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Posted: Fri Oct 04, 2013 11:11 am
by Blazeknight
I'll try uploading it next week as I'm not home now

Posted: Sat Oct 05, 2013 5:10 am
by md
I keep forgetting to play this... silly me! :oops:
I'll have a crack at this when it is re-uploaded. :D

Posted: Mon Nov 11, 2013 9:17 am
by Blazeknight
Introducing my REVOLUTION plan :D

First, I'm gonna do some minor recoloring and texture editing for all the hub rooms and adventures. Having gotten this inspiration from Qloof, I couldn't resist but get the sweet desire of making my own even uniquer than ever.

Second, I'm gonna make an NPC teacher like introduction in the start of the game (like Pootsy in WA1 and Morklin in WA2). He'd introduce the basics and lead you to think it's gonna be a mystery. I'm gonna let him introduce the basics to you in the hub itself like the MS's 3 games.

Third, the first thing you both encounter is a series of thwarts that meddle with some kind of sparkling crystal in the Aquastream cave. Then you'd go to the TOWN and continue to the temple to find the reason why did like that.

Fourth, I'm gonna use a lot of color textures for the various places to make the scenery even better. The places will have the enemies, riches, things and a faded colour lighting of their respective theme.

Fifth, in Blaze Island, I'm gonna introduce you to two kabooms who'd travel along with you. That way, your quest becomes even more interesting.

Sixth, I'll have it as a Potz hub. I won't have the potz planet stuff like zbots, moobots, keycards and suction tubes but it'll have flash magic, wraiths, ghosts, lurkers, grynklers, stars etc. Also it won't have star trails and rainbow bubbles. So it'll be a hub with 7 magix and all un-metallic and un-starry parts.

Seventh, I'm going to put some RTWP musics... For example the volcano will have the Aztectemple music, the ThwartCastle will have Creepykeep music, the arcade games will have the WSW menu music, the Grassland theme for the Grassy Woods. The desert would get the barren theme.

Eighth, I'll be taking the same screenshots, this time with the revolutionized graphics and gameplay. I'll post them in the same place where the previous ones were.

Lastly, combining all these factors, It's gonna be a much fun, interesting, better and grand hub than its current form.

Posted: Sun Nov 24, 2013 6:12 am
by Blazeknight

Posted: Sun Dec 08, 2013 10:49 am
by Blazeknight
Updates! These are from the Frostice Mountains where you get the Snow shard... I'll post the link to images later... Right now they are attached

REPORT - Full Version 73%
Hub Rooms - 50/75
Adventures - 120/150
Dialogues - 50/80

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Posted: Sun Dec 08, 2013 11:59 am
by Qloof234
Blazeknight wrote:Adventures - 120/150
What.

How in the world did you manage to put that many adventures together? Just how long have you been working on this...? :shock:

Posted: Sun Dec 08, 2013 6:35 pm
by Blazeknight
It will be 3 years old on the 2014's Jan13th...

Actually I started this on jan13 2011 and released half of the first pq on july2011 in which the hub had lots of errors. So in 2013 start, I remade the hub part while preserving the adventures. And now bcos of some new advs I made on march-april, the no of advs has gone up. What's left to do is the final advs and arcade advs and extra stars that come from the orb quests and shops... My dream hub is gonna get complete soon...

I'd fix the release date as Jan13th 2014, on its birthday :D

Posted: Thu Dec 12, 2013 1:05 am
by Blazeknight
I've decided the release date. To celebrate it, I'll release it on Jan 13th 2014, the day on which this hub becomes 3 years old...

PROGRESS: 80%
Adventures - 125/150
Hub Rooms - 50/75
Dialogues - 60/80

The story will be as follows, one fine day you start to explore a green field when you meet Monish who tells u about the adventures and treasure. You follow him, learn and get into the water caves. There u find an unusual time piece that looks like a part of a big shard... You wonder around, ask about those, learn magics and finally meet the big wizard Vishal. He tells you all about that and now, your job is to find the 5 shards of Fire, Swamp, Aqua, Sand and Snow. You can find them in any order... Then you connect all the time pieces together and get the time shard, finally go get the Toxic shard from the thwarts after which you go to rainbow's end to perform the grand rainbow ceremony... suspense.

Posted: Thu Dec 12, 2013 11:49 am
by samuelthx
Blazeknight wrote:I've decided the release date. To celebrate it, I'll release it on Jan 13th 2014, the day on which this hub becomes 3 years old...
Wow, can't wait! Keep it up! :P :P :P

Posted: Fri Dec 20, 2013 5:35 am
by Blazeknight
The new logos and styles are ready!
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Posted: Fri Dec 20, 2013 5:43 am
by Jutomi
Oh wow. :D

I am sure looking forward to playing this once it comes out. Thanks for the good work. :D

Posted: Fri Dec 20, 2013 5:45 pm
by Blazeknight
UPDATES!

Right now, I've completed creating 7 out of 9 segments of the game. The segments are:
1. Intro & Wizard (100%)
2. Sand Shard (100%)
3. Snow Shard (100%)
4. Fire Shard (100%)
5. Aqua Shard (100%)
6. Swamp Shard (100%)
7. Misc (arcade, orbs, etc) (100%)
8. Time Shard
9. Toxic Shard
The segments 2 to 6 (5 nos) can be played in any order like the way you can travel to any world in POTZ, so the game won't be unidirectional and sequential. The segments 7 to 9 will be played in order.

I've planned to test the game parallelly with the creation process. Right now, the first and the second segments are completely fine and perfect! They are flawless. The POTZ player works without flaws and the game play is quite smoother than the MOFI player...

So, I can do this as expected and release it on its 3rd birthday. I'll psot a trailer in one week and another trailer before the release. Any comments?

Posted: Mon Dec 23, 2013 6:40 am
by Blazeknight
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The brand new rainbow portals of my style

Posted: Mon Dec 23, 2013 12:22 pm
by dig 222
That looks epic!
The texture looks like Uo mixed with Star Town.

Posted: Mon Dec 23, 2013 4:25 pm
by StinkerSquad01
I'm pretty sure it's that one unused texture that's called "Uo".

Posted: Tue Dec 24, 2013 1:40 am
by Blazeknight
StinkerSquad01 wrote:I'm pretty sure it's that one unused texture that's called "Uo".
Yup! It's the mfwfmufy vp.wdf, cbdlhspvoeufy vp1.wdf and cbdlhspvoeufy vp2.wdf and the portal is made of a suction tube with a scaled and rotated teleporter

Posted: Tue Dec 24, 2013 6:21 am
by Blazeknight
The first six segments are complete and tested! That's 90 adventures, 50 hubs and 50 dialogues ready to play now! I have just 3 more segments to test and 2 segments to finish... And what''s left to do is 20 adventures (arcade and misc), 10 hub rooms and 15 dialogues.

FOREVER-EVER FOREST

The forest full of chompers and green keys, you need to be a BLINK expert to win this adventure. It's tough alright...
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Crabby forest where you use growflowers to control that crab and as a consequence solve other parts of the puzzle.
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Chomper flashing party time! There are a lot of chompers and keep flashing and reflashing them to solve various parts of the puzzle
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PARADISE FALLS

A flash control waterfalls. Flash wisely and timely to get those fireflowers, chompers and scritters on the right places to see a surprise
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The turtle lake in the waterfalls's end. Pop with concentration and care to lead the turtle to your victory
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In the cold waterfalls, blink and brr to collect all the gems and get a mysterious WATER key in the end
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REPORT - 85%
Hub Rooms: 65/75
Adventures: 130/150
Dialogues: 65/80


The game-making is going on well with my schedule. I'll finish making and testing by Dec 31st and release it on Jan13th without any rush :D

Posted: Tue Dec 24, 2013 6:29 am
by MyNameIsKooky
Looks fabulous! I can't wait! :D

Posted: Tue Dec 24, 2013 12:52 pm
by Blazeknight
Thank you people... for your nice comments :D

There's more to the forest.. WHat's that red thing???
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Posted: Tue Dec 24, 2013 2:06 pm
by Krishiv738
It's a wonder shard

Posted: Tue Dec 24, 2013 2:19 pm
by Blazeknight
Krishiv738 wrote:It's a wonder shard
Close but... you got to guess more :D
Clue: It's a broken thingy and I've mentioned about one such thing somewhere in this thread

Posted: Tue Dec 24, 2013 4:50 pm
by Jutomi
Wow, am I looking forward to playing this! :D

Posted: Wed Dec 25, 2013 1:58 am
by tb
it is nice. a broken time piece i think. ooo its comign soon

Posted: Wed Dec 25, 2013 3:01 am
by Krishiv738
Why chompers in hub area?

Posted: Wed Dec 25, 2013 3:20 am
by Sammy_P
Krishiv738 wrote:Why chompers in hub area?
to kill you

Posted: Wed Dec 25, 2013 3:27 am
by Jutomi
Really?
I thought it was just really dramatic and scary decoration. :shock:

Posted: Wed Dec 25, 2013 3:39 am
by MyNameIsKooky
Jutomi wrote:Really?
I thought it was just really dramatic and scary decoration. :shock:
Well, you thought correctly, then. :)

Posted: Wed Dec 25, 2013 8:31 am
by Blazeknight
MyNameIsKooky wrote:
Jutomi wrote:Really?
I thought it was just really dramatic and scary decoration. :shock:
Well, you thought correctly, then. :)
Yup, just to scare you of the upcoming adventure... yup, its a time piece like the one mentioned in the first post

Posted: Wed Dec 25, 2013 1:57 pm
by Blazeknight
Another set of Paradise Falls pictures... even the hub has some puzzles in which you can't fail...

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Posted: Thu Dec 26, 2013 5:12 am
by tb
Nice pictures! I wanna play sosoon