Page 88 of 92

Posted: Mon Dec 09, 2013 9:18 am
by Nobody
Page glitch, I don't like you.

Posted: Mon Dec 09, 2013 4:35 pm
by Jutomi
...
Actually, a puzzle where you act like a spikey ball in conjunction with having to use several magics...

if you could manage to do that, I'd certainly try playing it!

Posted: Wed Dec 11, 2013 12:41 am
by MyNameIsKooky
The update juice has already begun filling the pits.

Image

Posted: Wed Dec 11, 2013 1:08 am
by Jutomi
...

Just...

What, exactly, am I seeing here? :shock:

Because it looks like a series of void tornadoes.

Posted: Wed Dec 11, 2013 3:57 am
by llarson
YAY! UPDATE JUICE!

Posted: Wed Dec 11, 2013 5:50 am
by Sammy_P
i cant get in the forbidden room

it's forbidden

Image

Posted: Wed Dec 11, 2013 9:08 am
by Krishiv738
Objects with Wysp logic?

Posted: Wed Dec 11, 2013 5:17 pm
by Sammy_P
Krishiv738 wrote:Objects with Wysp logic?
thats why it's the forbidden room

Posted: Wed Dec 11, 2013 5:35 pm
by Jutomi
I wonder what would happen if you put other monsters' logics on arcade machines and trees...

It'd make Morklin's army a whole lot more vicious for sure.

Posted: Wed Dec 11, 2013 8:46 pm
by dig 222
Arcade chompers MAV the second they come into view on the player for some reason. :?

Posted: Wed Dec 11, 2013 9:19 pm
by MyNameIsKooky
dig 222 wrote:Arcade chompers MAV the second they come into view on the player for some reason. :?
Chomper logic does not work with modelswaps.

Posted: Wed Dec 11, 2013 9:34 pm
by yot yot5
MyNameIsKooky wrote:The update juice has already begun filling the pits.
Whaoaoaoaoaoaoaoaoa. :shock:

Posted: Thu Dec 12, 2013 4:35 am
by Jutomi
Yeap, I am going insane over this game...

I even made this map for it. :shock:




So, yeap, err, don't look at it too much if you don't want to spoil the question as to "Where am I going now?"

And, well, I might change my mind as to some of the areas' names or some thing, but this is basicly what I have at mind.

In addition, you don't see any specific areas, just the general sections.

Here you go! :D

Posted: Thu Dec 12, 2013 4:34 pm
by dig 222
AaaaaaahhhhhAAAAAAAAAArrrrrgghhhhEEEUUUUUURGGGGHHHHH?!?!?!

Posted: Thu Dec 12, 2013 4:34 pm
by dig 222
Sorry, DP. :3

Posted: Thu Dec 12, 2013 4:51 pm
by Jutomi
This is beautiful! :cry:

It... just brings tears to my eyes, I...

I don't know what to say!

Posted: Sun Dec 15, 2013 9:00 am
by Qloof234
Image

- DAWN OF THE FIRST DAY -

72 Hours Remain


Just messing about with the Editor. There probably aren't really any practical uses to this (yet, it's not even finished), but I felt like it.

Yes I put off working on HR for the sake of a silly, useless idea gained from playing too much Zelda.


(if you can't tell, the picture is a clock - outer gates are hours (just imagine each one marks two hours), inner gates are days)

Posted: Sun Dec 15, 2013 9:48 am
by Krishiv738
We can actually make a stopwatch in the game by finding velocity of a zbot/spikeyball movement type object.Velocity will be found out by amount of tiles an object steps in a minute and multiply with 60,you will find tph(tiles per hour

Posted: Sun Dec 15, 2013 9:56 am
by Qloof234
Alternatively (what I did) use hidden NPCs. Having one at a very high speed means it'll take a very short time to move, and you can just set DelayTimer to the time you want between events (in frames - i.e. 10 seconds being a value of 600).

Posted: Sun Dec 15, 2013 12:22 pm
by Muzozavr
Qloof234 wrote:- DAWN OF THE FIRST DAY -

72 Hours Remain
You shouldn't have done that... :twisted: :?

:lol:

Seriously, though, this is quite neat.

Re:Qloof234

Posted: Sun Dec 15, 2013 3:31 pm
by Krishiv738
Qloof's method uses less tiles while my method uses 40 X 40 or 50 X 50 space.

Re:Qloof234

Posted: Sun Dec 15, 2013 5:26 pm
by Sammy_P
Krishiv738 wrote:Qloof's method uses less tiles while my method uses 40 X 40 or 50 X 50 space.
your point

Posted: Sun Dec 15, 2013 8:28 pm
by Qloof234
... Yes, using NPCs is also much more accurate. What exactly are you trying to prove here?

Posted: Sun Dec 15, 2013 11:07 pm
by llarson
Oh look, a clock.

I assume the three gates in the middle are hands ?
Nice Work BTW.

Posted: Mon Dec 16, 2013 12:14 am
by Qloof234
Qloof234 wrote:(if you can't tell, the picture is a clock - outer gates are hours (just imagine each one marks two hours), inner gates are days)

Posted: Mon Dec 16, 2013 5:18 am
by Jutomi
I am glad you can figure this stuff out...
I am better off just making puzzles that make people either rage or think for several hours, rather than doing that myself. :lol:

Though, I have done that recently, but for a far different reason to which would probably get such a long and tedious explanation as to almost deserve its whole other topic. :roll:

<Post picture of the ionotemple here>

Posted: Mon Dec 16, 2013 6:13 pm
by dig 222
Cedric In The Evening's (The second evil alien wizard of doom!)
DOOM CASTLE

I think I'm going to post the adventure in MNIK's Mysteries of Terrible Island topic. Its so bad I don't even think it should qualify as an adventure. :lol:

Posted: Mon Dec 16, 2013 7:00 pm
by Jutomi
But it's beautiful, and amazing! :lol:

Posted: Tue Dec 17, 2013 10:49 pm
by Technos72
-Deleted-

Apparently I rush-read stuff

Posted: Fri Dec 20, 2013 3:53 pm
by boh123321
Dig, that looks epik