Page 8 of 11
Posted: Wed Aug 01, 2012 3:29 pm
by Wonderman109
StinkerSquad01 wrote:This might have been said, but more official custom options, like using your own music and such without having to hexedit or something.
That would be nice.
How about more background objects like more rocks and flowers, buildings, ovens and fridges, stuff like that?
EDIT: Yay Page 8.
Posted: Sun Aug 05, 2012 4:57 am
by StinkerSquad01
It would be nice to see more things visualized in the editor, such as whether things are active or not, and if walls are jagged or smooth.
Posted: Sun Aug 05, 2012 12:13 pm
by Wonderman109
True, but already mentioned.
I'd like to be able to rotate the editor screen so you can see, let's say, an object behind a tall wall without making the level disappear.
Posted: Sun Aug 05, 2012 12:15 pm
by MyNameIsKooky
You can already control the editor's camera angle by using the numpad.
Posted: Sun Aug 05, 2012 12:21 pm
by jdl
MyNameIsKooky wrote:You can already control the editor's camera angle by using the numpad.
He means rotating the camera left and right. Right now the only way to see something behind a tall wall is turning the level upside down with the numpad.
Posted: Sun Aug 05, 2012 12:24 pm
by Wonderman109
Thank you jdl.
I already knew about how you can rotate on the 'Roll' and 'Pitch' in the editor. But rotating on the 'Yaw' is not yet possible, and it would be helpful in some scenarios. Sorry I didn't explain clearer.

Posted: Sun Aug 05, 2012 12:42 pm
by MyNameIsKooky
jdl wrote:MyNameIsKooky wrote:You can already control the editor's camera angle by using the numpad.
He means rotating the camera left and right. Right now the only way to see something behind a tall wall is turning the level upside down with the numpad.
Er, no? You can easily see straight down by pressing 7 on the numpad.
Posted: Sun Aug 05, 2012 1:10 pm
by Wonderman109
But that angle is not always the one you need to view something...
Posted: Sun Aug 05, 2012 3:29 pm
by Qloof234
I'm pretty sure you actually can reverse the camera in the editor with the numpad. It's just way more trouble than it's worth (IMO).
Posted: Sun Aug 05, 2012 5:09 pm
by Emerald141
Posted: Sun Aug 05, 2012 7:33 pm
by StinkerSquad01
I use to always hit * and / some how and it was really annoying.
Posted: Sun Aug 05, 2012 9:04 pm
by jdl
Emerald141 wrote:I usually use 7 to view things from a grid perspective, I find it more convenient. Interesting but probably useless fact: the / and * buttons on the numpad tilt the camera left and right.
Wow, I never knew that!

I just tried it, and you can (although it's very tricky) look at the back view of things using / and * in conjunction with 7 and 1.
Unfortunately they don't work for the classic trilogy games.
Posted: Sun Aug 05, 2012 9:17 pm
by |Cookie|
StinkerSquad01 wrote:I use to always hit * and / some how and it was really annoying.
I HATE THESE BUTTONS, IT'S MAKE ME ALWAYS EXIT THE EDITOR THEN GET BACK TO IT...
I hope MS will change these buttons, maybe like - = ??
Posted: Mon Aug 13, 2012 10:58 pm
by Wonderman109
Really helpful thing I'd like for the PotZ editor: fullscreen option. It's very hard for me to focus on your editing work when there's a desktop background or window behind the editor, particularly if I'm tired.

Posted: Mon Aug 13, 2012 11:14 pm
by StinkerSquad01
StinkerSquad01 from the 6th page wrote:Has no one actually said this yet?
More window resolutions for the editor, along with fullscreen.
Posted: Mon Aug 13, 2012 11:18 pm
by Wonderman109
WHOOPS.
Posted: Tue Aug 14, 2012 12:36 pm
by jdl
Something that's always bothered me is the inability to move items around in your inventory. It really bugs me when there's an empty space between items, or if they aren't organized like I would want them to be. (Maybe a "right-click two items to switch them" solution would be possible?)
Posted: Tue Aug 14, 2012 12:45 pm
by Wonderman109
Um...they can be moved in the Player and in-game...

Posted: Tue Aug 14, 2012 1:01 pm
by Master Wonder Mage
You right-click one item and click where you want to swap it to.
Posted: Tue Aug 14, 2012 1:09 pm
by jdl
Oh I see.
When I tried doing it before, I had a glitchy mouse, so that's probably why it never worked for me.
My mistake, sorry.

Posted: Tue Aug 14, 2012 4:11 pm
by StinkerSquad01
Master Wonder Mage wrote:You right-click one item and click where you want to swap it to.
I never knew that. o:
edit: wait nvm
Posted: Tue Aug 14, 2012 4:23 pm
by Wonderman109
Actually most people don't. In WA, I was already at the Mushroom Grove before I discovered it. It's not like a stinker told you or anything. If PotZ had that 'feature,' it would be helpful.

Posted: Tue Aug 14, 2012 5:00 pm
by StinkerSquad01
By that, you mean if the game told you? Yeah, that would be nice.
Posted: Tue Aug 14, 2012 9:48 pm
by Monofly
Master Wonder Mage wrote:You right-click one item and click where you want to swap it to.
Well, I discovered it when I played WA PQ.
Posted: Tue Aug 14, 2012 9:53 pm
by Yzfm
A feature I'd like to see is to have kinda higher platforms that you can reach through ladders and teleports, and a gravity effect if you try falling off a platform.
What do you think??
Posted: Tue Aug 14, 2012 10:32 pm
by Wonderman109
How about trampolines like the ones in RTW so you can go flying in the air when a mad thwart sets you on fire?

Posted: Wed Aug 15, 2012 12:31 am
by Emerald141
Posted: Sun Aug 26, 2012 10:45 am
by ab-47
BUMP
The thing that I really wish to see is the "If" feature, based on the eidtor, it'll be like this...
IF (cmd) (ID) (dat1) (dat2) (dat3) (dat4) is executed, then make another cmd.
a simplier way to explain it, If you were fighting a boss, then this boss dies, a command of number 21 opens up a dialog, or any commands, as the ending of the boss.
Posted: Sun Aug 26, 2012 11:14 am
by StinkerSquad01
How about a chain CMD function instead? You could link to other CMDs, maybe have a timer....A SEQUENCER CMD! Maybe it could use some timeline GUI.
Posted: Sun Aug 26, 2012 12:28 pm
by tyteen4a03
Just implement Lua in the WA Editor and we'll be all happy.