Page 2 of 7
Posted: Wed Dec 08, 2010 2:14 am
by MyNameIsKooky
Trolololo was a joke.
I'm considering expanding this Music Pack, so if you want a wider variety of musics including boss musics, then OK.
Posted: Wed Dec 08, 2010 2:18 am
by Nobody
OK.
Posted: Wed Dec 08, 2010 2:19 am
by DEEMAN223344
Use some of the music from Wefight - The game.
Posted: Wed Dec 08, 2010 2:22 am
by MyNameIsKooky
Most of them are .midi files which I have no way of converting into .oggs.
Posted: Wed Dec 08, 2010 2:26 am
by DEEMAN223344
http://download.cnet.com/Direct-MIDI-to ... 88970.html converts midi files to MP3 then you can convert to .ogg.
use it
Posted: Wed Dec 08, 2010 2:42 am
by Technos72
I found some real music from wefight.
Second level in Episode 1 - Hillville from Commander Keen Secret of the Oracle. You told me the title and searched on youtube to find it.
http://www.youtube.com/watch?v=szzINpcrYmI
Fourth level in Episode 1 and others - boss battle from Mario and Luigi Partners in Time. I heard it before I tried the level so I know.
http://www.youtube.com/watch?v=kDdkE-jxmSo
Posted: Wed Dec 08, 2010 11:33 am
by ^_^
What is the flying scary clown music?
Posted: Wed Dec 08, 2010 3:59 pm
by DEEMAN223344
Posted: Wed Dec 22, 2010 7:26 am
by MyNameIsKooky
*UPDATE* Version 2 has been released! Download it for five new tracks!
Posted: Thu Dec 23, 2010 7:09 pm
by Nobody
Level 3 seems to be a higher quality version.
Posted: Fri Dec 24, 2010 7:26 pm
by TheThaumaturge
Hey Kooky, how do you add the custom music to an adventure? I might use one of your tracks for my next adventure

Re: Kooky's Music Pack *VERSION 2 RELEASED*
Posted: Fri Dec 24, 2010 7:27 pm
by MyNameIsKooky
MyNameIsKooky wrote:To use this music in your own levels, open up the .wlv file that you want to apply the music to using a Hex Editor. Scroll down to the bottom of the file. 12 characters to the left of the adventure title you'll see a number. Change this to one of the values to the left of the list of my music above. For instance, if you want to use 254.ogg, change the number to FE. Play the level and you'll have the music! You will no longer be able to change the music in the editor in the .wlv you edited if you do this! Be careful!
Posted: Fri Dec 24, 2010 7:30 pm
by TheThaumaturge
Oh, sorry.

Sometimes I just don't see stuff. I'm not familiar with hex editors, so idk if I will be able to use them

Posted: Fri Dec 24, 2010 7:34 pm
by Nobody
http://www.youtube.com/watch?v=MTw22zOHeW4&NR=1
For the underground bits such as the toilet tunnel in level 2.
Posted: Fri Dec 24, 2010 7:34 pm
by ^_^
TheThaumaturge wrote:Oh, sorry.

Sometimes I just don't see stuff. I'm not familiar with hex editors, so idk if I will be able to use them

just find the number in xvi32. If there will be numbers and letters, xvi automatically translate them to english.
Replace it with MNIK's music number, or edit it in hexediting language.
Posted: Fri Dec 24, 2010 7:36 pm
by TheThaumaturge
Oh, boy. I think I'll stick to the normal music for now.

I'll start working with hex editors later on.
Posted: Fri Dec 24, 2010 7:42 pm
by ^_^
I think MS will include the "custom music" feature in RTRTW, with might be teh wa3 editor, or ms will just make a WA3.
I think WA3 will be out before summer.
Posted: Fri Dec 24, 2010 7:43 pm
by MyNameIsKooky
^_^ wrote:I think WA3 will be out before summer.
That seems a little farfetched... he hasn't even gotten any designers yet.
Posted: Fri Dec 24, 2010 7:45 pm
by ^_^
MyNameIsKooky wrote:^_^ wrote:I think WA3 will be out before summer.
That seems a little farfetched... he hasn't even gotten any designers yet.
MS WORKERS??
HIM SELF?
MAYBE EVEN ME???

Posted: Fri Dec 24, 2010 7:47 pm
by MyNameIsKooky
^_^ wrote:MyNameIsKooky wrote:^_^ wrote:I think WA3 will be out before summer.
That seems a little farfetched... he hasn't even gotten any designers yet.
MS WORKERS??
HIM SELF?
MAYBE EVEN ME???

Well, I think he's going to be pulling people from the community to become designers/testers if they'd like, like he did for MOFI. Once he's ready, he'll be calling for sample levels to see if we're
WORTHY.

Posted: Fri Dec 24, 2010 7:50 pm
by ^_^
D: i am only good at making easy, or action levels and wa is supposed to be puzzlish D:
Posted: Tue Jan 04, 2011 10:39 pm
by DEEMAN223344
Bumpity?
I'm using this in WA MOTLWL.
Boss 1 Theme = Chapter Final Boss
2 = Random Boss
3 = Miniboss
Posted: Tue Jan 18, 2011 2:19 am
by Nobody
Highlight for Suggestions wrote:1. All the Classic Trilogy music.
2. A rickroll or something under a name such as 'epic lair theme'.
3. The Insanely Fast Digger theme.
4. Bowser's Star Reacto-*SHOT*
Posted: Tue Jan 18, 2011 2:47 am
by Technos72
Ok I'm a little freaked out with the scarier 6.ogg

Posted: Thu Feb 03, 2011 7:48 pm
by Nobody
You should add a desert theme, chase (not boss) music, and a water LAIR theme. I tried making my own but I fail at finding music.
Posted: Fri Feb 04, 2011 1:13 am
by Emerald141
Posted: Thu Feb 17, 2011 1:29 pm
by Guppy Star
Are the boss theme musics copyrighted? Surely tell me... I wanna use them for my gmk games
Posted: Thu Feb 17, 2011 8:06 pm
by MyNameIsKooky
I'm not sure if they're copyrighted, but I use them anyways. I've been doing so for the past two years and haven't got in trouble...
Posted: Fri Feb 18, 2011 8:59 am
by Guppy Star
Well, be careful
Posted: Sat Mar 05, 2011 2:12 am
by Nobody
How did you turn the mp3s into oggs?