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Posted: Fri Dec 21, 2012 5:28 pm
by dig 222
DUCKS CAN KILL YOU IF YOU HIT THEM WHEN YOUR FLYING VIA SPRING xD

Its not like you drown, you actually DIE because you hit the duck. o.O

Posted: Fri Dec 21, 2012 5:29 pm
by yot yot5
That doesn't happen to me.

Posted: Mon Dec 31, 2012 12:29 pm
by dig 222
What the heck happened after I completed an adventure?

Posted: Sun Aug 04, 2013 6:01 am
by Krishiv738
I played and adventure but the adventure was bit buggy,then I died and then I immediately had gone to main menu and saw a huge cursor at the bottom.

When I play an adventure and Abort it,MAVV!

I have more bugs/glitches too,please see my new glitches thread.

Posted: Thu Oct 17, 2013 11:12 am
by dig 222
Touching a spring while riding a transporter kills you. :shock:
Also, object textures with certain shades or colours cause the player to freeze and stop responding. I call them 'Defective Textures' lol

White pow magic.(unlimited)

Posted: Thu Oct 17, 2013 11:59 am
by global102
When you have 2 saves: in one you have eg. pop magic, in second you don't have magic, you load save with pop magic and after you load save without magic you get white pow magic with unlimited use. You can destroy barrels, cubes, monsters.

Re: White pow magic.(unlimited)

Posted: Thu Oct 17, 2013 12:07 pm
by dig 222
global102 wrote:When you have 2 saves: in one you have eg. pop magic, in second you don't have magic, you load save with pop magic and after you load save without magic you get white pow magic with unlimited use. You can destroy barrels, cubes, monsters.
People have known that for ages...

Posted: Tue Nov 05, 2013 11:01 pm
by MyNameIsKooky
When a Lurker bites a Growflower, the Growflower isn't affected. However, as soon as the Lurker finishes sinking back into the ground after the attempted chomp, the Growflower is destroyed.

Posted: Thu Nov 07, 2013 7:40 am
by Krishiv738
In POTZ hub(got access to midnight vault)

The portal to planet of the zbots is blocked after completing the game,wall-blinked through the gates and again to planet of the zbots,then back again to portal,player hits the gate and sinks.(in land) :lol:

Posted: Thu Nov 07, 2013 7:52 am
by Qloof234
If you're using the Vault, then there's really no point in reporting it as a bug - As the sign says, the Vault is basically the game's "Command Terminal". Messing about with it is going to cause bugs, end of story.

Posted: Mon Nov 11, 2013 6:23 am
by Wonderland King
In the WA1 Editor, for a level I need a general command button on a water tile and a gate on a water tile. The button and gate worked fine, but the tiles, which were officially water tiles in the editor, acted as floor tiles in the game. (Of course, nothing was wrong with the gate itself; you couldn't step on it until it was open, but after it opened the spot acted like a floor.)

Sorry if this has been posted already; if so, I must've missed it.

EDIT: Neat, 250th post on this thread! :)

Posted: Mon Nov 11, 2013 8:53 am
by LexieTheFox
Wonderland King wrote:In the WA1 Editor, for a level I need a general command button on a water tile and a gate on a water tile. The button and gate worked fine, but the tiles, which were officially water tiles in the editor, acted as floor tiles in the game. (Of course, nothing was wrong with the gate itself; you couldn't step on it until it was open, but after it opened the spot acted like a floor.)

Sorry if this has been posted already; if so, I must've missed it.

EDIT: Neat, 250th post on this thread! :)
I've had the same bug, Wonderland King,
I used to do it in my early days of WA Editoring before I knew of tile logic. (I apparently NEVER saw it in that little corner...)
for cave/door walls (With gates). I think buttons and gates automatically change anything they're on to floor logic as that's the only logic they work properly on. Not sure though, (And this is not a solution at all, sorry. Just a fact)

Posted: Fri Nov 15, 2013 12:24 am
by StinkerSquad01
Oh man, Flash is weird if you flash something and leave the room you're in.
In Star Town, I flashed the purple star, left, came back, and the grey star that raises the bridge was replaced by it! :shock:

Posted: Sat Nov 16, 2013 11:23 pm
by Wonderland King
I discovered that general command buttons also turn tiles with ice logic into floor logic. Because of that, it took forever to work out one scene.

Also...

Posted: Sun Nov 17, 2013 8:29 am
by Krishiv738
What did you do glovechargers?

Posted: Sun Nov 17, 2013 8:35 am
by Qloof234
Wonderland King wrote:I discovered that general command buttons also turn tiles with ice logic into floor logic.
I don't know if this is really a bug, per se. The object's logic setting overrides that of the tile it's on.

That behaviour does cause bugs though - deactivated Void objects on walls/water act as floors, and open gates on walls/water act as floors too. As for buttons though, I think it's intentional.

Posted: Thu Nov 21, 2013 9:39 am
by Krishiv738
In POTZ,When you freeze a shadow stinker,it MAVs.

Posted: Thu Nov 21, 2013 4:04 pm
by dig 222
Krishiv738 wrote:In POTZ,When you freeze a shadow stinker,it MAVs.
This happens in the editor too.

Posted: Tue Nov 26, 2013 10:59 pm
by Wonderland King
FNC 5 does not accept anything with the function of a lamp, glow gem, spy-eye, or pair of gloves. (But the texture doesn't matter.)

(Sorry if this has been posted already.)

Posted: Wed Dec 11, 2013 9:28 am
by Krishiv738
When I create a Floing bubble on a wee stinker exit,shoot brr in it an move wee stinker to its exit,it traps in floingbubble,*floing bubble pops* the wee stinker exits and the thing left is ice block,which looks like frozen stinker exit.
*ice blocks gets thawed* when I make another wee stinker go to its exit!it just stands near exit an stops and behaves like stinker exit to be a wall, player can walk through the exit but not wee stinker

Posted: Wed Dec 11, 2013 11:59 am
by Muzozavr
If you shoot the "blocked" exit with POW, does that unblock it?

Posted: Wed Dec 11, 2013 1:53 pm
by Krishiv738
Muzozavr wrote:If you shoot the "blocked" exit with POW, does that unblock it?
no,the tile's not walkable by wee stinker,as pow can be used in ice block, since it is thawed,pow will not do anything.

Posted: Thu Dec 12, 2013 2:52 pm
by Wonderland King
Krishiv738 wrote:In POTZ,When you freeze a shadow stinker,it MAVs.
This also happens if you put a ShadowStinker in a Floing bubble.

Posted: Thu Dec 12, 2013 3:42 pm
by Krishiv738
Wonderland King wrote:
Krishiv738 wrote:In POTZ,When you freeze a shadow stinker,it MAVs.
This also happens if you put a ShadowStinker in a Floing bubble.
Yes,because when you freeze anything(with Floing bubble or brr)The stinker makes freezing sound like wooaaww,In POTZ every stinker has different voice like small stinkers have wee stinker voice and female stinker has female voice,shadow stinkers have voice like shooting icetroll and shadow stinker doesn't have freezing voice as they are shadow stinkers.The game tries to play freezing voice clip of shadow stinker but it is not found so it MAVs

Posted: Sun Dec 22, 2013 3:27 am
by Wonderman109
I tend to find when I'm writing long dialogs, that my cursor somehow shifts
up as I write, so I end up writing in the lines above where I was a second
ago. :P (It can be annoying though.)

Posted: Sun Dec 22, 2013 3:57 am
by Jutomi
I can relate.

Actually, sometimes, I save my level, and my mouse is over the text buttons, which then imputs "AXDWDAAWDSAWAAADX" on several lines.
However, I all so get a longer version on the texture imput text when trying to type !GloveTex or something like that, but I digress.

Posted: Sun Dec 22, 2013 12:27 pm
by dig 222
Calling something TownHouse in the editor will change the texture to that of a stinkers. O_O

Posted: Sun Dec 22, 2013 3:55 pm
by StinkerSquad01
all-seeing house

Posted: Tue Dec 24, 2013 12:06 am
by Wonderman109
I WANNA LIVE IN THAT HOUSE!

Posted: Tue Dec 24, 2013 12:58 am
by Sammy_P
it will eat you from the inside