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Posted: Tue Oct 23, 2012 8:45 am
by yot yot5
Sure, just PM my assignment when you need the pics.
Posted: Tue Oct 23, 2012 2:46 pm
by dig 222
I'd love to see the Feldip Hills area.

Posted: Wed Oct 24, 2012 12:11 am
by Technos72
Yep. I recieved Misa permission to use it from now on.
CREDIT GOES TO MISA FOR THE TEXTURE PACK FOR FUTURE SCREENSHOTS
http://www.minecraftforum.net/topic/693 ... port/#INFO
Now some pictures of the depths of the Wildy and Daemonhiem
Posted: Fri Nov 02, 2012 12:07 am
by Technos72
Thank you Yot Yot
Posted: Fri Nov 02, 2012 1:36 am
by boywhoflies
I seriously can't wait to go through all this
Posted: Sun Nov 25, 2012 10:12 pm
by Technos72
I'm almost done all of the free areas of Runescape. I just need the stronghold of security done which will take a very long time, the varrock museum basement, and the Wizards Tower again. It was updated a while ago. I haven't seen it yet, but I will after I finish the museum.
Posted: Wed Dec 05, 2012 10:02 pm
by Technos72
YES I'M STILL WORKING ON IT
I MIGHT get a membership card and "take the red pill" this week. I'll also probably post a WIP save of this project soon.
Posted: Fri Dec 07, 2012 9:45 pm
by Technos72
X3
Yes, more membership. Let's make some more Minecraft Runescape. And A LOT more!
Posted: Sat Dec 08, 2012 9:29 am
by yot yot5
Technos72 wrote:X3
Yes, more membership. Let's make some more Minecraft Runescape. And A LOT more!
The combat evolution has been released. It looks spectacular, but I have to wait for more RS membership before using it.

Posted: Sun Dec 09, 2012 10:19 pm
by Technos72
I was at Troll Stronghold a few months ago and defeated Dad the troll boss with the help of the melee protect prayer. But now, when I go there again next time to get screenshots for when I make the mountains north of Burthorpe, it's going to be very hard to fight Dad having seeing the protect melee prayer changed to a prayer that takes off 50% melee damage from the combat update T_T
Anyway, the Taverley Dungeon is one of the most vast dungeons of Runescape. I just started working on it and hope I don't get boredom out of it. It will be the 2012 version Taverley Dungeon. (I miss the old looks)
In other words, new screenshots will no longer have Misa's Texture Pack. Screenshots will have some epic shades. And I have a texture pack that is a cooler version of the default textures. I gave the textures custom sky, fog, and swamp colors to make the wildy realistic. To speed things up, I'll not be using the low FPS shaders as I work. I only use the shaders for screenshots.
Posted: Mon Dec 10, 2012 9:34 pm
by Technos72
Actually, I'm able to load up Misa's textures with Optifine instead of MC Patcher. So I'll continue to use that texture pack for future screenshots

Posted: Tue Dec 11, 2012 10:15 am
by yot yot5
Technos72 wrote:it's going to be very hard to fight Dad having seeing the protect melee prayer changed to a prayer that takes off 50% melee damage from the combat update T_T
WHOAZEZ!!!
Half the boss fights I've ever completed would be impossible without the old protect from melee prayer!

Posted: Tue Dec 11, 2012 9:19 pm
by Technos72
Posted: Wed Dec 12, 2012 9:53 am
by yot yot5
URL not found.

Posted: Thu Dec 13, 2012 2:37 am
by Technos72
Fixed
For most of the agility obstacles in the project, you need the Smart Moving mod so that you can crawl through small holes and grab and climb rough surfaces. Using this mod on a shortcut is like having premium membership to something.
Also, how do you feel for a WIP save on Chrasmist?
And if you want screenshots, I'll put some up soon
Posted: Fri Dec 14, 2012 2:38 am
by Technos72
Included a tour of my build
Posted: Fri Dec 14, 2012 10:05 am
by yot yot5
I am impressed. It's a shame Minecraft doesn't fit on my computer.

Posted: Fri Dec 21, 2012 1:21 am
by Technos72
The final screenshots here in Earth. See you in heaven

Posted: Tue Dec 25, 2012 8:48 pm
by Technos72
Almost forgot before I leave for vacation. The WIP download is on the first post!
Also, acknowledge to the fact that completion of the Al Kharid agility course and most of the agility shortcuts require Smart Moving mod.
Posted: Tue Dec 25, 2012 9:05 pm
by Qloof234
Okay, I'm not going to lie, I don't like Runescape that much, but uh...
Holy wow. This looks incredible.

Posted: Mon Dec 31, 2012 4:18 am
by Technos72
Whew! I finished Death Plateau in 5 hours non stop! That was really the shortest time I made something massive for the project. I couldn't make the underground troll stronghold because of how the mapping works in Runescape. Screenshots tomorrow.
Posted: Wed Jan 02, 2013 8:30 pm
by Technos72
Curse that attachment error -_-
Posted: Thu Mar 14, 2013 6:01 pm
by yot yot5
Wow... I just bought Minecraft, and downloaded this. IT'S COMPLETELY AMAZING!!!
My favorite areas are Al-Kharid and Demonheim (but I would've liked it if you could have a few more dungeon areas. Maybe there could be a ladder going really deep, so you could even have multiple floors?).
I loved all the dungeons, too! Taverly Dungeon was great fun to explore. Can I tell you what would be REALLY cool? The Chaos Tunnels (they might be too difficult, though).
Posted: Thu Mar 14, 2013 7:13 pm
by dig 222
*Downloads*
*Looks for Feldip hills instantly*
The feldip hills hunting area has always been my special spot; there is a beach at the east side of it, and I'm pretty much the only one on runescape who goes there. Sittin dere for hours catchin Crimson Swifts.

Posted: Sun Mar 17, 2013 2:17 am
by Technos72
Oh yes and I'm still working on this. I've done East Ardougne and currently on West Ardougne. Cities are hard, and I may have either fun or annoyance once I reach Meiyerditch.
And the Daemonheim dungeons are WIP
Posted: Tue Mar 19, 2013 9:18 pm
by Technos72
New download link after I complete the lighthouse and barbarian outpost
I can't seem to find my shader mod...
Posted: Thu Mar 21, 2013 8:48 pm
by Technos72
The second WIP download is up!
- Rellekka
- Fremenik Slayer Dungeon
- Death Plateau
- Burthorpe
- McGrubor Wood
- Ranging Guild
- Hemester (no fishing guild)
- Both halves of Ardougne
- Lighthouse
- Isla Anglerine (island east of outpost)
- Barbarian Outpost
Posted: Tue May 21, 2013 6:13 pm
by yot yot5
Hey Technos. I was just wanted to ask: How did you create the mountains in the Death Plateau (or any landscape, for that matter)? Did you just build them brick-by-brick, or did you use a program?
BTW, I just realized I never commented on the second download, and it's epic. Exploring the Fremennik Slayer Dungeon was great fun, and Ardougne was stunning.

Posted: Tue May 21, 2013 7:08 pm
by Technos72
I did the troll mountains ALL BY HAND. I think it took 5 hours to build it all.
I think I should continue sometime today or tomorrow. I did the Baxtorian Falls, Gnome Stronghold, and Eagles' Peak. More screenshots after I do the hunting grounds west of the stronghold, the falconer area, and Piscatoris Fishing Colony.
Posted: Tue May 21, 2013 8:43 pm
by StinkerSquad01
I wish I had patience to actually do things like that.