Page 8 of 92
Posted: Sun Jul 03, 2011 11:50 pm
by Emerald141
Posted: Mon Jul 04, 2011 12:16 am
by MyNameIsKooky
Speaking of houses, I'm planning to make a "Mr. Zurkon's House" level in the future. I'm hoping to make it all insane and messy.

Posted: Mon Jul 04, 2011 12:19 am
by Emerald141
Posted: Mon Jul 04, 2011 12:22 am
by MyNameIsKooky
Well, it's 3 series away (and should finally put an end to the Twisted Tophats).
Now I want to get back home so I can actually make levels. GRAAAAAAH.
Posted: Mon Jul 04, 2011 2:45 am
by Emerald141
Posted: Thu Jul 07, 2011 7:53 pm
by Master Wonder Mage
All I have left to do on Thwart Wars 7 is some storyline and the final boss. That will take longer than you think though due to the size of the boss, but I could easily see it coming out tomorrow. And a picture from testing.
Posted: Fri Jul 08, 2011 4:38 pm
by Emerald141
Posted: Fri Jul 08, 2011 4:51 pm
by TheThaumaturge
That's a very nice chomper you have there. Would be a shame if anything happened to it sssss- *shot*
That boss looks interesting, MWM. I think I should play your adventures.
That sounds interesting Emerald. You have a lot more prophecies to clear up though.
I also figured out what to do next. After some time of pondering I got a nice idea. Setting out on a voyage to an island that probably doesn't even exist, anyone? *shot*
What I do have confirmed is that you're going to do some underwater exploring.

Posted: Fri Jul 08, 2011 6:41 pm
by MyNameIsKooky
I'm not going to have to figure anything out for a while because I've planned roughly 50 adventures ahead.

Posted: Fri Jul 08, 2011 8:08 pm
by Master Wonder Mage
That's actually more of a mini boss. Most of my adventures I divide into 3 sections, in this case:
Spoilers I guess wrote:Into the void
The Void Star factory
The Lair of the Purple Thwart
And some storyline in between. That is the end of the second part. I actually thought of a few more things to add before the boss, but I'm getting close. I could still see it out today.
EDIT: And if you do play my adventures, you might not want to bother with the first two. They have very little storyline, and are very hard, especially the first one.
Posted: Sat Jul 09, 2011 8:52 pm
by MyNameIsKooky
Someone's been busy...

Posted: Sat Jul 09, 2011 8:54 pm
by Emerald141
Posted: Sat Jul 09, 2011 8:56 pm
by MyNameIsKooky
Emerald141 wrote:Aha. Explosions.
This post is giving me deja vu.
Posted: Sun Jul 10, 2011 1:41 am
by Emerald141
Posted: Sun Jul 10, 2011 1:47 am
by Nobody
Emerald141 wrote:TheThaumaturge wrote:That sounds interesting Emerald. You have a lot more prophecies to clear up though.
That I do. Fortunately, I know what all of them mean except the big one. You know, "something dark is awakening, something older than time itself"? I still haven't figured out what it is.
I'm introducing a new character soon because I noticed the resounding lack of female characters in my series... the new character is going to be modeled after my sister Violet.

Phooey. I don't have any female characters planned either.
Posted: Sun Jul 10, 2011 1:50 am
by Emerald141
Posted: Sun Jul 10, 2011 1:59 am
by MyNameIsKooky
Emerald141 wrote:It is sorta hard to make a Stinker look female, isn't it?
It is. Qookie doesn't
look female, but she is.
Posted: Sun Jul 10, 2011 10:16 pm
by MyNameIsKooky
This water is so deep that the editor can't render the bottom of it! But in the player, you CAN see the bottom! It looks really cool!
Posted: Sun Jul 10, 2011 10:18 pm
by Master Wonder Mage
*is wondering if that is for Kooky's main series, or the tennis duck series*
Posted: Sun Jul 10, 2011 11:58 pm
by MyNameIsKooky
Master Wonder Mage wrote:*is wondering if that is for Kooky's main series, or the tennis duck series*
Tennis duck.
I'm also working on what could be my most epic adventure yet (yeah, I figured out how to add ANY existing parameter to a wop, including ScaleAdjust and that kind of stuff):
Posted: Mon Jul 11, 2011 12:07 am
by Master Wonder Mage
For the bridges, all I can say is
For the fact that you are working on the duck series, I can say,

Posted: Mon Jul 11, 2011 12:09 am
by TheThaumaturge
Those bridges look awesome!

Did you use the scaledajust to make them look like that?
Posted: Mon Jul 11, 2011 12:15 am
by MyNameIsKooky
TheThaumaturge wrote:Those bridges look awesome!

Did you use the scaledajust to make them look like that?
I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).
I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model).

Posted: Mon Jul 11, 2011 12:19 am
by TheThaumaturge
MyNameIsKooky wrote:TheThaumaturge wrote:Those bridges look awesome!

Did you use the scaledajust to make them look like that?
I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).
I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model).


You could also use Command 51, but I guess it depends. Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
Posted: Mon Jul 11, 2011 12:33 am
by MyNameIsKooky
TheThaumaturge wrote:MyNameIsKooky wrote:TheThaumaturge wrote:Those bridges look awesome!

Did you use the scaledajust to make them look like that?
I adjusted their ZScale, then I used ZAdjust to set them back into place (because the change in ZScale offset their positions).
I also just found out how to switch models and I'm about to test out a Drunk Chomper wop (Spikeyball with Chomper model).


You could also use Command 51, but I guess it depends.
It looks funnier with the model. The chomper
bounces!
TheThaumaturge wrote:Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
I hex edited the basic tile presets so that their Xtrude is lower than -5.0 by default. If you want, I could post the presets.
Posted: Mon Jul 11, 2011 12:37 am
by Master Wonder Mage
I do want. And would it be possible to make a thwart with hitpoints? If so, awesome. And maybe some explosive bookshelves, chairs, tables, beds, etc.
Posted: Mon Jul 11, 2011 12:38 am
by MyNameIsKooky
Master Wonder Mage wrote:And would it be possible to make a thwart with hitpoints?
I doubt it. FireFlowers have the HP function hard-coded into the player's executable itself.
Master Wonder Mage wrote:And maybe some explosive bookshelves, chairs, tables, beds, etc.
Yes, those are possible to make.
I might as well create a wop request thread.
Posted: Mon Jul 11, 2011 12:51 am
by TheThaumaturge
MyNameIsKooky wrote:
It looks funnier with the model. The chomper
bounces! 
TheThaumaturge wrote:Btw, how did you make it so that the Xtrude is lower than -5.0? I might need that for the Elemental Isle thingy.
I hex edited the basic tile presets so that their Xtrude is lower than -5.0 by default. If you want, I could post the presets.
ME WANT. :O That drunk chomper's gonna be all like "Imma *burp* eat yo face!"
EDIT: I FAIL at quoting! Sorry about that.

Posted: Mon Jul 11, 2011 2:23 am
by MyNameIsKooky
This adventure is really starting to get out of hand.
Posted: Mon Jul 11, 2011 2:27 am
by TheThaumaturge
Is that bridge thing near the red buttons a bridge sideways?
