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Posted: Sun Jun 15, 2014 5:34 pm
by Jutomi
Here's a picture of something I was working on, today, instead of IWABMOIII.

Posted: Thu Jun 19, 2014 5:20 pm
by Emerald141
Posted: Thu Jun 19, 2014 5:21 pm
by Sammy_P
YAY SPECTRAJADE
Posted: Thu Jun 19, 2014 5:55 pm
by StinkerSquad01
YEAH, IMBUE YOUR ADVENTURES WITH THE POWER OF THE JADE
Posted: Thu Jun 19, 2014 6:01 pm
by Yzfm
LOOKS SPECTRAJADEY
Posted: Fri Jun 20, 2014 3:15 am
by SearchForReality
SPECTRABULOUS
Posted: Fri Jun 20, 2014 6:07 pm
by Jutomi
Thehold...
proof that I'm back in the WA editor, at last.

Posted: Fri Jun 20, 2014 6:53 pm
by llarson
Is that a modelswap?
Posted: Sat Jun 21, 2014 1:54 am
by Jutomi
Spoiler Warning!
Read at your own risk.
In addition to
this video, I've made progress on IWABMO III, as seen in those snapshot.

Posted: Fri Jun 27, 2014 6:56 am
by Jutomi
Here's an unusual, teasey picture.

Posted: Fri Jun 27, 2014 8:39 pm
by Pawelec
Jutomi wrote:Here's an unusual, teasey picture.

You've made me want the first person view back from RTW so much...
Posted: Fri Jun 27, 2014 8:49 pm
by Jutomi
Sorry.

Posted: Wed Jul 02, 2014 12:45 pm
by Qloof234
This is something for Hidden Realms, but I'm posting it here 'cause I'm looking for a bit of help...
It's not too big of a deal, but does anyone have any idea how I can go about making the edges of this stream less... angular? Since taking this picture, I've improved it a little bit, but I'm wondering if anyone else has any ideas.
Posted: Wed Jul 02, 2014 1:01 pm
by Pawelec
I'd say if you can't beat them, join them and use the normal Round, Jagged XTrude walls instead of Height parameter, then they should all look fine, because everything was intended. Height is quite a moody parameter - it's really hard to make good effects with it.
Posted: Wed Jul 02, 2014 2:55 pm
by Jutomi
I don't suppose slightly changing the height and randomness on both the edges and steams would help...?
Posted: Wed Jul 02, 2014 5:51 pm
by Master Wonder Mage
Figured I might as well post a picture for TMD 18. This looks like a good place to sit down and have a nice little talk with Hevic, doesn't it.
Posted: Wed Jul 02, 2014 5:53 pm
by Sammy_P
TENTACLES
Posted: Wed Jul 02, 2014 5:54 pm
by MyNameIsKooky
IT'S NOT DEAD
Posted: Thu Jul 03, 2014 2:10 am
by Nobody
TMD NEVER DIES
I'M NOT DEAD EITHER BECAUSE I'LL REVIVE WHEN TMD18 COMES OUT
Posted: Thu Jul 03, 2014 2:54 am
by Qloof234
Pawelec wrote:I'd say if you can't beat them, join them and use the normal Round, Jagged XTrude walls instead of Height parameter, then they should all look fine, because everything was intended. Height is quite a moody parameter - it's really hard to make good effects with it.
I'd rather stick with the Height setting, for this location at least. Not too big of a deal, but I like the looks of it.
Jutomi wrote:I don't suppose slightly changing the height and randomness on both the edges and steams would help...?
Changing the height of a few random tiles has made things look better, so I'm gonna keep going with this. Thanks.

Posted: Sat Jul 05, 2014 11:23 am
by Yzfm
There's a WIP picture of my upcoming adventure.
Posted: Thu Jul 10, 2014 7:09 am
by llarson
Since I don't think I'm going to release a thing anytime soon (I'm sorta taking a break from Wonderland...I might be back later, IDK.) Here's a picture of my favorite .wlv from LL3 despite not testing it yet.
Posted: Thu Jul 10, 2014 3:40 pm
by Wonderman109
Uh, what's LL again?
Posted: Thu Jul 10, 2014 4:24 pm
by llarson
Just the two letters of this username...nothing special.
(Though I guess it could count as llarson level but IDK)
Posted: Sun Jul 13, 2014 1:43 am
by Wonderman109
Land of Logiclessness 2 out tomorrow.
Posted: Mon Jul 14, 2014 3:47 pm
by Wonderman109
I just finished the central core dialog of Dream Cave. Now to make the cutscene that goes with it...
[size=0] HINT: You see the shrink thwart again here. [/size]
No pics right now, sorry.

Posted: Wed Jul 16, 2014 5:15 pm
by Wonderman109
AHHHHH TP
It appears the pipe system here is broken down. Where are we anyways?
Redo
Posted: Thu Jul 17, 2014 7:03 am
by Jutomi
Here's a much more accurate photo of what the almost finished product looks like.

Posted: Thu Jul 17, 2014 8:14 pm
by Wonderman109
Whoa, that's pretty cool.
---
Dream Cave is now finished in edit design. It will need a LOT of bugfixing though.
Posted: Fri Jul 18, 2014 7:07 pm
by Wonderman109
And I'll finish playing Wonderland today by posting a picture of a nice home.