Page 2 of 2
Posted: Sat Jan 21, 2012 9:22 pm
by MyNameIsKooky
Set the FNC to 1. This will make the dialog end. Set the Data to the # of the interchange that you want the dialog to start at once activated again.
EDIT: ninja'd
Posted: Sat Jan 21, 2012 9:32 pm
by yot yot5
Thanks sooo much!
It's sooo embarrasing my help topic now has two pages...
My adventure is coming on really well!!!
Posted: Sat Jan 21, 2012 9:38 pm
by mightymegraw
It's better then starting off with 2 horrible, glitchy adventures, 2 not-very-good adventures, and 1 okay adventure before your adventures are actually any good.
Posted as wrong person. Sorry. This is Master Wonder Mage. Brother forgot to log out.
Posted: Tue Jan 24, 2012 7:10 pm
by yot yot5
Hey, I'm trying to put custom textures on a chomper (just messing around) and it doesn't work. When I load the game, a black screen appears and never stops or ends.
It's not just my levels. When I'm playing Mynameiskookys "your house" it can't seem to find the "missileflower" texture. I have placed the textures in WA editor/custom folder.
Any ideas?
Posted: Tue Jan 24, 2012 7:19 pm
by |Cookie|
yot yot5 wrote:Hey, I'm trying to put custom textures on a chomper (just messing around) and it doesn't work. When I load the game, a black screen appears and never stops or ends.
It's not just my levels. When I'm playing Mynameiskookys "your house" it can't seem to find the "missileflower" texture. I have placed the textures in WA editor/custom folder.
Any ideas?
Do this :
CUSTOM/The texture name.The type of the pic .
Like : bmp . jpg . PNG . etc .
And maybe you most rename the folder from custom to CUSTOM .
Maybe that help !
Posted: Sun Feb 05, 2012 6:33 pm
by yot yot5
Hi again!
I'm busy working on my 2nd adventure, and it will be using command 61.
When I use the command, invisible walls seem to be made wherever the NPC once stood, even after it moves away! Any tips?
Posted: Sun Feb 05, 2012 6:39 pm
by MyNameIsKooky
Make sure the NPC's dialog isn't set to 0.
Posted: Mon Feb 06, 2012 3:08 pm
by yot yot5
It's not, it's set to 8. I still can't talk to him after moving him.
Posted: Mon Feb 06, 2012 8:40 pm
by Emerald141
Posted: Mon Feb 06, 2012 9:17 pm
by yot yot5
Hang on, would the NPC being a thwart change things (hint, hint)?
Posted: Mon Feb 06, 2012 9:43 pm
by yot yot5
Just got my first avatar. What do you think of it?
Posted: Mon Feb 06, 2012 10:08 pm
by Emerald141
Posted: Mon Feb 13, 2012 12:26 pm
by yot yot5
I know this is a stupid question, but how do you set hyperlinks in a post here? I can't seem to use the same system I use on normal documents.
Posted: Mon Feb 13, 2012 1:17 pm
by Emerald141
Posted: Mon Feb 27, 2012 3:31 pm
by yot yot5
HELP!!!
Whenever I use a custom monster/object texture in the editor, the player just loads a black screen!
What should I do???
EDIT: What's even stranger, is that all my old levels with custom monster textures still work! Also, the screen is entirely black (with no "cannot load texture" text anywhere). I just can't seem to put monster textures on my new level!
EDIT AGAIN: Nothing wrong with the editor, it was just a stupid levelexit problem!

Posted: Mon Mar 12, 2012 3:09 pm
by yot yot5
Hiya again!
My next adventure is going to be pretty hectic, so can you tell me how to change the player's movement type?
Posted: Mon Mar 12, 2012 4:38 pm
by Master Wonder Mage
Change winning condition to "Race".
Posted: Tue May 01, 2012 2:59 pm
by yot yot5
Hi!
Is there a way to use a glowgem for FNC5? In WA you give your lamp to Moosejaw when you get the glowgem, so is it possible to do the same thing with the glowgem itself?
Posted: Tue May 01, 2012 4:55 pm
by ab-47
yot yot5 wrote:Hi!
Is there a way to use a glowgem for FNC5? In WA you give your lamp to Moosejaw when you get the glowgem, so is it possible to do the same thing with the glowgem itself?
yes
Posted: Tue May 01, 2012 6:08 pm
by yot yot5
Hm. It doesen't work for me.
Never mind, I ended COL2 in a different way.
Posted: Tue May 01, 2012 6:48 pm
by MyNameIsKooky
yot yot5 wrote:Hi!
Is there a way to use a glowgem for FNC5? In WA you give your lamp to Moosejaw when you get the glowgem, so is it possible to do the same thing with the glowgem itself?
I think I tried that in Mr. Zurkon's Retarded Holiday II and it didn't work.
Posted: Thu May 03, 2012 11:15 am
by ab-47
MyNameIsKooky wrote:yot yot5 wrote:Hi!
Is there a way to use a glowgem for FNC5? In WA you give your lamp to Moosejaw when you get the glowgem, so is it possible to do the same thing with the glowgem itself?
I think I tried that in Mr. Zurkon's Retarded Holiday II and it didn't work.
It does, I made that in most of my adventures.
try making data and data1 the same ID, Or try making the glowgem's func.ID and ID the same.
Posted: Thu May 03, 2012 11:31 am
by ab-47
ab-47 wrote:MyNameIsKooky wrote:yot yot5 wrote:Hi!
Is there a way to use a glowgem for FNC5? In WA you give your lamp to Moosejaw when you get the glowgem, so is it possible to do the same thing with the glowgem itself?
I think I tried that in Mr. Zurkon's Retarded Holiday II and it didn't work.
It does, I made that in most of my adventures.
try making data and data1 the same ID, Or try making the glowgem's func.ID and ID the same.
hmmm.... I made a little check on the items and it seems you can't exchange a glow gem with the npc, but you could use at items with "none" function, or a lamp, although I forgot that in my level it wasn't a "glow gem" function.