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Posted: Mon Mar 21, 2011 8:56 pm
by Nobody
oh no *shot for spamming twice*

Posted: Mon Mar 21, 2011 8:56 pm
by LittleZbot
But we love it. No-one(except MS) on this forum can make as good GM games as you. You are highly skilled, and we always look forward to your games. :wink:

However, you COULD make selling games, with how good you are.

Posted: Mon Mar 21, 2011 8:57 pm
by Nobody
Actually, there aren't any good GM games by Midnight Synergy. Just awesome Blitz3D ones. :wink:

Posted: Mon Mar 21, 2011 8:59 pm
by LittleZbot
Nobody wrote:Actually, there aren't any good GM games by Midnight Synergy. Just awesome Blitz3D ones. :wink:
I meant that, but as I went on forgot to delete it. :lol:

Mods, delete that part please?

Posted: Mon Mar 21, 2011 9:29 pm
by boywhoflies
-reads the first page-

If Kooky dosen't want to make games, he dosen't have to. Lets not make him feel bad for it. :|

Posted: Mon Mar 21, 2011 10:12 pm
by MyNameIsKooky
Editor is almost ready, I think...

Posted: Mon Mar 21, 2011 10:17 pm
by boywhoflies
Yay! :D

Posted: Mon Mar 21, 2011 10:26 pm
by Technos72
awesome :shock:

Posted: Mon Mar 21, 2011 11:02 pm
by MyNameIsKooky
No release this week because it's too glitchy ATM.

Posted: Mon Mar 21, 2011 11:59 pm
by Emerald141

Posted: Tue Mar 22, 2011 12:03 am
by Nobody
They limit enemy movement-enemies can't go past them. They are invisible in-game.

Posted: Tue Mar 22, 2011 1:06 am
by MyNameIsKooky
Nobody wrote:They limit enemy movement-enemies can't go past them. They are invisible in-game.
Yes.

Posted: Tue Mar 22, 2011 5:11 am
by tyteen4a03
About code: do NOT rely on create_code on sprites. Just represent stuff using an id (and possibly the frequency). So an example would be like this:
0=air
1=player
2=grass
3=rock
4=water
#=dimension separation symbol
&=metadata/content sepatation symbol
;=block/metadata entity separation symbol
└(for example) = EOF (end of file)
So a code of:
x=16;y=16;description=If a separation character contains a symbol used as a separator, escape them with a \ like \&, that would do#0=5;1=1;3=3;4=3&4=16└

would generate a level like:
A=air
P=player
G=grass
R=rock
W=water
AAAAAPGGGRRR
WWWWWWWWWWWW

And with a metadata of:
x=16, y=16 (merely for checking of dimensions, if they do not match raise an error)
A bit of a description for the level

At last wrap it up using BASE64 or any other two-way encryption althograms. There you go, you are now ready to share your level with others.

Note that this is a very simple example, as items are still not saved yet. Either with another bit of metadata specifying where they are, or just use a coordinate system for the content and insert them as a coordinate entity. I personally recommend the first example because it seems easier.

Posted: Tue Mar 22, 2011 6:51 pm
by MyNameIsKooky
I already got an effective level save/load system a while ago. I considered the method you mentioned, but Evil Toaster levels are too large for that.

The glitchiness is in the play system when you die.

Posted: Tue Mar 22, 2011 8:15 pm
by MyNameIsKooky
Fixed it.

EDITOR V0.01 RELEASED!

-=-CONTROLS-=-

W/A/S/D: Move cursor
Spacebar: Place selected object on selected space
Control/CTRL: Delete objects on selected space
Z: Change music
X: Change leveltexture (you should do this last because newly placed walls won't change until you press X)
Roll middle mouse button: Cycle through objects in current category
E: Go to next category of objects
Q: Go to previous category of objects

-PLAY MODE ONLY-
These are for modifying your stats to fit the custom level's difficulty if you like.

C: Increase max health.
D: Increase Max Splapples.
R: Increase Splapple Burst.

-=-CATEGORIES-=-

You can select different object categories by pressing E and Q. The individual objects can be used by rolling the middle mouse button.

Category 1: Core gameplay objects
Category 2: Special platforms (like grating, disappearing platforms, etc.)
Category 3: Buttons, Targets, and Switches
Category 4: Roflcopters and similar things
Category 5: Hazards
Category 6: Enemies

-=-INTERFACE-=-

You'll see a few new things by your health and Gropples.

The first thing is a floppy disk. Click it to save the level. It conveniently saves the level as .LV6 so you can conveniently upload it to the forum.

The second thing is a folder. Click it to open a level for editing.

The third thing is the play button. Click it to select a level you want to play/test.

WARNING FROM TYTEEN: The new editor is vulnerable and CAN put your computer at risk if misused (though I wonder who would). Use at your own risk.

DOWNLOAD: http://www.mediafire.com/?8crmeuwu3m9b6tu

I have uploaded an example level you can play or edit. If people make enough levels, I'll add some new objects to the editor as well as improve it once I know that people actually like using it.

Note that since the editor green apple cages don't have individual variables, they will respawn when you die. This will be fixed for your level if it makes it into a Community Toaster game.

Posted: Tue Mar 22, 2011 8:44 pm
by DEVINT
The editor crashes opon testing. I also have no clue what have this stuff does probably because i cant beat the spatula.

Posted: Tue Mar 22, 2011 9:15 pm
by MyNameIsKooky
DEVINT wrote:The editor crashes opon testing.
It does? You have to find and open the level file when you want to play it, otherwise the editor will close. This means you'll have to save the level before you playtest it.
DEVINT wrote:I also have no clue what have this stuff does probably because i cant beat the spatula.
If you mean the editor interface, then check my above post.

If you mean the objects, this editor is for Evil Toaster 3, which would explain why you don't get anything. The editor assumes you know how lots of things in the game works.

Posted: Tue Mar 22, 2011 9:28 pm
by DEVINT
I figured out some but i wont figure out any more because of the square

Posted: Tue Mar 22, 2011 10:03 pm
by Master Wonder Mage
Can you open it in RTW...
*downloads*

Posted: Tue Mar 22, 2011 10:50 pm
by MyNameIsKooky
Master Wonder Mage wrote:Can you open it in RTW...
*downloads*
I'm pretty sure they'd crash RTW. :(

Posted: Tue Mar 22, 2011 10:55 pm
by Sammy_P
Heres my level.

Posted: Tue Mar 22, 2011 11:24 pm
by StinkerSquad01
I wanna download it, but I'm afraid it might give a virus to my computer. :(

Posted: Tue Mar 22, 2011 11:29 pm
by MyNameIsKooky
StinkerSquad01 wrote:I wanna download it, but I'm afraid it might give a virus to my computer. :(
...

You think I'd post a virus?

You downloaded Evil Toaster 3, why won't you download this?

Posted: Tue Mar 22, 2011 11:34 pm
by StinkerSquad01
Well I just want to be safe. For all I know mediafire might put a virus with it. Besides I'm supposed to ask to download something because theres been viruses before. I can download it though, I just asked.

Posted: Tue Mar 22, 2011 11:35 pm
by MyNameIsKooky
Nice to see that you made a level, Sammy_P. It shows that people might actually use this. :D

It's too short to be in Community Toaster 1, though. I know it was a test level, though. I hope to see a possible real level soon. :)

Posted: Tue Mar 22, 2011 11:35 pm
by MyNameIsKooky
StinkerSquad01 wrote:Well I just want to be safe. For all I know mediafire might put a virus with it. Besides I'm supposed to ask to download something because theres been viruses before. I can download it though, I just asked.
I've used mediafire for years and it never puts viruses in anything.

Posted: Tue Mar 22, 2011 11:37 pm
by StinkerSquad01
Once it's done I will make a level and hope it will get picked! I think I might make a We Brawl sort of level. I liked those.

Posted: Tue Mar 22, 2011 11:56 pm
by StinkerSquad01
Since I haven't downloaded the latest Evil Toaster, what are all the toasts and toasters?

Posted: Wed Mar 23, 2011 12:25 am
by MyNameIsKooky
StinkerSquad01 wrote:Once it's done I will make a level and hope it will get picked! I think I might make a We Brawl sort of level. I liked those.
The editor does not yet have support for We Brawl-type levels since you can't change backgrounds. There isn't support for the detection system for "all enemies dead" yet, either.
StinkerSquad01 wrote:Since I haven't downloaded the latest Evil Toaster, what are all the toasts and toasters?
It's still the same as always.

Posted: Wed Mar 23, 2011 12:33 am
by StinkerSquad01
I noticed about the We Brawl problem. Instead I'm making a Victory Climb level dubbed "Tower of Attack" :)