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Posted: Wed Mar 12, 2014 12:04 am
by Jutomi
I'm fairly certain I broke my rainbow bubbles; Although, I am pretty sure that is my fault for playing around with PowerWopAlpha in the POTZ editor.
Posted: Wed Mar 12, 2014 1:08 pm
by jdl
The dialog crashing bug mentioned in
this post is still there. Most of us probably won't get the crash, but try not to save dialogs a lot guys. (it will crash when trying to access a dialog that's been saved 102 times)
Posted: Wed Mar 12, 2014 5:26 pm
by Jutomi
Zapbots with moobot logic don't seem to burn.

Posted: Wed Mar 12, 2014 7:21 pm
by dig 222
Zipbots seem to crash the editor if you flash them to another spot. This still happens even if you flash them onto the same type of floor.
Yeah, this bug kinda broke my whole adventure. ._.
Posted: Wed Mar 12, 2014 7:22 pm
by Qloof234
Check if you've got Flash set up properly, try flashing something else that moves. Zip-Bots don't work any differently than anything else when it comes to Flash.
Posted: Wed Mar 12, 2014 7:56 pm
by dig 222
I tried flashing a few other objects and it did work.
I'll attach a picture.
I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error.

Posted: Wed Mar 12, 2014 8:24 pm
by Master Wonder Mage
Send a picture of 1,1.
Posted: Wed Mar 12, 2014 8:27 pm
by Muzozavr
If your 1,1 is wall, give it floor logic. Enemies do not like being shoved into walls.
Posted: Wed Mar 12, 2014 8:43 pm
by Jutomi
Neither do I.
Err...
Wait, don't interpret that wrong, please; I'm not a Z-bot

Posted: Wed Mar 12, 2014 10:11 pm
by Muzozavr
Stinkers and Kaboom!s also hate getting shoved into walls, actually. They immediately die and the adventure fails with the "you must protect from harm" message.
Posted: Wed Mar 12, 2014 10:16 pm
by Qloof234
... and yet, strangely, Star NPCs don't.
You can even use pow on them, and you won't fail the adventure.

Posted: Wed Mar 12, 2014 10:27 pm
by Muzozavr
Qloof234 wrote:... and yet, strangely, Star NPCs don't.
You can even use pow on them, and you won't fail the adventure.

OH GOD,
WHAT.
That's..... unexpected, to be honest.

Posted: Wed Mar 12, 2014 10:37 pm
by StinkerSquad01
Yep, I went on a murderous rampage in Star Town once.
Posted: Wed Mar 12, 2014 10:42 pm
by llarson
Muzozavr wrote:If your 1,1 is wall, give it floor logic. Enemies do not like being shoved into walls.
OH, Well that explains a lot on my part, I though Wonderland King was talking about the floor the monster was flashed to for some reason. *Self-Facepalm*
I don't even know how I couldn't understand that.

Posted: Thu Mar 13, 2014 1:41 am
by Wonderman109
Thwarts and ice trolls can also be Powed 'safely.'
Posted: Thu Mar 13, 2014 2:51 am
by Krishiv738
dig 222 wrote:I tried flashing a few other objects and it did work.
I'll attach a picture.
I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error.

These are flash magic rules:
1.when flashed it goes to 1,1 which should be floor logic to avoid crashing
2.there should be walls around 1,1 which avoids object getting out of 1,1
Posted: Thu Mar 13, 2014 2:53 am
by Wonderman109
If a Kaboom! is killed in a wlv with a Zap-Bot, it will still say, "Stinker eliminated."

Posted: Thu Mar 13, 2014 3:19 am
by Wonderland King
Posted: Thu Mar 13, 2014 3:55 am
by Jutomi
I wonder if Kaboom!s are secretly stinkers inside massive bomb costumes with fuses on their heads...
that'd be a strange turn of events.

Posted: Thu Mar 13, 2014 5:03 am
by Mark
I'm not sure if this is a bug or not. But if you place a Retro Wood Box object in a level, it cannot be pushed.

Posted: Thu Mar 13, 2014 5:14 am
by Sammy_P
Mark wrote:I'm not sure if this is a bug or not. But if you place a Retro Wood Box object in a level, it cannot be pushed.

That's because, unfortunately, the WA Editor doesn't have box-pushing stuff. Sorry!

Posted: Thu Mar 13, 2014 5:25 am
by yarjor
dig 222 wrote:I tried flashing a few other objects and it did work.
I'll attach a picture.
I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error.

Flashing a Zipbot worked for me in an adventure I downloaded... Never tried to reflash it though, I just needed it out of my so I flashed him with an extra charge I had...
Posted: Thu Mar 13, 2014 8:05 pm
by MyNameIsKooky
Flash an object then leave the wlv and come back. Indigo magic should be in re-Flash mode, but it's not.
This is a pretty serious bug.
Posted: Fri Mar 14, 2014 2:09 am
by Wonderman109
I'm a little worried how this could be abused.
Posted: Fri Mar 14, 2014 3:31 am
by Jutomi
I all ready abused it in my "Sunken Cemitary" level...
Although, something else is interesting...
apparently, if you try to
reflash an object onto a non-apparent wraith, it turns into a ghost, and won't
reflash.
The only ways, to my knowledge, of combating this is either to
reflash the object, at 1,1, and place it elsewhere,
or flash an other object which sends the old one back, leaving the first one out...
though, I can't remember if this involved doing the bug a second time, or if it even left a ghost, for that matter.

Posted: Fri Mar 14, 2014 4:52 am
by Jutomi
Evidently, I can't play the player while I'm uploading a video.
And I was looking so forward to playing Qloof's strange adventure, too.

Posted: Fri Mar 14, 2014 9:29 pm
by Wonderman109
This bug didn't happen in WAE1.
Posted: Fri Mar 14, 2014 9:50 pm
by Jutomi
I'd just like to mention that your character looks amazing.

Posted: Fri Mar 14, 2014 10:07 pm
by jdl
Just wanted to say that the "Couldn't Load Mesh" problem is really bad. I was cycling through the objects in the Editor and it error'd on me and I lost all my work for a wlv. It's my fault for not saving enough, but this really needs to be fixed.

Posted: Sat Mar 15, 2014 3:55 am
by llarson
Not sure if this has been mentioned before but: I have the theme "Retro" in one of my rooms and I had a CMD12 right as you enter the room. Once I died however I pushed Restart Adventure. My first room didn't have any music but now Retro at normal speed was playing.