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Posted: Wed Nov 13, 2013 6:38 am
by Jutomi
Well, here's a post for three reasons:
1: To try and help lexie out on this thing.
2: To see if I don't end up glitching out myself.
3: To say these these pictures look amazing.

Wealp, that's the end of my first program.

Edit~:Well, apparently I was wrong about it being the end... err...
*adds the word first to the original last sentence.*
I didn't glitch! Yay!

Posted: Wed Nov 13, 2013 6:40 am
by LexieTheFox
Jutomi wrote:Well, here's a post for three reasons:
1: To try and help lexie out on this thing.
2: To see if I don't end up glitching out myself.
3: To say these these pictures look amazing.

Wealp, that's the end of my program.
Thanks! It works now thanks to your post. :)

Posted: Wed Nov 13, 2013 7:23 am
by LexieTheFox
DP, but oh.
What COULD I be planning? :twisted:

Posted: Thu Nov 14, 2013 5:39 am
by Jutomi
Well, I am working on a large but simple adventure I plan to come out with-eventually. :mrgreen:

I can not promise any thing great, but I can assure that I will try to do okey.

The story line... err, so far, the only thing I came up with was that you wanted to run around to discover more about this legendary "World of Talking Signs" thing.

I'd say that one massive talking buildboard I keep seeing on youtube about some adventures was from this planet, but not knowing him, he could have come from planet Ugork from the galaxy of Fahfah in the cluster of Marry Bob Chrimson Jerxurialblimpffftna 18th. Or, from a whole in the ground.

Oh, and here are a few pictures of the actual adventure. I'll probably pretty them up after a while.

P.S. I have no idea as to how to make messages appear out of nowhere... but apparently I know how to make signs look at you.

Posted: Fri Nov 15, 2013 1:46 am
by LexieTheFox
More updates on Operation Mecha.
Here is a in-editor pic of Ice Town.
(Quite possibly the most smallest town that ever existed!)

Posted: Sat Nov 16, 2013 5:09 am
by StinkerSquad01
THE SUPER GROWFLOWER

Posted: Sat Nov 16, 2013 7:11 am
by LexieTheFox
StinkerSquad01 wrote:THE SUPER GROWFLOWER
How in the..?

Posted: Sat Nov 16, 2013 8:28 am
by dig 222
LexieTheFox wrote:
StinkerSquad01 wrote:THE SUPER GROWFLOWER
How in the..?
Maybe he used 5 or 6 magic shooters and all sent them to the same place?

Posted: Sat Nov 16, 2013 8:47 am
by LexieTheFox
dig 222 wrote:
LexieTheFox wrote:
StinkerSquad01 wrote:THE SUPER GROWFLOWER
How in the..?
Maybe he used 5 or 6 magic shooters and all sent them to the same place?
From my time working in them,
it seems like it wouldn't work, once the first shooter hit it'd block all the others, even if one managed to hit it at the same time as the other I don't think it would work.. Note, THINK. It may actually work and I just haven't worked with them enough.

Posted: Sat Nov 16, 2013 8:59 am
by Krishiv738
Maybe flip glitched the magic shooters onto the tile where you want grow flower and lo grow flowers grow on magic shooters :lol:.

[size=0]:lol:[/size]

Posted: Sat Nov 16, 2013 9:51 pm
by StinkerSquad01
Magic shooters are totally unrelated. :wink:

Posted: Sat Nov 16, 2013 10:10 pm
by LexieTheFox
StinkerSquad01 wrote:Magic shooters are totally unrelated. :wink:
*Puts on detective outfit*
...
Did you make then use a growflower wop?
*bubble pipe*

Posted: Sat Nov 16, 2013 11:06 pm
by Nobody
floing man sir man?

Posted: Sat Nov 16, 2013 11:35 pm
by StinkerSquad01
@Bubble pipe: Nope.

@Floingman: Correct! I put a floing bubble, and shot a ton of grow into it, then I put one to appear where the thingy pops and the tons of grow got caught by one and summoned SUPER GROWFLOWER.

Posted: Sun Nov 17, 2013 4:09 am
by MyNameIsKooky
I have no idea where I'm going with this.

Image

Posted: Sun Nov 17, 2013 4:10 am
by StinkerSquad01
SATANIC RITUAL :twisted: :o :twisted:

Posted: Sun Nov 17, 2013 4:11 am
by Nobody
Looks like the Player has gotten into Mr. Zurkon's stash of drugs again.

Posted: Sun Nov 17, 2013 5:22 am
by Jutomi
I am scared of the picture above this post ^^^ :shock:


Here are a couple of pictures from the adventure I am making...
I get the feeling this thing will probably be shared. And, if it took any thing near as long as it did for my RTW game, it'll be out by early 2016. :mrgreen:

Posted: Sun Nov 17, 2013 10:08 am
by dig 222
Wonderland Adventures 5... Coming soon...

Posted: Sun Nov 17, 2013 11:56 am
by MyNameIsKooky
dig 222 wrote:Wonderland Adventures 5... Coming soon...
WHOA, UH, I APPROVE. :shock: :D

Posted: Sun Nov 17, 2013 12:00 pm
by yot yot5
MyNameIsKooky wrote:I have no idea where I'm going with this.

Image
The stinker in the middle looks like how I envisioned Mr. Zurkon's crazy girlfriend in one of my unfinished adventures.

Posted: Sun Nov 17, 2013 12:45 pm
by Krishiv738
I think they are singing a poem:ring a ring a roses

Posted: Sun Nov 17, 2013 4:13 pm
by Jutomi
These pictures scare me. :lol:

Posted: Mon Nov 18, 2013 2:48 am
by llarson
@MNIK

Looks like that's going to be fun :twisted:

@Dig

For a second it looked like a severely edited picture you made it paint O_O.

Posted: Mon Nov 18, 2013 8:06 am
by dig 222
I'm planning for Wonderland Adventures 5 to have 40 wlvs in total. Maybe more. :)
ITS GOING TO BE GLORIOUS

Posted: Mon Nov 18, 2013 4:33 pm
by Jutomi
Really... these pictures really scare me...
Those ducks look so much in awe over some thing, though! :lol:

I'd like to present a picture of the first level with white magic!
It's... not like I can do too much with it as of now, but eventually I might find it more useful. :P
Thank you Stinkersquad and Lexiefox :mrgreen:

So, I now present to you... the gift you have given me.

Let it go!

Posted: Tue Nov 19, 2013 10:23 pm
by Jutomi
Here's an other picture! This is mostly just a test to see how good at screenshots I can be. :lol:

Posted: Wed Nov 20, 2013 4:16 am
by Master Wonder Mage
Quick compilation of what info I've spilled on the chat about TMD18 plans.

About 12-15 .wlvs
You finally meet Adventure Guy!
There is a giant maze, although it is not a standard maze with 1-wide hallways. Instead, it is a large maze fairly easy to navigate, made challenging by the inhabiting chompers and the puzzles, some of which are solvable.
I'm not sure how this will work out, but I'll also see what I can do about a co-op adventure with Adventure Guy.
Also, the last cutscene will use 637 and 636, in that order, from my music pack.

Posted: Wed Nov 20, 2013 8:58 pm
by dig 222
its coming

Posted: Wed Nov 20, 2013 9:42 pm
by yot yot5
dig 222 wrote:its coming
im scared