Posted: Wed Sep 09, 2009 1:27 am
And MOVING CREATURES that had the effects of magic.
So awesome...
So awesome...
A place to discuss all things Wonderland!
https://pcpuzzle.com/forum/
Then a error message will appear: You must protect all Stinkers from harm!richmond2010 wrote:Will WA3 have explosions?![]()
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It would be funny if the Stinker walked on the floor tile and then exploded.
Good idea!Emerald141 wrote:If not running at full speed yet, I think WA3 should at least get underway. There's no problem in starting.
an expedition deeper into the Forbidden Forest!!!!I'm thinking more of the lines of a separate series, e.g. "Tales of Wonderland". The framework would be an elder Stinker reading from the great book of Stinker Stories to a bunch of wee Stinkers. Each story would be a self-contained game. E.g. one story could be what happened when a group of Stinkers returned to the Creepy Keep. Another could chronicle an expedition deeper into the Forbidden Forest.
Its harder then it seemsEmerald141 wrote:If not running at full speed yet, I think WA3 should at least get underway. There's no problem in starting.
He ment Patrick should at least start...Kabooms Rock wrote:Its harder then it seemsEmerald141 wrote:If not running at full speed yet, I think WA3 should at least get underway. There's no problem in starting.![]()
Easy for you to say. Let's see you make WA3.maxnick wrote:He ment Patrick should at least start...Kabooms Rock wrote:Its harder then it seemsEmerald141 wrote:If not running at full speed yet, I think WA3 should at least get underway. There's no problem in starting.![]()
QFT. QFsomuchT.MyNameIsKooky wrote:Seriously, Patrick has done more than enough awesome Wonderland programming. Let him relax and then he will get to work when he's ready.
I was just clarifying what Emerald said...MyNameIsKooky wrote:Easy for you to say. Let's see you make WA3.maxnick wrote:He meant Patrick should at least start...Kabooms Rock wrote:Its harder then it seemsEmerald141 wrote:If not running at full speed yet, I think WA3 should at least get underway. There's no problem in starting.![]()
Seriously, Patrick has done more than enough awesome Wonderland programming. Let him relax and then he will get to work when he's ready.
Yes, is there any news?Joy wrote:Any News???
Good idea!quick11 wrote:I read the about half the previous posts, and this is my idea for WA3:
Add an option to the WA editor to have "Simple Mode" or "Complex Mode." The simple mode wouldn't have as much extra options as the current editor, like subcolor. The current editor would become the complex editor. The simple mode would get more people interested in the WA editor. Then ask creators of good levels that are put on the forums to make levels for WA3. Make a WA3 editor (simple and complex modes) with more stuff, and have these creators make levels. In the meantime, you make the HUB. Tie the custom levels into the hub, and you got WA3. Just add storyline.
Anyways, that's my idea.
That's actually pretty close to what I'm thinking of doing - keep a lot of the advanced options hidden for the novice user, and streamline/simplify the interface so that a first-time user can put together a quick test adventure without too much trouble.quick11 wrote:I read the about half the previous posts, and this is my idea for WA3:
Add an option to the WA editor to have "Simple Mode" or "Complex Mode." The simple mode wouldn't have as much extra options as the current editor, like subcolor. The current editor would become the complex editor. The simple mode would get more people interested in the WA editor.
OH GOD YES YES YESMidnight Synergy wrote: Project #2 - Return to Return To Wonderland
No, that’s not the real title. But I am toying with a return to the original game series. Here are a few of the ideas that I had in mind:
* integrate a new level upload/download/comment system that could be linked to from within the game. Potentially a complete re-vamp of the player community.
* adding new puzzle elements (obviously), including some fairly drastic ones. I’d love to include the idea of multi-level puzzles (with stairs, elevators, etc) connecting multiple levels. This, however, would lead to a number of design problems that would need to be dealt with.
* updating the graphics - allow for visuals closer to Wonderland Adventures. I have a few ideas to do this without the necessity to make the editor any more complicated.
* keeping everything backwards compatible to the original games. In fact, allow the “import” of levels from WSW and TOW, for people who own the full versions, so that you could replay the “advanced” versions of all of those levels from one single program.
I must stress that not a single line of code has been written for this (and may never be). But I certainly keep getting back to this idea in my mind.
Coop for puzzle solving or... DEATHMATCH!!!Oh, my god. The only thing that could be better than this is by keeping this idea and making it multiplayer, so that up to four people can play as either Stinky, Loof, Qookie and Peegue together.
How about making it a MMOMuzozavr wrote:Coop for puzzle solving or... DEATHMATCH!!!Oh, my god. The only thing that could be better than this is by keeping this idea and making it multiplayer, so that up to four people can play as either Stinky, Loof, Qookie and Peegue together.![]()
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Really, this could be interesting on properly designed levels. Since the players are less dumb than the monsters, it would be very hard to kill any of them actually.