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Posted: Sat Sep 29, 2012 2:16 am
by llarson
yot yot5 wrote:Thanks for your tip! I'm into double digits now, so here's room 13 (I hope you're not superstitious).
AWSOME! :shock:

Posted: Sat Sep 29, 2012 2:40 pm
by |Cookie|
yot yot5 wrote:Thanks for your tip! I'm into double digits now, so here's room 13 (I hope you're not superstitious).
Your welcome!
Also, the picture looks awesome, I wonder what type of puzzles it's going to be. :? :D

P.S: 13 is a very bad luck number, plesae be careful with this. :lol:

Posted: Fri Oct 05, 2012 1:59 pm
by yot yot5
I've skipped ahead a bit, so here's room 35. A bit creepy, eh?

Posted: Fri Oct 05, 2012 8:32 pm
by Wonderman109
You made a stick figure out of barrels?

Posted: Fri Oct 05, 2012 10:26 pm
by Fluffshery
I think it's a coat hanger.

Posted: Fri Oct 05, 2012 10:54 pm
by Master Wonder Mage
Tis.

Posted: Sat Oct 06, 2012 1:18 am
by llarson
yot yot5 wrote:I've skipped ahead a bit, so here's room 35. A bit creepy, eh?
Is it a control room ? Like the barrel statue :3 .

Posted: Sat Oct 13, 2012 8:40 am
by yot yot5
I'm over half way done! This should be finished for Halloween!

I should probably warn you: It's going to be a VERY difficult puzzle, a bit like the one in "The Wonderbank Nightmare" (see my level list), except with 45 NPCs.

Posted: Sat Oct 13, 2012 9:54 am
by |Cookie|
wo... wo... wow.
That's all I could say. :shock:

Posted: Sat Oct 13, 2012 12:48 pm
by Wonderman109
yot yot5 wrote: I should probably warn you: It's going to be a VERY difficult puzzle, a bit like the one in "The Wonderbank Nightmare" (see my level list), except with 45 NPCs.
*faints*

Posted: Sat Oct 13, 2012 1:10 pm
by yot yot5
Wonderman109 wrote:
yot yot5 wrote: I should probably warn you: It's going to be a VERY difficult puzzle, a bit like the one in "The Wonderbank Nightmare" (see my level list), except with 45 NPCs.
*faints*
They'll all be in the form of rooms and levelexits, you know. And every room will be more... Unique.

There WILL be clues pointing the correct way, but they're so cryptic it'll probably be easier to make a map of some kind.

Posted: Sat Oct 13, 2012 5:27 pm
by llarson
yot yot5 wrote:except with 45 NPCs.
Image
They'll all be in the form of rooms and levelexits, you know. And every room will be more... Unique. That seems interesting

There WILL be clues pointing the correct way, but they're so cryptic it'll probably be easier to make a map of some kind.YAY FOR CRYPTICNESS!
My answers underlined .

Posted: Sat Oct 13, 2012 5:47 pm
by Master Wonder Mage
And 80% of the clues are lies if he remakes the book properly.

Posted: Sun Oct 14, 2012 9:07 am
by yot yot5
Master Wonder Mage wrote:And 80% of the clues are lies if he remakes the book properly.
Indeef. The easiest way to solve this puzzle is to map out all the rooms you've been to (I'll probably make room 29 a bit easier too).

Posted: Sun Oct 14, 2012 1:10 pm
by Pawelec
How do you change Stinker's texture?

Posted: Sun Oct 14, 2012 8:17 pm
by yot yot5
Pawelec wrote:How do you change Stinker's texture?
I used the shadow stinker texture in the editor, but edited the "waterfall" texture in data/leveltextures folder.

Posted: Mon Oct 15, 2012 1:36 am
by Wonderman109
But wouldn't that change all your Shadow Stinker's textures? Like the ones in your 15th level would look grey too? Or am I missing something?

Posted: Mon Oct 15, 2012 2:33 am
by Master Wonder Mage
Is this a minihub?

Posted: Mon Oct 15, 2012 4:23 pm
by yot yot5
Wonderman109 wrote:But wouldn't that change all your Shadow Stinker's textures? Like the ones in your 15th level would look grey too? Or am I missing something?
Yeah, waterfalls would also look grey. You can make a backup copy of the original waterfall and replace it when you're done, though.

And MWM, I don't know what a minihub is. :?

Posted: Mon Oct 15, 2012 6:55 pm
by llarson
DELETED

Posted: Tue Oct 16, 2012 1:20 am
by Master Wonder Mage
In other words, a hub, only with a single adventure in it.

Posted: Tue Oct 16, 2012 7:46 am
by yot yot5
Master Wonder Mage wrote:In other words, a hub, only with a single adventure in it.
Nah, it's just a very big adventure.

Posted: Tue Oct 16, 2012 1:01 pm
by yot yot5
Who would be idiotic enough to try to tie up a chomper???

Posted: Tue Oct 16, 2012 1:12 pm
by |Cookie|
yot yot5 wrote:Who would be idiotic enough to try to tie up a chomper???
This picture looks funny for me. :lol:

Posted: Tue Oct 16, 2012 1:59 pm
by Yzfm
Interesting, what do the ropes consist of?

Posted: Tue Oct 16, 2012 5:28 pm
by yot yot5
Yzfm wrote:Interesting, what do the ropes consist of?
Barrels with random textures.

Posted: Tue Oct 16, 2012 6:19 pm
by Yzfm
Whoa!! :o

But that means that the chomp can go off the rope.. unless you surrounded it with logic:wall floors..

Posted: Tue Oct 16, 2012 8:01 pm
by Wonderman109
yot yot5 wrote:Who would be idiotic enough to try to tie up a chomper???
Me. :lol:

Posted: Tue Oct 16, 2012 10:34 pm
by llarson
yot yot5 wrote:Who would be idiotic enough to try to tie up a chomper???
Do the leashes move ? Image

Posted: Wed Oct 17, 2012 7:42 am
by yot yot5
llarson wrote:
yot yot5 wrote:Who would be idiotic enough to try to tie up a chomper???
Do the leashes move ? Image
No. It would be cool, but probably impossible to make. The chomper and the rope just stay where they are. It's unnatural, but still looks good.