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Posted: Mon Dec 13, 2010 1:31 pm
by Guppy Star
Technos, your ideas are so original and good. Your new systems are very well done. Your levels are very interesting for I finished them within 3 hours

Posted: Mon Dec 13, 2010 10:46 pm
by gameboy991
Just completed Test #5 without having to risk getting spiked. It IS Pop magic that this demo focuses on, isn't it? :P

Posted: Mon Dec 13, 2010 10:51 pm
by Technos72
Yep :wink:

Posted: Mon Dec 13, 2010 10:56 pm
by gameboy991
Technos72 wrote:Yep :wink:
Then I assume you left that in the adventure intentionally, right?

Very clever! 8)

Posted: Tue Dec 14, 2010 12:43 am
by Technos72
A screenshot of one void test. The same exact textures changed to purple! There will be purple stars and spikeyballs

EDIT: I was also planning to make trailers for this hub project. Starting the first one... now.

Posted: Tue Dec 14, 2010 1:25 am
by boywhoflies
The purple bridges look good! :D

Posted: Tue Dec 14, 2010 1:59 am
by gameboy991
I need help.

Test #18, I can't figure out what to do in the area with the Scritter.

Posted: Tue Dec 14, 2010 2:11 am
by Technos72
Scritter solution for test 18
before guiding the scritter, walk around and look for invisible buttons. That's what the "broken" hint was trying to say. To expect the buttons, one of the fire pits will turn off. This may require some pen and paper to remember where they are. Then guide the scritter to the invisible button around the right side of the room. When it's on the button, the fire pit on the tall wall will turn off. Now you can continue.

Posted: Tue Dec 14, 2010 2:16 am
by gameboy991
Technos72 wrote:Scritter solution for test 18
before guiding the scritter, walk around and look for invisible buttons. That's what the "broken" hint was trying to say. To expect the buttons, one of the fire pits will turn off. This may require some pen and paper to remember where they are. Then guide the scritter to the invisible button around the right side of the room. When it's on the button, the fire pit on the tall wall will turn off. Now you can continue.
Erm... I found a way to cheat right before I saw your post...
Chase Scritter to the Star. Chasing Scritter over GCs will keep the Star active when you try to collect it
Oops!

Posted: Tue Dec 14, 2010 2:26 am
by Technos72
oh well. I'll fix that problem for Demo 2

Anyways I'm working on the trailer before I work on other purple tests. It's going to be real similar to the Portal 2 E3 trailers and it's going to include animation. I'll have it ready tomorrow on Youtube!

Posted: Tue Dec 14, 2010 3:05 am
by gameboy991
Nice! But you only have POP and part of BLINK done so... not a very long video, I'm guessing! :lol:

My favo(u)rite part of this demo: "This weighted Companion Crab will accompany you through the test. Please take care of it!" :lol: :lol: :lol:

One last thing...

Posted: Tue Dec 14, 2010 3:28 am
by MyNameIsKooky
Seems like a dialogue out of the Mystery Malfunction level from MOFI...

Posted: Tue Dec 14, 2010 9:37 am
by Guppy Star
Technos72 wrote:A screenshot of one void test. The same exact textures changed to purple! There will be purple stars and spikeyballs

EDIT: I was also planning to make trailers for this hub project. Starting the first one... now.
Didn't you recolor the pictures using picture manager by adjusting saturation and hue settings?

Posted: Tue Dec 14, 2010 11:16 am
by Technos72
yes

Posted: Tue Dec 14, 2010 12:09 pm
by Technos72
dp. Trailer 1 available to watch
http://www.youtube.com/watch?v=yD6bjObpsZs

Posted: Wed Dec 15, 2010 2:01 pm
by Guppy Star
Technos, are you planning to do the same location for custom textures?

Posted: Wed Dec 15, 2010 8:16 pm
by Technos72
I guess so.

UPDATE

20% done purple levels

15% done all levels

After finishing Void Test 10 I was planning to make the Blink trailer and reupload the pop trailer to HQ. I'll select one of the ten purple levels that I find is best appropriate for the blink trailer.

Posted: Thu Dec 16, 2010 10:08 am
by Guppy Star
Technos72 wrote:I guess so.

UPDATE

20% done purple levels

15% done all levels

After finishing Void Test 10 I was planning to make the Blink trailer and reupload the pop trailer to HQ. I'll select one of the ten purple levels that I find is best appropriate for the blink trailer.
You are fast :D

Posted: Sun Dec 19, 2010 10:22 am
by chakfull
I need help.
test 12

Posted: Sun Dec 19, 2010 12:32 pm
by Guppy Star
chakfull wrote:I need help.
test 12
Well you don't have to pop on the grilled stone button on the left side of the level. That's how I solved it! 8)

Posted: Sun Dec 19, 2010 4:31 pm
by gameboy991
This weighted Companion Crab will accompany you through the test. Please take care of it!

Posted: Mon Dec 20, 2010 10:01 am
by ^_^
gameboy991 wrote:
This weighted Companion Crab will accompany you through the test. Please take care of it!
LOL Portal

Posted: Mon Dec 20, 2010 10:28 am
by Guppy Star
Technos? This week's picture please! :lol:

Posted: Mon Dec 20, 2010 2:50 pm
by Technos72
I'm taking a break after a week and a half of working on this.

Posted: Tue Dec 21, 2010 9:57 am
by Guppy Star
Alright! Do it soon then

Posted: Tue Dec 21, 2010 9:34 pm
by gameboy991
I'm just as eager as you are, but Technos said he was going to take a break and work on some 3D Game Maker game.

Posted: Wed Dec 22, 2010 1:42 am
by boywhoflies
Doom Adventure. :wink:

Posted: Wed Dec 22, 2010 9:44 am
by Guppy Star
gameboy991 wrote:I'm just as eager as you are, but Technos said he was going to take a break and work on some 3D Game Maker game.
boywhoflies wrote:Doom Adventure
Yes, I know :D

Posted: Fri Dec 24, 2010 8:32 pm
by TheThaumaturge
Help! I can't seem to get the textures working :? The texture that appears is the plains one. How can I get them to work?

Posted: Fri Dec 24, 2010 8:33 pm
by Technos72
Do you mean the wasteland one? The yellow one?