Posted: Sun Aug 26, 2012 12:49 pm
A place to discuss all things Wonderland!
https://pcpuzzle.com/forum/
Emerald141 wrote:@Ab, SS01: You mean a feature to execute multiple CMDs at once, or execute multiple CMDs with a set amount of time between them? Easy enough as it is, just use a CMD 61 to move an NPC activating those CMDs. Unless I'm misunderstanding you.
That'd be nice too.Emerald141 wrote:Speaking of which, I'd also like to see it if "Wipe" had a confirmation required, like in the RTW editor.Fluffshery wrote:1. I'd like to have an "Undo" button, so that when I accidentally press "Wipe" instead of "Block" after spending an hour on aesthetics, or mess up some other way, it's easy to undo.
Including objects under Houses, Indoor, and Outdoor. I NEED Z SCALABLE MUSHROOMS AND Y SCALABLE HOUSES!LexieTheFox wrote: Full adjustability on all objects like the SuperAdjustable Pack.
You can already open and close gates with commands:LexieTheFox wrote:IDs on every object! Including Color Gates.
Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.yot yot5 wrote:You can already open and close gates with commands:LexieTheFox wrote:IDs on every object! Including Color Gates.
500+[gate's colorX5]+gates subcolor=gate's ID
I posted a topic to help with this in WAE General Discussion Subforum.LexieTheFox wrote:Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to multiply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.yot yot5 wrote:You can already open and close gates with commands:LexieTheFox wrote:IDs on every object! Including Color Gates.
500+[gate's colorX5]+gates subcolor=gate's ID
Chances are, MS is not just doing this to be mean. He probably would have to remake large portions of the game to add this. WA3 in 2050 anyone?LexieTheFox wrote:Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.yot yot5 wrote:You can already open and close gates with commands:LexieTheFox wrote:IDs on every object! Including Color Gates.
500+[gate's colorX5]+gates subcolor=gate's ID
If you think simple mathematics are too hard, maybe you shouldn't make adventures at all.LexieTheFox wrote:Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.yot yot5 wrote:You can already open and close gates with commands:LexieTheFox wrote:IDs on every object! Including Color Gates.
500+[gate's colorX5]+gates subcolor=gate's ID
Tyteen = Un-Called Fortyteen4a03 wrote:If you think simple mathematics are too hard, maybe you shouldn't make adventures at all.LexieTheFox wrote:Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.yot yot5 wrote:You can already open and close gates with commands:LexieTheFox wrote:IDs on every object! Including Color Gates.
500+[gate's colorX5]+gates subcolor=gate's ID
But it would be nice for MS to simplify the interface, right now I still don't get how to make an adventure (or maybe it's just me)
I know that, but Literal Mathematics was only seen in Official MS in RTW's Classic Full Circle, and I think in some other areas in WA and or MOFI.. Ethier way, You sort of DO have a point. I still refuse to give in to the lazy concept. Ethier way. Can we please continue on with Sugguestions?tyteen4a03 wrote:There's a line between too hard or too lazy. I think asking MS to add IDs to every objects (including colour gates, which does have an ID and is calculable) falls into the "too lazy category".
Oh and if you haven't realized, Wonderland is designed to be a puzzle game. Mathematics is everywhere.
No, you.LexieTheFox wrote:Can everyone just SHUT UP about this? Seriously. This is just plain idiotic of all of you.
could you respect yourself and get a life?LexieTheFox wrote: Can everyone just SHUT UP about this? Seriously. This is just plain idiotic of all of you. Sure, it seems a bit stupid that I don't have the Will-Power to multiply. But that doesn't give all of you the right to talk to me about it like that. Especially you Tyteen, That was un-neccessary! Because telling someone they shouldn't even make adventures just for being lazy on mathematics is not called for one bit! Plus, I don't play adventures often, but I know dang right well alot of them don't involve mathematics. The ones that do should be classified adv like in Classic Sections or somewhat.
I have a life. So I have to refuse your offer on another. Second, It may not match. But There were like two or three responces that just plain sounded rude in my opinion towards me. Although, I can agree with you on one thing. It doesn't exactly match any of your habits. And you say that in a threatening way, so i'll just ignore it sence you arn't my parent. If by other people you mean Patrick, If I do "Mis-Behave" Again, and he happens to get involved I'll simply stop responding and stop. Simple as that. Seriously.. Can we let it die now?... It's like constantly bumping a topic from 2001. Just because that one first person bumped a arguement started or a bumping chain... Which is very confusing.ab-47 wrote:could you respect yourself and get a life?LexieTheFox wrote: Can everyone just SHUT UP about this? Seriously. This is just plain idiotic of all of you. Sure, it seems a bit stupid that I don't have the Will-Power to multiply. But that doesn't give all of you the right to talk to me about it like that. Especially you Tyteen, That was un-neccessary! Because telling someone they shouldn't even make adventures just for being lazy on mathematics is not called for one bit! Plus, I don't play adventures often, but I know dang right well alot of them don't involve mathematics. The ones that do should be classified adv like in Classic Sections or somewhat.that was very rude and not one of our habits we do in pcpuzzle, I won't ignore this, if you try to misbehave if again, there are other people you will deal with.
just to know, pcpuzzle was made in 2003.LexieTheFox wrote:It's like constantly bumping a topic from 2001. Just because that one first person bumped a arguement started or a bumping chain... Which is very confusing.
Well.. I didn't know thatab-47 wrote:just to know, pcpuzzle was made in 2003.LexieTheFox wrote:It's like constantly bumping a topic from 2001. Just because that one first person bumped a arguement started or a bumping chain... Which is very confusing.
Anyone who gets angry on the forums lets things get under their skin because the way people reply to anger doesn't really help it.StinkerSquad01 wrote:You really let things get under your skin.
Sorry, but to me that would be over-complicating it a bit if you ask me. Why not just have a message box open when you click on that area that lets you type in the numbers you want for the lights?StinkerSquad01 wrote:For the light adjusters, rather than slowing them down, why not add a timer function to define how long the transition takes?
For 1 and 3, I am confused. What do you mean?Wonderman109 wrote:DP I have just finished working on the boss of the Big Bang for one of my levels and it required a lot of clicking.Having just a few things:
object block option (already mentioned)
Blocking diagonally for logics as well as objects
Options to surround certain tiles with certain other tiles
Options to put all the same object on specific tiles
What do you think?