Pawelec wrote:Wait, every adventure with MOFI elements has to be converted.boh123321 wrote:I dont have to use jafro's tools to convert
Unofficial MOFI Editor is needed to play them, but it doesn't remove the need of level conversion. They won't work corretly without convertion.
Without Unofficial MOFI Editor you can't even run adventures with MOFI elements. Instant MAV.
With Unofficial MOFI Editor adventures with unconverted MOFI elements look oddly and may malfunction, leading to MAV.
With Unofficial MOFI Editor adventures with converted MOFI elements work perfectly.
Common mistake: Adventures with MOFI elements have to be converted. Using Unofficial MOFI Editor doesn't remove the need of converting them.
This is strange, because we don't have the MOFI models enabled in the Editor, so we need to use the converters.boh123321 wrote:?!?!
That's just plain weird
I have made 4 or 5 adventures with MOFI elements and they work perfectly without the tools
strange
Oh that explains a lotPawelec wrote: Adventures which use only MOFI scenery objects and magic don't require conversion.
A tutorial maybeWonderman109 wrote:In my opinion MoFI editor and player is too complicated to bother with. I can't figure out how to convert or play something at all.