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Posted: Sat Aug 29, 2009 7:37 pm
by jdl
B. For 2 reasons.
1. It would make the whole thing better with a hub.
2. A huge adventure running will cause it to go slow. It's happened to me before.
Posted: Sat Aug 29, 2009 7:54 pm
by Emerald141
Posted: Sun Aug 30, 2009 3:02 am
by CatHat5678
B:because in the huge adventures based around the editor I often
forget to save regulary so if i get hit by a fire flower i go
"oh well i'll just load my game" then "OMG I have to go back that far"
with a hub you can just say "oh well i'll just restart"and only go back
2 chambers
Posted: Sun Aug 30, 2009 10:16 am
by Emerald141
Posted: Sun Aug 30, 2009 7:59 pm
by Qloof234
Emerald141 wrote:Forgetfulness to save has no impact on the quality of an adventure.

It does, though - if you die in an adventure on the hub, you only have to replay that one adventure. No worrying about the last time you saved.
If you die in a really long adventure, then it impacts your patience for the adventure in its entirety.
Sure, with a hub you can get tired as well, but it wouldn't take as long.

Posted: Sun Aug 30, 2009 8:24 pm
by Qloof234
D-P
Okay, updated Poll:
A) Huge Adventure in Editor --
0 Votes
B) Hub Project in Official game --
3 Votes
Anyone who's voting for B, there's one thing I have to clarify.
As opposed to using the MoFI hub, the game would have to use the original WA hub, because the missile magic is vital to some parts of the game.
Also, I can have an awesome intro video too.

Posted: Sun Aug 30, 2009 9:21 pm
by Emerald141
Posted: Sun Aug 30, 2009 11:12 pm
by Qloof234
Posted: Mon Aug 31, 2009 5:29 am
by ben-09
I got an error when trying to play the adventure.
It said:
Couldn't load texture /Custom/glass.bmp
trying again.
nope.
I have extracted the textures.

Posted: Tue Sep 01, 2009 2:43 am
by Qloof234
Hmmm... Do you have a file called glass/bmp in your WA Editor v096/Custom folder?
Posted: Tue Sep 01, 2009 3:24 am
by ben-09
By that do you mean the folder called, Custom Content?
Now that I check, I dont. Even though I extracted the folder there.

Posted: Tue Sep 01, 2009 3:31 am
by Nobody
ben-09 wrote:By that do you mean the folder called, Custom Content?
Now that I check, I dont. Even though I extracted the folder there.

HE DOES NOT MEAN CUSTOM CONTENT.
MAKE A FOLDER CALLED CUSTOM.
Posted: Tue Sep 01, 2009 4:50 am
by ben-09
ok.
Qloof, you should have said that when you posted the level.

Posted: Tue Sep 01, 2009 4:55 am
by ben-09
It still doesn't work!!!
I have made a folder called custom in user data and extracted the files there, and there IS a file called glass.bmp and it still says the same message.
Help!
Posted: Tue Sep 01, 2009 12:09 pm
by maxnick
Posted: Tue Sep 01, 2009 5:04 pm
by Qloof234
To get it to load, set up a folder called Custom in the main directory, as in the WA Editor v096 folder. Put it in another folder and it won't work.
Posted: Tue Sep 01, 2009 5:58 pm
by Qloof234
D-P
Skype wrote:[10:53:16 AM] Qtheman: what do u guys think, should I A) keep it in the WA Editor, or B) use WA to make it into a hub project?
[10:53:24 AM] ~xpr'd~: A+B
[10:53:33 AM] Qtheman: lolwut
[10:53:41 AM] ~xpr'd~: I think two versions should be playable
I've decided that this is the way to go for this project, because then people who don't have the full version of WA can play it, and people who don't want to play it as a huge adventure can play it too.
Thanks to ~xpr'd~, if you hadn't suggested that, I probably would have waited to see how the poll would've ended. Thanks again!

Posted: Tue Sep 01, 2009 7:11 pm
by DEEMAN223344
When you release the hub, attach the game's data files (wg.exe etc) because i am NOT playing the editor and i bought WA1 from bigfish games so there is no wg.exe.
Posted: Tue Sep 01, 2009 9:19 pm
by Qloof234
I would, but I'm pretty sure that it's illegal to do that because wg.exe is all of the game's coding.

Posted: Tue Sep 01, 2009 9:24 pm
by ~xpr'd~
Qloof234 wrote:I would, but I'm pretty sure that it's illegal to do that because wg.exe is all of the game's coding.

True.
No piracy.
We don't want you (or us D: ) to get in a heck of a lot of legal trouble.
So, DEEMAN223344, you'll HAVE to play the editor, or buy the original, or just get arrested. Hopefully NOT the latter.
Posted: Tue Sep 01, 2009 9:48 pm
by DEEMAN223344
I will NOT play the editor, i will use my bigfish games copy. (that SHOULD work, right?)
Posted: Tue Sep 01, 2009 9:53 pm
by DEEMAN223344
Posted: Tue Sep 01, 2009 9:55 pm
by gameboy991
Quantum tunnel sounds fun. If only my computer could read downloaded adventures.

Posted: Tue Sep 01, 2009 11:15 pm
by Qloof234
Posted: Tue Sep 01, 2009 11:22 pm
by gameboy991
Something is wrong with my inbox file.
Posted: Tue Sep 01, 2009 11:26 pm
by Qloof234
How so? Do you mean that adventures you've downloaded into the Downloads Inbox folder don't show up on the menu?
Posted: Tue Sep 01, 2009 11:27 pm
by gameboy991
Yes, exactly..... how did you know?
Posted: Tue Sep 01, 2009 11:43 pm
by maxnick
He's telepathic
Posted: Tue Sep 01, 2009 11:46 pm
by Qloof234
... Long story.
Okay, I just guessed.
Not sure why it would do that... Think you could put your copy of the editor in a zip file and send it to me? I might be able to figure out what's wrong.

Posted: Wed Sep 02, 2009 4:29 am
by ben-09