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Posted: Mon Nov 25, 2013 7:49 pm
by MyNameIsKooky
Krishiv738 wrote:Now,that's waht I call a wop editor,pls add logic field instead of type and subtype, and custom parameters for the editor tools.
With the WA3E coming out soon, support for custom lines is unnecessary at this point.
Krishiv738 wrote:Also,BRR FLOATS are custom objects in POTZ.They are opaque and don't move while brr floats made by brr magic are transparent and move.
Nope. In-level Brr floats and player-made Brr floats use the exact same logic. The only difference are their Data1, Data2, and Data3, which controls the way they tilt.

Player-made Brr floats have the following data settings...
Data1: 3
Data2: 1
Data3: 3

Experiment with the Data1, Data2, and Data3 of Brr floats a bit. The results are very... interesting. ;) :twisted: :lol:

(FYI: The logic for Brr floats is 300,0)

Posted: Mon Nov 25, 2013 8:17 pm
by dig 222
PEOPLE SAY ITS IMPOSSIBLE BUT ITS NOT
THE GEM GATES EVERYONE HAS BEEN AWAITING ARE HERE
[size=0]yes this is a troll[/size]

Posted: Mon Nov 25, 2013 8:24 pm
by StinkerSquad01
DUDE
HOW DID YOU DO THAT!?!?!?

Posted: Mon Nov 25, 2013 8:25 pm
by Jutomi
Is this a level or... some other thing?

Posted: Mon Nov 25, 2013 8:28 pm
by MyNameIsKooky
dig 222 wrote:PEOPLE SAY ITS IMPOSSIBLE BUT ITS NOT
THE GEM GATES EVERYONE HAS BEEN AWAITING ARE HERE
Wow, they really are gem gates! And here I was thinking it was impossible! :shock:

Posted: Mon Nov 25, 2013 9:19 pm
by Qloof234
Image

Incredible.

Posted: Tue Nov 26, 2013 2:21 am
by Nobody
HOLY CRAP EVERYONE NEEDS TO PLAY THIS

Posted: Sat Nov 30, 2013 11:19 pm
by LexieTheFox
Hmm, I was able to create a "Color Toll Gate", a toll gate that opens like a color gate. (Via Buttons) But it sadly only responds to the red button, anyone know of a way around this? (It IS model swapping, though. Sort of expected, I guess.)

Posted: Sun Dec 01, 2013 12:18 am
by Nobody
Well, color is based on ID, so if the ID was 505 it would deactivate after you pressed an orange button.

Posted: Sun Dec 01, 2013 11:02 pm
by LexieTheFox
Nobody wrote:Well, color is based on ID, so if the ID was 505 it would deactivate after you pressed an orange button.
Ah. Thank you.

Posted: Mon Dec 09, 2013 8:57 am
by Nobody
My attempts to make wops with altered MovementTypes didn't work. I didn't see you mention that, but maybe I missed it.

Posted: Mon Dec 09, 2013 9:34 pm
by MyNameIsKooky
It's worth mentioning that MovementType only works with certain object logics, like scritters.

Posted: Fri Dec 20, 2013 5:58 pm
by yot yot5
Is there any way somebody could make a silent chomper? The answer will probably be "no", but I thought I'd check.

Posted: Fri Dec 20, 2013 7:50 pm
by Wonderman109
Is there any way someone could make a chomper that doesn't have the
biting animation?

I'm experimenting with a world full of chompers biting
on everything, and it looks really glitchy when the chompers' mouths move in
and out of the object they've bitten.

Posted: Fri Dec 20, 2013 8:16 pm
by Jutomi
I'm not too sure, but I notice that the water chompers in POTZ don't move their mouths once in water; Well, unless you load up a game, at which case I've found that they sometimes do actually move their mouths in water.

Other than that, though, I have no clue. :|

Posted: Fri Dec 20, 2013 9:28 pm
by MyNameIsKooky
The chomper model's "chomping" animation is the default animation, and there's no known function that changes a model's animations. Thus, there's no known way to stop a chomper from chomping just by editing the wop file.

Posted: Fri Dec 20, 2013 9:48 pm
by Wonderman109
Oh well, I guess I'll have to scrap that one.

But really, nice work, MNIK. I am going to use this a lot.

Posted: Sat Dec 21, 2013 7:27 pm
by Wonderman109
dig 222 wrote:PEOPLE SAY ITS IMPOSSIBLE BUT ITS NOT
THE GEM GATES EVERYONE HAS BEEN AWAITING ARE HERE
[size=0]yes this is a troll[/size]
Sorry to DP :3 but when everyone mentioned 'gem gates,' I thought they
meant tollgates that use gems instead of coins as currency. These are just
tollgate-shaped gems.

(Don't get me wrong, I'm assuming this is a joke, but I just wanted to make
sure.)

Posted: Sat Dec 21, 2013 7:46 pm
by Nobody
Wonderman109 wrote:I'm assuming this is a joke
good work inspector wonderman... 109

Posted: Sat Dec 21, 2013 10:55 pm
by Jutomi
I had the same first impression.

After finding out, I went along with it. :lol:

Posted: Sun Dec 22, 2013 9:10 am
by Krishiv738
Nobody wrote:
Wonderman109 wrote:I'm assuming this is a joke
good work inspector wonderman... 109
I knew that,I just collected the "gem" toll gates then collected the gems.

Also when I finish the adventure it said

16 out of 9 gems

I think it didn't count "gem" tollgates

Posted: Sun Dec 22, 2013 12:16 pm
by dig 222
dElEteD

Posted: Sun Dec 22, 2013 3:55 pm
by Jutomi
Truth be known, since I collected the gems AND the gates, I got 18/9.
Because of this, my ending results are YES instead of GOLD, and so now I can never win the adventure on GOLD.

I failed you! :shock:

Posted: Tue Dec 24, 2013 12:10 am
by Wonderman109
You can re-download the adventure, delete the original, and replay it without
collecting the real gems and only taking the toll-gems. :P

-------------------------------------------------------------------------------

I am actually finding this program VERY useful though, and I've finally
made an item I wanted to have for a long time: a talking pillar (sign w. model)

With a good texture, something interesting might come soon... :twisted:

Posted: Tue Dec 24, 2013 1:20 am
by Emerald141

Posted: Tue Dec 24, 2013 5:21 am
by MyNameIsKooky
Yes, I'm aware of the potential annoyances caused by the lack of support for adjuster ordering. Power Wop will have support for that in the beta version. :)

Posted: Tue Dec 24, 2013 5:43 am
by Jutomi
Aw neat! :D

Posted: Tue Dec 24, 2013 2:23 pm
by Emerald141

Posted: Wed Dec 25, 2013 5:43 am
by MyNameIsKooky
Okay, there was a bug with the first version of Power Wop. Apparently the "Active" adjuster of exported wops didn't work in the Wonderland Adventures Editor. Thus, I've released alpha version 2 to fix this bug. Please download it ASAP!

You may need to re-export wops made in alpha version 1 to get their Active adjuster to function properly. Sorry about this!

Posted: Mon Mar 10, 2014 4:43 pm
by Wonderman109
BUMP

MNIK, do you think PowerWop still works for PotZE or will you need to make a new version?