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Posted: Sat Feb 28, 2009 1:18 am
by Clifford
cbloopy wrote:Clifford wrote:By the way, whats up with these y's?
Most of the file contents won't make sense in Notepad because most of it isn't text. Numbers like color and activationspeed and all that are stored in binary which would look like gibberish in a text editor. You'd need a hex editor and a calculator to make sense of that.
I think one bunch of those y's correspond to setting ID to -1. Maybe.
Even with hex editor it's just lots of ff's.
Posted: Sat Feb 28, 2009 1:22 am
by jdl
cbloopy wrote:...just put a regular coin in the level, tweak its texturename to the rainbow coin texture, and then make copies of that coin...
Like so...

This is so fun. You rock Cbloopy!

Posted: Sat Feb 28, 2009 1:34 am
by Qloof234
Clifford wrote:I have an idea!
Put Lots of thwarts together with different textures and different sizes to make a scouge.
What?
Also:
Do I win anything?
Posted: Sat Feb 28, 2009 1:40 am
by jdl
Qloof234 wrote:Also:
Do I win anything?
WIN! 
Your Prize:
Posted: Sat Feb 28, 2009 1:47 am
by Clifford
jdl wrote:cbloopy wrote:...just put a regular coin in the level, tweak its texturename to the rainbow coin texture, and then make copies of that coin...
Like so...

This is so fun. You rock Cbloopy!

Hmm, can I have the model, I STILL don't see the coin.
It's just blank!
Posted: Sat Feb 28, 2009 1:51 am
by Qloof234
jdl wrote:Qloof234 wrote:Also:
Do I win anything?
WIN! 
Your Prize:
(This was the gate texture I told you about - Its design is okay for use in the stage, right??)
Posted: Sat Feb 28, 2009 1:52 am
by jdl
You don't need the model file, you need the texture file. Just type in the directory the texture file is in. You seem like you have it.
Posted: Sat Feb 28, 2009 2:37 am
by jdl
Congrats Cbloopy...
Posted: Sat Feb 28, 2009 2:47 am
by Qloof234
Posted: Sat Feb 28, 2009 3:36 am
by Clifford
I think it's a good idea to present that at the end.
Next Goal:
Y's
Posted: Sat Feb 28, 2009 3:42 am
by Qloof234
... Y's? Huh?
Posted: Sat Feb 28, 2009 3:56 am
by Clifford
Qloof234 wrote:... Y's? Huh?
In the hex editor...
Posted: Sat Feb 28, 2009 4:05 am
by Qloof234
Explain plz
If you mean you want to decipher what it's talking about with those freaky "y"s in Notepad, then it's not likely - unless you know HEX and Binary.
Re: WA MOFI Editor
Posted: Sat Feb 28, 2009 8:28 am
by Pawelec
Ok, so you can change the location of texture file, but can you change location of model file? (I hope YES !)
Posted: Sat Feb 28, 2009 10:08 am
by Clifford
Strange, a non moving spickyball...
After the first lot of yy's add four y's.
I would like to present....
Posted: Sat Feb 28, 2009 3:56 pm
by JohnEmmanuel143
This Trophy to Cbloopy:

This is the 1st Best Hacking Gold trophy!
Congratulations!Cbloopy,
Sincerely,
John
Sorry,
Posted: Sat Feb 28, 2009 4:07 pm
by JohnEmmanuel143
Sorry to double-post but,
I just figured out a piece that might help you...
So,Do I win anything too??
Posted: Sat Feb 28, 2009 4:58 pm
by duncan
jdl wrote:Congrats Cbloopy...
He was HEXING, GET IT?! if he was HACKING, he would probably be in BIG trouble. There was a difference between hacking and hexing last I checked.
Re: I would like to present....
Posted: Sat Feb 28, 2009 4:59 pm
by duncan
JohnEmmanuel143 wrote:This Trophy to Cbloopy:

This is the 1st Best Hacking Gold trophy!
Congratulations!Cbloopy,
Sincerely,
John
see above
Posted: Sat Feb 28, 2009 5:37 pm
by Qloof234
duncan wrote:jdl wrote:Congrats Cbloopy...
He was HEXING, GET IT?! if he was HACKING, he would probably be in BIG trouble. There was a difference between hacking and hexing last I checked.
Hexing and hacking are both the same general thing: Memory changing to get a game or program to act differently. Hexing, however, is much different because it's direct byte and address hacking. Hacking, under the umbrella term, is the same except in a coding language.
I must admit, actually, I'm somewhat surprised that Patrick hasn't come in and asked us to stop this - but then again, this is so much fun, and that's what Wonderland is about
Pawelec wrote:Ok, so you can change the location of texture file, but can you change location of model file? (I hope YES !)
What cbloopy is doing
ISN'T actually coding - He's using one of the existing Editor commands that's used for the level itself, and applying it to objects. There isn't actually a direct "Model-Switching" command in the Editor, you have to delve into the game's official data instead.
Posted: Sat Feb 28, 2009 5:53 pm
by jdl
Posted: Sat Feb 28, 2009 5:56 pm
by dlcs18
No, I think that might be a bit too beyond what the WA Editor is really capable of.
Then again I could be wrong...

Hey guys!
Posted: Sat Feb 28, 2009 5:59 pm
by JohnEmmanuel143
Maybe Y's means its actions.......Or maybe rotation in YawAdjust or the game itself!
Because Clifford did an expirement and turned out,Spikeballs don't move!Maybe that means clifford removed or DAMAGED it's rotation or 3dness...
Problem Solved??????NOT YET!

Posted: Sat Feb 28, 2009 6:05 pm
by dlcs18
dlcs18 wrote:
No, I think that might be a bit too beyond what the WA Editor is really capable of.
Then again I could be wrong...

Yeah, I think that it is actually impossible right now cuz we'll need to have stuff like:
A star to go into the adventure
and you would have the end star and you would have to make it so it goes back to the hub... and all that stuff
Sorry!
Posted: Sat Feb 28, 2009 6:06 pm
by JohnEmmanuel143
Sorry to Double post...Again!But maybe CBLOOPY can Make those Adventures signs
(The Stars on the floor)That transport you to an adventure!Btw,I did my Ancient Homes into a Hub!
But the floor starts at 1x-1y.......So It always end up a dead end!I think Patrick did put the adventure sign in the editor!
I looked at cvuupot1 and saw an activated and deactivated sign!Secret objects,ME LIKEY!!!!

Posted: Sat Feb 28, 2009 6:58 pm
by jdl
Yep!

The file tibepxtubs.wdf is the image for the blue star! All we need is the wd2 or 3 file and the WOP file for it and were good to go. I'm sure the WOP file contains the correct info that we need to make this work!
Posted: Sat Feb 28, 2009 9:21 pm
by Qloof234
And, where, exactly, does the .Wop come from?

Posted: Sat Feb 28, 2009 9:43 pm
by jdl
Someone who has the MOFI Editor.

Posted: Sat Feb 28, 2009 9:46 pm
by Qloof234
We can't - couldn't - create Hubs and Adventures in the MoFI editor used for MoFI's develpoment
Posted: Sat Feb 28, 2009 9:58 pm
by Qloof234
[size=0](Sorry for DP)[/size]
(These gates are WIP, might come out once I get off my lazy butt and make them better

)
EDIT: Spelling