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Posted: Wed Jul 04, 2012 1:18 am
by llarson
Oh I'm sorry if that offended you

.
EDIT:2nd YAY!
Posted: Wed Jul 04, 2012 1:30 am
by Wonderman109
Nah, I just needed to spam a little.

Posted: Wed Jul 04, 2012 1:38 am
by llarson
Wonderman109 wrote:Nah, I just needed to spam a little.

Like me and my smilies?*shot*Well anyways Yzfm I sent you my level.
Posted: Wed Jul 04, 2012 3:49 am
by StinkerSquad01
Wonderman109 wrote:Nah, I just needed to spam a little.

Bleh.
Posted: Wed Jul 04, 2012 5:55 am
by Dark Drago
Emerald palace?
Maybe I can work on recoloring the original palace texture for all 7 colors.
The hub looks fun.
Makes me want to start mine again
Posted: Wed Jul 04, 2012 7:27 am
by Yzfm
Thanks for the level. Off to try it now.
EDIT: Can you give me a link for MNIK's ambiene pack?? Can't find it.
Posted: Wed Jul 04, 2012 12:40 pm
by Wonderman109
http://pcpuzzle.com/forum/viewtopic.php?t=23794
It was on the first page, near the top, of the Custom Content forum. Look a little more carefully next time, Yzfm. No offense.

Posted: Wed Jul 04, 2012 1:12 pm
by Yzfm
People like pitures, so this will wake the topic up a little:
Sreenshots:
Posted: Wed Jul 04, 2012 1:14 pm
by Dark Drago
Looks epic!
I've downloaded the hub now!
I'm playing the first adventure!
Posted: Wed Jul 04, 2012 2:22 pm
by Wonderman109
I wanted to do a level using your CC and Rainbow textures

Posted: Wed Jul 04, 2012 4:46 pm
by Yzfm
Your level is HARD Llarson

!!
But I like the idea. This level was for me impossible without Load/Save
I will inlude it. as an optional adventure.
EDIT: I wanted to make it prettier. so I darkened the level a little and changed some textures. I also made the gold star a gem and changed the win condition to "Collect all Gems". Just to fit in the storyline. I also changed the title into "The Bridge" and I HAD to change the introdutory text. Finally I changed the leveltex to wonderfalls. Do you mind any of the above changes?? i just made these changes for the level to fit into the hub.
EDIT2: Can someone find/make a good dock texture?
EDIT3: Alright Llarson. I'll change it back to star. I have plans for that, too.
Posted: Wed Jul 04, 2012 8:47 pm
by llarson
Yzfm wrote:Your level is HARD Llarson

!!
But I like the idea. This level was for me impossible without Load/Save
I will inlude it. as an optional adventure.
EDIT: I wanted to make it prettier. so I darkened the level a little and changed some textures. I also made the gold star a gem and changed the win condition to "Collect all Gems". Just to fit in the storyline. I also changed the title into "The Bridge" and I HAD to change the introdutory text. Finally I changed the leveltex to wonderfalls. Do you mind any of the above changes?? i just made these changes for the level to fit into the hub.
EDIT2: Can someone find/make a good dock texture?
b-but it was falling down *shot* about the only change I mind is the gem 'cause I kinda think star fits it a little more like a star in an alley.
EDIT:thanks for changing it

BTW is this in penny town?
Posted: Wed Jul 04, 2012 9:32 pm
by Nobody
Yzfm wrote:This level was for me impossible without Load/Save
You're not SUPPOSED to go through adventures without saving, though...
Posted: Wed Jul 04, 2012 10:24 pm
by Master Wonder Mage
What level should I work on?
Posted: Wed Jul 04, 2012 10:49 pm
by Yzfm
@MWM: I want a puzzle level with :
Leveltex: Rainbow temple(the one which is just like the default garden one but with temple textures)
Weather: Normal
Lighting: A bit dark.
Watertex: Default
Music: I'll leave this for you to decide it
Winning condition: Same as music
Gold star texture ( if winning condition is collect star) : ( Emerald141's rainbow star texture ( I hope you don't mind, Emerald141))
@Nobody: The level Llarson sent me depended on SPEED and FAST REFLEXES. You will have to time the spikeballs and your saves/loads at the same time.
Some levels don't need save/load, however.
Posted: Wed Jul 04, 2012 10:58 pm
by llarson
Yzfm wrote:@MWM: I want a puzzle level with :
Leveltex: Rainbow temple(the one which is just like the default garden one but with temple textures)
Weather: Normal
Lighting: A bit dark.
Watertex: Default
Music: I'll leave this for you to decide it
Winning condition: Same as music
Gold star texture ( if winning condition is collect star) : ( Emerald141's rainbow star texture ( I hope you don't mind, Emerald141))
@Nobody: The level Llarson sent me depended on SPEED and FAST REFLEXES. You will have to time the spikeballs and your saves/loads at the same time.
Some levels don't need save/load, however.
It's kinda my trademark only I use Chompers instead of
spikeyballs.If you heard those chompers you'd go crazy from the noise XD It sounds like an echoing room with a chomper in it.
EDIT:and it's all about timing.Wait for the
spikeyball to leave before going to the next spot.
EDIT2:I can work on another level but you'll have to give me what kind *crosses fingers for penny town again*
Posted: Wed Jul 04, 2012 11:50 pm
by Master Wonder Mage
And why is the adventurer playing my adventure? Is he looking for a key? Is it just a side thing for points and coins? Does he just want a star?
Posted: Wed Jul 04, 2012 11:55 pm
by llarson
the Penny town screenshot reminds me of the optometrist now

.
Posted: Thu Jul 05, 2012 12:24 am
by llarson
Can you please use a zip folder next time 'cause I can't extract it.
Posted: Thu Jul 05, 2012 2:14 am
by Wonderman109
llarson: What exactly is the problem
Yzfm: Working on an adventure about mixing potions to create rarer potions, as well as something (not decided yet) about soda cans or big barrels with alcohol in them leaning on their side.
Tell me if you want anythig specific for the level; I'm open to your ideas.

Posted: Thu Jul 05, 2012 2:18 am
by llarson
Wonderman109 wrote:llarson: What exactly is the problem
Yzfm: Working on an adventure about mixing potions to create rarer potions, as well as something (not decided yet) about soda cans or big barrels with alcohol in them leaning on their side.
Tell me if you want anythig specific for the level; I'm open to your ideas.

Pushing extract brings up a stupid ad that says"Sorry your time with our product has expired"
Posted: Thu Jul 05, 2012 2:24 am
by StinkerSquad01
I thought you were leaving for a while.
Posted: Thu Jul 05, 2012 2:27 am
by DEEMAN223344
Yeah.
Posted: Thu Jul 05, 2012 2:28 am
by Wonderman109
Posted: Thu Jul 05, 2012 2:30 am
by llarson
StinkerSquad01 wrote:I thought you were leaving for a while.
I regretted it.I ain't going to let anybody make me leave.
Posted: Thu Jul 05, 2012 2:37 am
by DEEMAN223344
DELETED DUE TO REGRET
Posted: Thu Jul 05, 2012 3:12 am
by llarson
DEEMAN223344 wrote:DELETED DUE TO REGRET
Dude what is your point in doing that?

Posted: Thu Jul 05, 2012 6:37 am
by Yzfm
@MWM: He wants a magic wand. use the star key texture orcustom icons for this.
@Llarson: About the zip issue, I already put that in a zip. What is the problem??
@Wonderman 109 :About the potion mixing, that's a great idea Wondeman109
I haven't thought of plans for that. I'll try to think of some ideas. till then, design it the way you want.
Posted: Thu Jul 05, 2012 12:59 pm
by Yzfm
DP
I will post my unpublished textures that I used for my hub here:
Posted: Thu Jul 05, 2012 3:04 pm
by Derp
@Yzfm
I saw one of those textures in the scrrenshot above,
Those are AWESOME! I might use these for my H-*COUGH* NOTHING TO SEE HERE!
