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Posted: Thu May 01, 2014 5:22 pm
by Jutomi
I'm not so sure, he looks kind of baked...

Posted: Thu May 01, 2014 5:36 pm
by |Cookie|
MyNameIsKooky wrote:GIANT ROBOT
THIS IS AMAZING..

Posted: Thu May 01, 2014 6:24 pm
by Jutomi
Here's what's probably the last picture I'll be posting of the Tropics. :mrgreen:
Something rather interesting bobbles around, here.

P.S. It took me 110 tiles to make all of these...

Posted: Thu May 01, 2014 8:40 pm
by Jutomi
Oh, all so, here's a picture of something saddening.

Now, the npc's section NPC Z-bots don't get affected by Z adjust for me.

This makes me curious, because I've seen master class Z-bots on other floors like in the boarding dock in POTZ.

Any how, the reason why I wanted them was for something similar to the extant of a purple floor thing looking particularely deadly... :mrgreen:

Posted: Thu May 01, 2014 8:49 pm
by Wonderman109
How is that sad? :?

Posted: Thu May 01, 2014 10:41 pm
by Jutomi
Because I can't make horrifying purple glitch swarms to attack the player with. :(

Posted: Fri May 02, 2014 3:49 pm
by |Cookie|
Uh, how can I make the edges of the island look nicer?
I mean, uh, not squares?
Is there a way?

Posted: Fri May 02, 2014 4:00 pm
by Qloof234
What do you mean, exactly? The abrupt switch to water tiles, or the "dark" tiles on the hills?

For the former, I'd recommend forgoing the regular water tiles and using the beach "light blue" tiles, it transitions into looking like water quite nicely.

If it's the latter, there's not really much that can be done, sorry. :(

Posted: Fri May 02, 2014 4:39 pm
by |Cookie|
Sorry if I wasn't clear! :oops:
I was talking about the tile's textures.
I tried using the "light blue" tile, it was nice, however it still gave the "square" feeling to it, but then I got the idea to change the water tile to the beach floor so it'll be smoother, I think it looks way better like that!
Thank you Qloof! :D

Posted: Fri May 02, 2014 5:13 pm
by Jutomi
Looks fantastic! :mrgreen:

Posted: Fri May 02, 2014 5:18 pm
by |Cookie|
Jutomi wrote:Looks fantastic! :mrgreen:
Thank you!
EDIT: The only thing I have to fix now is the place of the kaboom, it almost look like it's flying.

Posted: Fri May 02, 2014 10:42 pm
by Sammy_P
COMING SOON: THE THING THAT WILL DESTROY US ALL

Image

IT'S A TERRIBLE PICTURE I KNOEW

Posted: Fri May 02, 2014 10:52 pm
by Jutomi
:|

Contemplating...

Posted: Fri May 02, 2014 10:54 pm
by Sammy_P
Jutomi wrote::|

Contemplating...
truly a work of ar t

Posted: Fri May 02, 2014 11:34 pm
by Jutomi
Yes, quite.

Posted: Sat May 03, 2014 9:37 pm
by Wonderman109
Hoping to release a special and off-beat adventure tonight...I may not be able to yet though. :(

Posted: Mon May 12, 2014 5:17 pm
by Jutomi
Here's a snapshot from what I hope would be part of version gamma. :D

Posted: Tue May 13, 2014 5:25 am
by Jutomi
Here are a couple of things that I have found while testing an idea I had after finding something out after making a level and playtesting it...
Long list. :shock:

Here are those things. :D

Posted: Tue May 13, 2014 10:12 pm
by Sammy_P
i think that i'm not mentally stable enough to finish this

i'll try

Image

Posted: Thu May 15, 2014 12:59 am
by Jutomi
I wonder if I can somehow figure out CMD 4 magic to make ice bubbles and mobile floats...

Posted: Thu May 15, 2014 1:21 am
by Jutomi
Nope, mobile floats act too bizarre. :?

Posted: Mon May 19, 2014 12:22 am
by Jutomi
Immense power...

Posted: Wed May 21, 2014 8:38 pm
by Wonderman109
Some work being done on Dream Cave, but this level is so psychedelic that posting pictures would be too spoilerish. Mystery Malfunction IV is on hiatus since I'm busy with TOZB hub and Dream Cave, and busier in life.

Posted: Fri May 23, 2014 4:38 pm
by Jutomi
I seem to come so close to making quadrupal posts, on this forum. ,_,
Behold...

The new, and advanced, talking flower!!!

Now ~10% more realistic, and ~50% more obvious!

And besides that, it bounces! :mrgreen:

Posted: Sat May 24, 2014 8:05 pm
by yot yot5
So after a month-long hiatus, I decided it was about time I got back to work on my adventure. Here's an picture of Blue Trout Reef. (It took me about half an hour to put together.) :D

Posted: Sun May 25, 2014 1:06 am
by Wonderman109
yot yot5 wrote:So after a month-long hiatus, I decided it was about time I got back to work on my adventure. Here's an picture of Blue Trout Reef. (It took me about half an hour to put together.) :D
If that view is of the upper level, you should remove the CMDs. Buttons of any kind, including commands and invisible buttons, spawn permanent floor tiles where they're placed regardless of the previous logic. If you had had a water puzzle there, that could ruin it. :wink:

Posted: Sun May 25, 2014 1:14 am
by Wonderman109
DP I'll be nice. You guys can have one picture of Dream Cave.

Posted: Sun May 25, 2014 8:38 am
by yot yot5
Wonderman109 wrote:If that view is of the upper level, you should remove the CMDs. Buttons of any kind, including commands and invisible buttons, spawn permanent floor tiles where they're placed regardless of the previous logic. If you had had a water puzzle there, that could ruin it. :wink:
Don't worry, it's the lower level. :)

Posted: Sun May 25, 2014 4:13 pm
by Jutomi
Just be sure that the arrows are decorative, and not placed where they appear to be. :shock:

I tried that with a level called Remote Control...
don't have to ask me what that is...
and I ended up being able to walk through the wall, onto the arrow, and terminating myself. :o

My presumption's that you knew this; just want to make sure. :P

Posted: Sun May 25, 2014 5:22 pm
by Jutomi
Does this mean I'm becoming weird..?