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Posted: Thu Jun 01, 2006 3:49 pm
by John925
Posted: Fri Jun 02, 2006 2:00 am
by John925
Ha ha! I found a new glitch yessssss! It starts out as the funny ice glitch but instead of hitting ground you hit a trasporter. the object goes off and you're on water! SEE
p8d8
Posted: Fri Jun 02, 2006 4:12 am
by paulm12
waaaAAAA THIS one scared me half to death!!!
ftid
Posted: Fri Jun 02, 2006 4:20 am
by paulm12
Well.I acculy TESTED for this one
I was ready.
liufi;
Posted: Fri Jun 02, 2006 4:24 am
by paulm12
Whoops! I did it again!
Posted: Fri Jun 02, 2006 9:28 pm
by paulm12
loof101 wrote:I have made a list of the bugs if any are missing let me know and I'll fix it.
Loof101
In that section on hex-editing, what link or page titled: wonderland mutations. How do I get there?
xyix
Posted: Fri Jun 02, 2006 9:34 pm
by paulm12
WHY DO BOULDERS ACT UP LIKE THIS?
stuff and nonsense
Posted: Fri Jun 02, 2006 9:48 pm
by paulm12

I made a level, and It always says "memory acces violation"
(level below). I didn't attempt to hex-edit, or mess up anything, but it just doesn't play.
Although I did attempt to test a glitch

Posted: Sat Jun 03, 2006 1:28 am
by loof101
paulm12 wrote:loof101 wrote:I have made a list of the bugs if any are missing let me know and I'll fix it.
Loof101
In that section on hex-editing, what link or page titled: wonderland mutations. How do I get there?
PM virtlands/wonderti7
Posted: Tue Jun 06, 2006 7:17 pm
by Midnight Synergy
Many, many thanks to everyone who posted here.
I have selected five glitchy levels for the June edition - please do not be disappointed if I didn't pick your level this time, as I'll definitely do further spotlights in future issues.
(June issue should be out in about two weeks).
Posted: Tue Jun 06, 2006 7:55 pm
by TheoX
I'll be VERY surprised if you don't put one of Mark's or his alias's glitchy levels in that issue

Posted: Wed Jun 07, 2006 3:46 am
by paulm12
Midnight Synergy wrote:Many, many thanks to everyone who posted here.
I have selected five glitchy levels for the June edition - please do not be disappointed if I didn't pick your level this time, as I'll definitely do further spotlights in future issues.
(June issue should be out in about two weeks).

Invisible Conveyor Belts
Posted: Wed Sep 06, 2006 7:04 pm
by zbot444
If you want it: A Level with an Invisible Conveyor Belt!
Posted: Mon Sep 11, 2006 2:08 am
by John925
Download this level to see tons-o-tricks.
It's An ODD World After All
Posted: Mon Sep 11, 2006 5:29 am
by Muzozavr
I'm surprised that nobody mentioned this simple trick yet!
When a stinker exits, it disappears. But, for a lot objects he is still there (well, "she" in case of Qookie!) and those objects will act as he wouldn't disappear at all.
An UFO would keep shooting at the exit. A Kaboom! would explode near the exit.
I didn't test for two Kaboom!s walking at the exit one after another (will the second one explode, or the first one REALLY removed the stinker's phantom?) and the UFO after the Kaboom! (will it shoot or not, same thing) but I think that the phantom cannot be removed, and will explode infinite amount of Kaboom!s, because else a single shot from the UFO should kill this phantom.
In Secret Worlds, on "Things that go Kaboom!" you can use this trick to blow up many Kaboom!s with one exited character, and get tons of points.
Funny glitch
Posted: Mon Sep 11, 2006 2:02 pm
by slimm tom
If you push a prism into water you can't get over with a transporter.
Try it yourselfs.
Wonderland Freak, i am.

Another Prism glitch
Posted: Fri Sep 22, 2006 7:48 pm
by zbot444
Another Prism glitch...
Push a prism next (in front) of a cannon and the shot goes through the prism.

Re: Funny glitch
Posted: Fri Sep 22, 2006 7:50 pm
by TheoX
slimm tom wrote:If you push a prism into water you can't get over with a transporter.
Same with any object.

Posted: Fri Sep 29, 2006 8:30 am
by zbot444
Just another glitch...

Posted: Sun Oct 15, 2006 4:50 pm
by dlcs18
If you push an object on to a trampoline and the object hits a round button with a coin on top. The object is destoryed but the button is still down. Collect the coin then go off again and you find that the button has turned off again
Discoverer: Me, Me Me Me Me Me
Posted: Sun Oct 15, 2006 4:57 pm
by John925
That's an old one. It's used in a lot of levels.
Posted: Sun Oct 15, 2006 5:08 pm
by dlcs18
Posted: Tue Nov 21, 2006 9:13 pm
by dlcs18
Hey! I found another one.
Ghost is trapped on 1 tile, he cannot move. and Plasma/Ice box is about to go on a trampoline and land on the ghost, But once it has landed on the ghost, Did the ghost die? Find out in this level
Posted: Wed Nov 22, 2006 5:50 pm
by Blast!10
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: Sat Nov 25, 2006 7:04 pm
by Blast!10
Yip! Found two glitches!
Posted: Sat Nov 25, 2006 7:15 pm
by dlcs18
I don't think the barrel was ever meant to to be destroyed when pushing it to an exit.
I can't get the second glitch, I'll try later
Posted: Wed Nov 29, 2006 1:46 pm
by Blast!10
[DELETED BY POSTER DUDE]
Posted: Wed Nov 29, 2006 11:41 pm
by loof101
That one? Um... not to be rude, but I discovered that.
Loof101
Ps: sorry
Posted: Sat Dec 16, 2006 4:07 pm
by Blast!10
Here's a third Prism glitch.
Posted: Sat Dec 23, 2006 12:31 pm
by Blast!10