Posted: Thu Oct 02, 2008 4:48 pm
I made it your way (more or less), Muzo!
Thanks for the PM - I didn't understand all of it, but got the general idea and went along. Indeed, I wouldn't have thought of it myself.
My way of thinking is to get the boulder rolling over the TP after bouncing back on the ice: for that you need to place a metal box on the stopped-conveyor just under the yellow button, so that the boulder will bounce, but then you need to keep one character on the conveyor button and the other kicking the boulder, then the one kicking the boulder has to be back down at the end of the ice-patch in time to receive his bouncing brother, so you need to use every split second when the one is in the air to control the other. Probably requires a dozen quick <Enter>'s and is just too fast for me.
To prove the concept, you can also cheat and place the other metal-box on the conveyor button, but then you will not be able to remove that box, and you will need to release that button eventually.
Thanks for the PM - I didn't understand all of it, but got the general idea and went along. Indeed, I wouldn't have thought of it myself.
My way of thinking is to get the boulder rolling over the TP after bouncing back on the ice: for that you need to place a metal box on the stopped-conveyor just under the yellow button, so that the boulder will bounce, but then you need to keep one character on the conveyor button and the other kicking the boulder, then the one kicking the boulder has to be back down at the end of the ice-patch in time to receive his bouncing brother, so you need to use every split second when the one is in the air to control the other. Probably requires a dozen quick <Enter>'s and is just too fast for me.
To prove the concept, you can also cheat and place the other metal-box on the conveyor button, but then you will not be able to remove that box, and you will need to release that button eventually.