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Here!
Posted: Tue Mar 10, 2009 6:31 pm
by JohnEmmanuel143
I read the part where we should tell all about us!
Here is a simple chat in my room!
Posted: Tue Mar 10, 2009 6:33 pm
by Qloof234
Okay, thanks!
I'm still waiting on Dlcs to make his profile... Once he's got his we can start on the main hub itself.
@jdl; Yes! I'm in the computer lab, and I asked the teacher if I could use my USB drive.
He said yes

Re: Hello?
Posted: Tue Mar 10, 2009 6:34 pm
by bround
jdl wrote:Qloof234 wrote:EDIT: @jdl: Thanks to USB Drives, I'm gonna take a look at it now. Working on it at school FTW!

LOL!
Are you like, in the Computer Lab or something? Isn't there teachers in there?

Eh. there are no computer lab in school!
Re: Hello?
Posted: Tue Mar 10, 2009 6:38 pm
by Qloof234
bround wrote:jdl wrote:Qloof234 wrote:EDIT: @jdl: Thanks to USB Drives, I'm gonna take a look at it now. Working on it at school FTW!

LOL!
Are you like, in the Computer Lab or something? Isn't there teachers in there?

Eh. there are no computer lab in school!
In both of the schools I've gone to (elementary and middle school), there has always been a computer room.
Uh.
Posted: Tue Mar 10, 2009 6:40 pm
by JohnEmmanuel143
What Qloof is saying,
Any school has any different categories in it,
like Gym(my school dont have)
Library
Computer lab
Speech lab
and Canteen
Art Club(Im not sure if this is in)
Hele room
What's the point is,
All schools are different!
My school have one!
Re: Hello?
Posted: Tue Mar 10, 2009 6:45 pm
by jdl
Qloof234 wrote:In both of the schools I've gone to (elementary and middle school), there has always been a computer room.
Ditto.

Posted: Tue Mar 10, 2009 6:47 pm
by Qloof234
Yeah, that's the general gist of it.
On-Topic: The thing is going relatively well for having just started.
Three hub areas are done, four adventures (!) are ready to be put in, and we just need Dlcs's profile for the second Hub area.
I'll get pictures after school today. right now I'm gonna go start up my DS Emulator (also on my USB Drive)

Posted: Tue Mar 10, 2009 6:52 pm
by jdl
I just recently got Jnes for no real reason. (A NES Emulator.)
I seen your video on Super Mario Frustration and I beat it. I HATE that stupid coin block before the fight with Bowser when you gotta jump that gap.
Also -
FAST FLAMES OF DEATH!!! 
Posted: Tue Mar 10, 2009 6:53 pm
by dlcs18
I'm gonna try and make my profile level now, although my ASD infected brain is only going to make it harder.

Posted: Tue Mar 10, 2009 6:54 pm
by Qloof234
@ jdl; Oh yeah, that part drove me insane
@ Dlcs; Okay. Once it's done either post it here or send it to me.

!
Posted: Tue Mar 10, 2009 7:09 pm
by JohnEmmanuel143
What if supermario turned into wonderland Version!:D
the player acts stinky
the princess acts loof
The bossess are coily,zbots and thwarts!
the turtle is the chomper and the plant is fire flower
Now you could enjoy wonderland and super mario together..
and Bye the way:LUIGI RULES!!!;)
Posted: Tue Mar 10, 2009 7:27 pm
by dlcs18
Ok, my level is ready!
EDIT: But here's a better version with more info and a rough design of my bedroom.

Posted: Tue Mar 10, 2009 9:15 pm
by mqdar
*sigh* Oh god... internet is finally back up.

I'm always scared of everything I have to catch up on.
So... let's see.
This is a WA Editor Community Project. There'll be designers, testers, etc etc. The desginers? They need to make profile levels? Wow, what would I put in mine?

Well, I'll just see what's in the ones already posted.
Yes, I like everything to make perfect sense.
(And that's one thing about me already)
Re: Here!
Posted: Tue Mar 10, 2009 10:46 pm
by Qloof234
JohnEmmanuel143 wrote:I read the part where we should tell all about us!
Here is a simple chat in my room!
Just one quick question. Is it okay with you if I change the title to "John's Profile" as opposed to "All my life."?
Just asking, because all the other's are "<insert designer's name here>'s Profile"
@mqdar; Not much makes sense in my life, but I hardly even notice it sometimes

Posted: Tue Mar 10, 2009 11:35 pm
by Qloof234
Double-post, but some hub pictures.
This is the Profile Room:
Stepping forward causes an NPC move which activates the Gold Stars, from left to right:
The Master.dat files will be edited in a moment - of course, those buttons are just there right now, so I don't have to make things overly hard on myself.

Posted: Wed Mar 11, 2009 3:04 pm
by Qloof234
I hate having to triple-post, but I have a grand total of 8 new pictures.
Now, one thing I want to point out - in the second picture, the adventure star seems to have glitched out. This is because I've already gone through what there is in this level once.
Anyways, hub picture time:
This is the starting area. The Adventure Star here is just a small adventure, but it's very important - without that star, the Hub system would start in the Profile Room, leaving one of the gates closed.
Somewhat broken Adventure Star. Will look into it soon.
The new, improved, and not-broken Profile Room. Ignore the Stinker in the corner, that was in case the Adventure CMD was broken.
Up near the top, where the exit is. The top two rooms are just gems and coins right now.
The start of the actual adventure (read: game).
That Adventure Star is working, it leads to one I made called Lakeside Cavern.
The bridge isn't broken at the moment. It'll probably break itself later though
Nothing past here yet - I want to get the Adventures initialized up near those caves.
Also, for what it's worth, my inventory in this adventure.
Six levels are in and working, including the Hub Initialization Adventure. The double-gloves is because I forgot to remove t he pair from Lakeside Cavern
Comments? Criticism?
Posted: Wed Mar 11, 2009 7:31 pm
by jdl
The Hub area looks interesting!

Posted: Wed Mar 11, 2009 8:18 pm
by dlcs18
I've made an adventure for that area with the bridge. It's relatively easy but I'm guessing that we would want easy levels at the beginning unlike Mysteries of Fire Island.

PM'ing the level to you now.
Posted: Wed Mar 11, 2009 8:30 pm
by cbloopy
Posted: Wed Mar 11, 2009 8:44 pm
by dlcs18
But, still...

Posted: Wed Mar 11, 2009 10:16 pm
by Qloof234
Yeah, the first few levels in MoFI were easy, but as soon as you get past the first two on Fire Island, the game jumped from Easy to Medium - not slowing curving into it like WA, but just suddenly being that much harder.
Dlcs - I got your adventure. Will take a look at it in a bit.
Posted: Wed Mar 11, 2009 10:24 pm
by cbloopy
Qloof234 wrote:Yeah, the first few levels in MoFI were easy, but as soon as you get past the first two on Fire Island, the game jumped from Easy to Medium - not slowing curving into it like WA, but just suddenly being that much harder.
I know, I'm just kidding around.

Posted: Wed Mar 11, 2009 11:23 pm
by Qloof234
@cbloopy: I know, I know
Also, just a bit of a teaser:
Skype wrote:[4:17:58 PM] Qtheman says: All four designers (you, me, jdl, and John) made their profile look like their house/somewhere in their house
[4:17:58 PM] Dlcs18 says: .. and more of that word
[4:18:02 PM] Qtheman says: lol
[4:18:47 PM] Qtheman says: I mean the concept isn't scary
[4:19:04 PM] Qtheman says: it's just scary that we all ended up doing that without even talking about it between ourselves
Posted: Wed Mar 11, 2009 11:33 pm
by dlcs18
But later on in the chat I say how it is just a happening of "Great minds think alike."

Posted: Wed Mar 11, 2009 11:44 pm
by Qloof234
After you stated yourself, "Great minds do not think alike".
Paradox? *shot for saying paradox again*

Posted: Thu Mar 12, 2009 4:07 am
by Qloof234
Posted: Thu Mar 12, 2009 9:36 pm
by Qloof234
Okay, I REALLY hate triple-posting, but since nobody else is posting, I think now is a good time to say it.
I've talked with Dlcs on Skype, and I'll release a demo once there are fifteen adventures.
Right now, there's seven, and once John and jdl get in their assignment levels, there'll be nine. The next area will have the next six or so.
Also, I might be able to drag one of my friends in on this (Iam), so the project can be done more efficiently and faster.
On the above pictures (First two), doesn't anyone have anything to say about them?
Or have I shocked you all speechless by skill with Paint and Photoshop? 
Posted: Thu Mar 12, 2009 9:41 pm
by dlcs18
Qloof234 wrote:Or have I shocked you all speechless by skill with Paint and Photoshop? 
That might be the case.

Posted: Thu Mar 12, 2009 9:53 pm
by Qloof234
Oh yeah, I'm also looking into changing the font the game uses back to Comic Sans MS, as a reference to the classic trilogy. I've always liked it more than Consolas (Evil Font of the Blue Screen).