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Posted: Wed Nov 28, 2012 2:06 pm
by Yzfm
Super Duper Yzfm kills an annoying GLITCH!!

Posted: Sat Dec 01, 2012 6:35 am
by Wonderman109
good job Yzfm
I've been up late watching videos and I cam across the super-viral 'Dumb Ways to Die' song. I'm seriously considering doing a WAE spoof of the song, except that you can't re-texture or cut in half stinker NPCs. Any thoughts on that?
Posted: Sun Dec 02, 2012 5:50 am
by llarson
Watching
this gave me an idea for my comeback. I SHALL WIN!

Posted: Tue Dec 04, 2012 5:58 pm
by yot yot5
I am experiencing my first batch of puzzle-making-block. I'm just warning you guys that I might not be able to release Mr. Zurkon's Big Adventure in time for Christmas.

Posted: Tue Dec 04, 2012 7:57 pm
by Nobody
THE 5TH CHAPTER IN THE STORY OF A CAVERN WITH LIES IN IT IS COMING SOON
Posted: Tue Dec 04, 2012 8:00 pm
by yot yot5
Nobody wrote:THE 5TH CHAPTER IN THE STORY OF A CAVERN WITH LIES IN IT IS COMING SOON
I suddenly feel my puzzle-makers block vanishing. For some adventures, at least.

Posted: Wed Dec 05, 2012 2:09 am
by llarson
I've got 7 wlv. files done. These puzzle LOOK decent enough though but I'm not sure. Not to mention it's a remake of "The Hateful Tollgate" except is actually funny and not as poorly made. It somewhat has a mixture of humor and creepiness which looks.... bizarre. I'd LOVE to spoil it but , it would ruin it

. Oh and it has a different storyline.
Posted: Wed Dec 05, 2012 2:17 am
by Wonderman109
Alongside my Christmas Special, (and possibly Dumb Ways to Die,) I'll be making an The Apocalypse level to celebrate 2012 not happening.

Posted: Wed Dec 05, 2012 4:02 am
by Nobody
I'm considering adding Previous and Next buttons to all my old levels since right now all they have is a wimpy Level List Link.
Posted: Thu Dec 06, 2012 4:27 pm
by yot yot5
Mr. Zurkon's Big Adventure has, to put it plainly, FAILED. I was looking over the stuff I recently finished making and thought "This is a bit of a mess!!!". Thus, MZBA will probably NOT be released anytime soon. I'll just keep working on COL6 and TWI5.
Sorry, again.

Posted: Thu Dec 06, 2012 9:40 pm
by Wonderman109
I've finished the first wlv in Uncle Sam's Crazy Christmas Story (that's the name I liked best) that has the main antagonist, The Ice Lord, who is an inverted ice thwart. In his first sighting he's a little like the original WA thwarts, but he can talk and do things. I naturally assume some people will think I'm ripping off MNIK's Gem Chompers again, but I'm not. This thwart is supposed to be buff and big.
Posted: Thu Dec 06, 2012 11:55 pm
by llarson
TESTING STAGES!

I have hopes for this one!

Posted: Sat Dec 08, 2012 2:36 am
by Wonderman109
No, that's early testing to see how the character look. But I have finished the first part of my Special. I'm testing it now. (It's 16 wlvs and 3 dias.) There still aren't any real puzzles yet.

But the Ice Thwart-Lord has been introduced. Uncle Sam's involvement will come in the next part. I may connect this level to the Time Traveler's Daughter, whenever I get back to making it.

Posted: Sat Dec 08, 2012 4:08 am
by llarson
No , I was talking about my level XD. But my level is still in testing stages DX.
Posted: Sun Dec 09, 2012 3:27 am
by Wonderman109
The second part of my level will be a dialog puzzle thing where you have to exchange gifts and words of advice to obtain what you need too get ot the basement with a GlowGem.
Posted: Sun Dec 09, 2012 7:41 am
by llarson
One last test. Here have a screenie :
Posted: Sun Dec 09, 2012 12:58 pm
by dig 222
Thats a very... Interesting boss concept.
I had a look at Pawelec's scenery tutorials, and I've started making adventures again. For once I'm going to see one of my projects through and finish it.

Posted: Sun Dec 09, 2012 1:25 pm
by Pawelec
dig 222 wrote:Thats a very... Interesting boss concept.
I had a look at Pawelec's scenery tutorials, and I've started making adventures again. For once I'm going to see one of my projects through and finish it.

Very nice job! However, make sure adjacent flowers have different YawAdjust.
Posted: Sun Dec 09, 2012 4:46 pm
by dig 222
Have I overdecorated this?
Any tips for scenery here...?
Posted: Sun Dec 09, 2012 6:26 pm
by Wonderman109
Pawelec wrote: Make sure adjacent flowers have different YawAdjust.
Posted: Sun Dec 09, 2012 7:00 pm
by yot yot5
I've finally started work on the last adventure in the Wondertown Invasion Pentalogy. It should be called "The Last Mistake" and will contain FIVE boss fights! One against Qookie, one against Peegue, one against the Big Shadow Stinker who used to rule Yanzeex's army, one against Loof, and one final boss fight against Stinky. It should be epic.

Posted: Sun Dec 09, 2012 7:02 pm
by boh123321
dig 222 wrote:Have I overdecorated this?
Any tips for scenery here...?
those flowers look creepy
Posted: Sun Dec 09, 2012 7:07 pm
by llarson
yot yot5 wrote:I've finally started work on the last adventure in the Wondertown Invasion Pentalogy. It should be called "The Last Mistake" and will contain FIVE boss fights! One against Qookie, one against Peegue, one against the Big Shadow Stinker who used to rule Yanzeex's army, one against Loof, and one final boss fight against Stinky. It should be epic.

That sounds epic

.
Posted: Mon Dec 10, 2012 4:02 pm
by Pawelec
dig 222 wrote:Have I overdecorated this?
You used way too many flowers. Also I think you should read my tutorial more carefully, there are few minor mistakes.
I wrote:
Common mistake: The walls surrounding the level have XTrude of 1.0. This means that this should be your default. Using tiles of XTrude 0.5 only looks horrible, as they are lower than the level borders.
I've just realised I didn't make this tip clear enough. Walls that are 0.5 tile high look bad, this means that you should use levels 1.0, 2.0, 3.0 etc. Placing Xtrude=1.5 tile over Xtrude=1.0 ones looks bad (because the difference is less than 0.8 tile). If you have to decorate Xtrude=1.0 tiles, do it with Xtrude=1.8 or higher tiles, so the difference is >= 0.8 tile.
I wrote:
Pawelec's tip: Make sure no wild trees or flowers are placed in rows - this looks unnatural.
I wrote:
Pawelec's tip: Every tree, every flower, every mushroom and every stone are diffrent. Rescale and rotate them to make groups of them look nice.
Also, I recommend to use default, blue tiletexture underwater. The brown one looks ugly.
Posted: Tue Dec 11, 2012 11:33 pm
by llarson
My upcoming adventures (though, really , no-one cares XD)
- TTNW Part 4
- Witness to eyecandy
- Probably another unserious standalone
I really hope to get better at adventures

. I'd also like to thank wonderman and others (I'm not really sure who else does) for at least trying my adventures to see if anythings better.

Posted: Fri Dec 14, 2012 7:35 pm
by yot yot5
First action area of my 23rd adventure is complete. There won't be nearly as many bosses as I planned, just lots of mini-action areas.
Posted: Mon Dec 17, 2012 5:38 pm
by dig 222
This is what I seriously do in my spare time.
Posted: Tue Dec 18, 2012 7:12 pm
by yot yot5
My 23rd adventure is about 1/2 done. It should be out in time for Christmas!
I'm also thinking about releasing a Wonderbank Nightmare: Christmas Special. It won't be as hard as LEVEL 2, but I'll put extra work into making the dialogue funny. Does that sound good?
P.S. Nobody, I'm sorry I'm not working very hard on COL6. I've finished the courtroom scene, but I'm stuck on the storyline side. I'll try and release it as soon as possible!
Posted: Wed Dec 19, 2012 3:21 am
by Emerald141
Posted: Wed Dec 19, 2012 4:07 am
by llarson
I like that idea. Maybe you can get somebody to collab with you on it ? (e.g. You two [or four if you do it by holidays] work together on it) I'm willing to help.