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Posted: Thu Jan 02, 2014 9:54 am
by Qloof234
Krishiv738 wrote:Because POTZ doesn't support shard teleportation,POTZ is made up of MoFI wg.exe.And MoFI wg.exe is not made of wa's Wg.exe
Um, no, that's not how it works. At all.
WA1 uses negative numbers internally for Hub areas - This includes the Shard coding. The actual files are still positively numbered.
Having an arrow in level 12 won't do anything, the game ends up looking for -12. This includes in MoFI and PoTZ.
Posted: Thu Jan 02, 2014 10:32 am
by Blazeknight
Qloof234 wrote:Krishiv738 wrote:Because POTZ doesn't support shard teleportation,POTZ is made up of MoFI wg.exe.And MoFI wg.exe is not made of wa's Wg.exe
Um, no, that's not how it works. At all.
WA1 uses negative numbers internally for Hub areas - This includes the Shard coding. The actual files are still positively numbered.
Having an arrow in level 12 won't do anything, the game ends up looking for -12. This includes in MoFI and PoTZ.
So if we make a level 12 and rename it to -12 with the arrow on, it should work, right?
Posted: Thu Jan 02, 2014 11:09 am
by Blazeknight
Thanks, it worked
But now I've got a new problem... Can someone please tell me how the arcade machine works?
And more... about the data0 and data1 of MOFI's magic shooter wop?
Posted: Thu Jan 02, 2014 3:03 pm
by Krishiv738
As for arcade machines,you need to deactivate the adv stars near the arcade,set the id of the adv stars(1 st star ID=4 2nd star ID=5 3rd Star ID=6)
Set the data of the arcade machine to the ID of the 1st star,when adventure completes arcade machine adds +1 to the target ID(ID of the adventure star)
When inserted token,second star activates and so on.
As for magic shooter
First data is for magic,second is for location X and third for location Y
This might be first hub to complete without having bugs,using shard teleportation and maps.
Posted: Fri Jan 03, 2014 2:37 am
by Blazeknight
Thanks... yes it will become a hub as you have foreseen what it has to be
But no maps... instead I'm making sign bill boards in every place to tell a place along with its directiob just like demos 1,2 and 3
Posted: Sat Jan 04, 2014 3:40 am
by Blazeknight
I got new problems but the game is complete and tested.. for release
1) I'm not sure if MS would allow wg.exe to be a as a part of this game download
2) I don't want to release it without wg.exe as it will ruin the fun and feel of the game
3) I have overworked my laptop. The battery is sometimes not being detected in my laptop. So I have to use my laptop always plugged in
Posted: Sat Jan 04, 2014 3:42 am
by Qloof234
1) Releasing the game's binary is illegal, plain and simple. I very much doubt Patrick would give you the go-ahead to do that.
2) Unless you've edited the .exe to give locations different names, why is including the .exe important in any way?
Posted: Sat Jan 04, 2014 5:42 am
by Blazeknight
Qloof234 wrote:1) Releasing the game's binary is illegal, plain and simple. I very much doubt Patrick would give you the go-ahead to do that.
2) Unless you've edited the .exe to give locations different names, why is including the .exe important in any way?
Good idea. If I edit the location names, I can send wg.exe? That's great... but still the battery problem
Posted: Sat Jan 04, 2014 6:30 am
by StinkerSquad01
What. No. He literally just said releasing the wg.exe is illegal. He was saying that releasing the wg.exe doesn't seem necessary unless you hex-edited it to change the location names.
Posted: Sat Jan 04, 2014 7:38 am
by Nobody
StinkerSquad01 wrote:What. No. He literally just said releasing the wg.exe is illegal. He was saying that releasing the wg.exe doesn't seem necessary unless you hex-edited it to change the location names.
Exactly my thoughts.
Posted: Sat Jan 04, 2014 8:33 am
by Blazeknight
Anyways, I strained myself a lot for the past 4 weeks (Dec 8 to Jan 3). I've developed a lot of stress and tension due to over-work and I think I've started to suffer from lack of sleep for the last 2-3 days. My mind is really stressed out and filled with fatigue... I need to give myself a break too.
I'll rest for a while and then release after getting a permission from MS himself. Until then, cherrio...
Posted: Sat Jan 04, 2014 8:49 am
by Qloof234
You haven't answered my question. Why is releasing the wg.exe alongside the game important?
Just include a readme that says "make a copy of PoTZ folder and extract there". Packaging PoTZ's data with it, even if you aren't including the adventures, is illegal. Plain and simple.
Chances are Patrick is going to say no.
Posted: Sat Jan 04, 2014 8:56 am
by Krishiv738
Blazeknight wrote:Anyways, I strained myself a lot for the past 4 weeks (Dec 8 to Jan 3). I've developed a lot of stress and tension due to over-work and I think I've started to suffer from lack of sleep for the last 2-3 days. My mind is really stressed out and filled with fatigue... I need to give myself a break too.
I'll rest for a while and then release after getting a permission from MS himself. Until then, cherrio...
You need to do some meditation to stay calm.
Posted: Sun Jan 05, 2014 5:19 am
by Blazeknight
Qloof234 wrote:You haven't answered my question. Why is releasing the wg.exe alongside the game important?
Just include a readme that says "make a copy of PoTZ folder and extract there". Packaging PoTZ's data with it, even if you aren't including the adventures, is illegal. Plain and simple.
Chances are Patrick is going to say no.
For my friends back home who are quite new to WA and got inspired by seeing my progress all this time and for all those people here without potz... they'd like to play PQ... also the only potz elements in this are ghosts, wraiths and flash magic. Nothing else... never minf
d let MS decide
Posted: Sun Jan 05, 2014 5:26 am
by Qloof234
... Then can't you just tell them they need to own a copy of WA3 beforehand?
That, or wait until the WA3 Editor is released. No legal issues there.
Posted: Sun Jan 05, 2014 7:51 am
by Blazeknight
Qloof234 wrote:... Then can't you just tell them they need to own a copy of WA3 beforehand?
That, or wait until the WA3 Editor is released. No legal issues there.
They prefr waiting anyways
Posted: Sun Jan 05, 2014 8:02 am
by Sammy_P
Blazeknight wrote:Qloof234 wrote:... Then can't you just tell them they need to own a copy of WA3 beforehand?
That, or wait until the WA3 Editor is released. No legal issues there.
They prefr waiting anyways
NO I DON'T
Posted: Sun Jan 05, 2014 9:27 am
by Krishiv738
You have to just upload what changes you have made in the game like graphics,adventures.etc.Create a readme saying,to add this stuff to your second copy of the POTZ
Posted: Sun Jan 05, 2014 10:06 am
by samuelthx
Krishiv738 wrote:You have to just upload what changes you have made in the game like graphics,adventures.etc.Create a readme saying,to add this stuff to your second copy of the POTZ
TOTALLY AGREE!

Or you could release it for those with POTZ first...
LOL just encourage your friends to buy the game

Posted: Sun Jan 05, 2014 10:25 am
by Nobody
Sammy_P wrote:Blazeknight wrote:Qloof234 wrote:... Then can't you just tell them they need to own a copy of WA3 beforehand?
That, or wait until the WA3 Editor is released. No legal issues there.
They prefr waiting anyways
NO I DON'T
stop
Posted: Mon Jan 06, 2014 8:16 am
by Blazeknight
I can release it on 13th with the changed wlv names but it'd require me ti rush again which is not good for my health. I've still not played the game completely without cheating. It'll take 2-3 weeks for it to 200% perfect
Posted: Mon Jan 06, 2014 2:35 pm
by samuelthx
Blazeknight wrote:I can release it on 13th with the changed wlv names but it'd require me ti rush again which is not good for my health. I've still not played the game completely without cheating. It'll take 2-3 weeks for it to 200% perfect
Take your time...personal health comes first! Don't fret about it!

Posted: Wed Jan 08, 2014 8:12 am
by Blazeknight
Yeah... I'd better enjoy doing it in my pace rather than tensely rushing forward for a deadline. Besides, even if I finish it, I'll have some extra decorative and puzzle enhancing stuff to do. Moreover, I haven't played it myself. That comes first before release. Right now I can say that I've finished the game on an empirical basis. The finsh and feel works are still waiting... I'll find a new good luck date to release it to public
Posted: Wed Jan 08, 2014 8:27 am
by Qloof234
Just a bit of advice: It'd probably be best to avoid setting a public deadline unless you're absolutely certain you can make it. Having personal deadlines (i.e. "I want to get X done by this date,") is another issue.
Posted: Thu Jan 09, 2014 2:55 am
by Blazeknight
True. I'll release it after playing the hub as a WA fan...

Posted: Sun Jan 12, 2014 3:54 pm
by Blazeknight
Just to keep you people a bit tensed and worried about a possible postponing I made up a small story of "too much stress"
U know what that means?
It's coming tomorrow at 12:00 PM Indian Standard Time (6:30 am UTC)
So, here's a little history; how my PQ started as it were on Jan 13th 2011.
http://pcpuzzle.com/forum/viewtopic.php?t=22052
Posted: Sun Jan 12, 2014 4:25 pm
by samuelthx
Blazeknight wrote:Just to keep you people a bit tensed and worried about a possible postponing I made up a small story of "too much stress"
U know what that means?
It's coming tomorrow at 12:00 PM Indian Standard Time (6:30 am UTC)
So, here's a little history; how my PQ started as it were on Jan 13th 2011.
http://pcpuzzle.com/forum/viewtopic.php?t=22052
HEY THAT WAS SO MEAN
On the bright side, yay! The biggest Wonderland Hub ever created is coming out live!

Posted: Sun Jan 12, 2014 4:34 pm
by Blazeknight
samuelthx wrote:Blazeknight wrote:Just to keep you people a bit tensed and worried about a possible postponing I made up a small story of "too much stress"
U know what that means?
It's coming tomorrow at 12:00 PM Indian Standard Time (6:30 am UTC)
So, here's a little history; how my PQ started as it were on Jan 13th 2011.
http://pcpuzzle.com/forum/viewtopic.php?t=22052
HEY THAT WAS SO MEAN
On the bright side, yay! The biggest Wonderland Hub ever created is coming out live!

Sorry to have been so silly... actually laptop computers are not allowed for my college's first year students. I'm a first year hosteler. At that time, my winter vacation helped me do it as I was in home. Then I thought that when I returned to college, I couldn't use my laptop. But the feel of Wonderland was much stronger than hostel rules. So, I took my laptop to the hostel and I'm using it in vein and so tensed... if the hostel officials spot it, they'll seize it and return it only after the whole first year ends. Since I'm doing quite a tricky stuff, I had time to play the hub myself. So, I will release it tomorrow... So SORRY for worrying you guys...
More facts... its 161 stars total! There are 140 adventures, 20 extra stars in subquests like shops, orb hunters, secrets etc and a final adventure that's quite a secret and it will come after you open a 160 star toll gate
Posted: Mon Jan 13, 2014 1:35 am
by samuelthx
Blazeknight wrote:samuelthx wrote:Blazeknight wrote:Just to keep you people a bit tensed and worried about a possible postponing I made up a small story of "too much stress"
U know what that means?
It's coming tomorrow at 12:00 PM Indian Standard Time (6:30 am UTC)
So, here's a little history; how my PQ started as it were on Jan 13th 2011.
http://pcpuzzle.com/forum/viewtopic.php?t=22052
HEY THAT WAS SO MEAN
On the bright side, yay! The biggest Wonderland Hub ever created is coming out live!

Sorry to have been so silly... actually laptop computers are not allowed for my college's first year students. I'm a first year hosteler. At that time, my winter vacation helped me do it as I was in home. Then I thought that when I returned to college, I couldn't use my laptop. But the feel of Wonderland was much stronger than hostel rules. So, I took my laptop to the hostel and I'm using it in vein and so tensed... if the hostel officials spot it, they'll seize it and return it only after the whole first year ends. Since I'm doing quite a tricky stuff, I had time to play the hub myself. So, I will release it tomorrow... So SORRY for worrying you guys...
More facts... its 161 stars total! There are 140 adventures, 20 extra stars in subquests like shops, orb hunters, secrets etc and a final adventure that's quite a secret and it will come after you open a 160 star toll gate
Eh, sorry if I spoilt that suspense with my health is more important thing...
TBH I was expecting this after the Sammy_P trick that you pulled.
And 161 stars?! That makes this hub bigger than any other hub, including the official games! :O
Posted: Mon Jan 13, 2014 3:08 am
by Blazeknight
So, everything's ok and setup now! Just 3 and and a half hours to go! By the way, I'm releasing two kinds of packages. The first package will contain everything except the wg.exe; it includes the launcher too. In this method, you'll need to add only wg.exe. The reason is that I've requested MS to let me put the wg.exe. I'm confident that he'll allow me bcos of the way I've written the request letter to him mentioning about all those feelings and joy. The second package will contain only the additional and necessary files of PQ required to replace the POTZ folder. The second method occupies less space and will require people to just copy and overwrite existing files, after deleting all of POTZ's adventures in that copy of WA3 copy.
The first file is called "wapq-full-bk.rar" and the second file is called "wapq-full-plus.rar"
That was the earlier plan but now its only the 2nd file that comes as a download bcos since MS told no, its tedious to upload some 70 MB without a wg.exe
Final updates for you:
Adventures (160)
Hub Rooms (80)
Dialogues (90)