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Quadrupal Play

Posted: Thu Jan 01, 2015 2:52 am
by Jutomi
Well, the news is out! :mrgreen:

JA:HOTSP version beta has been released. :D

This means that I'll hopefully be able to play other players' adventures again. :lol:

Either that, or it means I'll spend so much time bug-fixing it that I won't get to doing anything. :lol:

Anyhow, hopefully I'll be more attentive, then. :P

Posted: Thu Jan 01, 2015 3:46 am
by samuelthx
Thanks for this new year present! I'm trying it now.
Also, it's great to hear that you plan to get back into Wonderland again! :D

Consensus

Posted: Mon Jan 19, 2015 7:09 am
by Jutomi
Well, I spent another ~42 minutes adding 6 tags or so to various adventures - all 42 of them or so. :lol:

If I'm not a nutter, I don't know who is. :P

Adventure Count: 21

Posted: Fri Mar 20, 2015 11:51 pm
by Jutomi
Well, I'm basically finished with the Bubble Forest. :mrgreen:

105 adventures, now, in counting. :)

I do suspect this to be done well before this June - but I'm not 100% certain.

Synchronization

Posted: Wed Apr 15, 2015 4:36 pm
by Jutomi
Huh...

Apparently, if you have three spaces,
and put a weebot(zipbot) on one end and a button on the other(I used an invisible rotator),
it seems to match up to the "Pastoral" music's beat pretty much perfectly. :P

Maybe not the button itself, but that's what my transporters did. :lol:
My machines twirled to farm music.

Posted: Fri May 15, 2015 6:11 pm
by Hard-To-Destroy Reptile
Hey, fun fact: Glow-worms can activate cages by flying into them. That might be a little problematic. :shock:
I noticed this while playing through one of the early adventures of WA: Paradise Quest.

Posted: Sat May 16, 2015 3:01 pm
by Pawelec
Cages are unfortunately extremely buggy objects. Try Flashing things into and from a cage to see what I mean...

Posted: Fri May 22, 2015 8:14 pm
by Hard-To-Destroy Reptile
Question - Does command 12 (music modifier command) work on custom music tracks?

Posted: Sat May 23, 2015 2:52 am
by Qloof234
I haven't tested it, but I don't see why not.

Posted: Wed May 27, 2015 2:46 am
by Jutomi
https://www.youtube.com/watch?v=pveYd48t830

Let the magic touch you.

It's got a twist(ed) ending. ;)

Posted: Wed May 27, 2015 1:19 pm
by samuelthx
Okay, how on earth did you tame the red crab? :lol:

The Crab

Posted: Wed May 27, 2015 8:03 pm
by Jutomi
It has something to do with dormant crabs and springs... :P

Posted: Wed Jun 03, 2015 1:14 pm
by Blast!10
This might have already been posted somewhere, but I can't find it:
I need to raise a level's WHeight above 5.0 because reasons. Is there any way to do that?

Hax

Posted: Wed Jun 03, 2015 2:43 pm
by Jutomi
I can imagine that one would be able to hack it, like with block number 6,
but I don't think there's any editor function for such. :?

Posted: Wed Jun 24, 2015 1:54 pm
by Plurm
Well, I want to ask how to activate fire trap forever?
That's my trouble.
Thanks. :D

Alternate Path to Flamethrowers

Posted: Wed Jun 24, 2015 2:12 pm
by Jutomi
I don't really know... :?

I do know, however, that you can set one of the timermaxes to 500, 1(or lower?)[or the other way around]
in order to at least simulate constant fire. :?
At least, without making it so they spam fire-sounds.

Posted: Wed Jun 24, 2015 4:00 pm
by Master Wonder Mage
Set TimerMax 1 to an arbitrarily large number, and set TimerMax 2 to 0.

Posted: Thu Jun 25, 2015 9:16 am
by Plurm
Thanks! :D

Posted: Sat Jun 27, 2015 1:50 pm
by Plurm
How can I import music from Classic Wonderland?
Music Request: Rainbow Theme in WSW.

PS: I'm really busy with musics!

Posted: Sat Jun 27, 2015 2:23 pm
by garirry
Plurm wrote:How can I import music from Classic Wonderland?
Music Request: Rainbow Theme in WSW.

PS: I'm really busy with musics!
There's a topic where Oondi asked for the music in Wonderland, I gave him a download link. I can't find it though.

Posted: Sat Jun 27, 2015 4:04 pm
by loofisawesome
I was playing MNIK's adventure "how to president", and while in the Cave of Politics, it turns out if you spawn a burstflower in a Floing bubble, the burstflower will still function normally.

Posted: Sun Jun 28, 2015 2:39 am
by Plurm
garirry wrote:
Plurm wrote:How can I import music from Classic Wonderland?
Music Request: Rainbow Theme in WSW.

PS: I'm really busy with musics!
There's a topic where Oondi asked for the music in Wonderland, I gave him a download link. I can't find it though.
You mean this?

Posted: Sun Jun 28, 2015 2:41 am
by garirry
Plurm wrote:
garirry wrote:
Plurm wrote:How can I import music from Classic Wonderland?
Music Request: Rainbow Theme in WSW.

PS: I'm really busy with musics!
There's a topic where Oondi asked for the music in Wonderland, I gave him a download link. I can't find it though.
You mean this?
Nope, I deleted the link in this one. I haven't gotten to deleting the one where OondiLalaLoopi asked for the soundtracks I think.

Posted: Sun Jun 28, 2015 10:27 am
by Plurm
Ok, It's ILLEGAL so I WILL REMOVE 42.ogg ASAP.

What type of musics aren't illegal?

EDITED:
I've found my collection CD. The music is Wonderland1.mp3, I use Audacity to translate into 44.ogg. :P
I try to make textures using Photoshop.

Posted: Sun Jun 28, 2015 2:05 pm
by garirry
How is 42.ogg illegal? If you're packing one single soundtrack, then there's nothing wrong. You can't upload the whole pack from the CD because it's CD-exclusive.

Posted: Mon Jun 29, 2015 9:15 am
by Plurm
42.ogg is 13.ogg + valetfile.ogg
43.ogg is Bossfight - The Maze of Mayonnaise
44.ogg is Wonderland1.mp3 (in the CD Extras, used Audacity to convert)

So... 42,43 and 44 are being copied in other way, shape, form.
But if someone want to play my level that need 44.ogg, you'll have to convert it directly from your CD, else, you can't use it.

I'm not sure that all of them is illegal or not so I'll keep them personal first, until I can make sure it's not illegal, I'll upload them again.

Posted: Mon Jul 06, 2015 12:42 pm
by Plurm
I've got lots of confusions. About CMD4. I don't understand the truth of it. Even I'm trying.

Question: What Data is "Colour" and "SubColour"
Also, How can I change particles using CMD4.
:roll: :?

This is my preview of something that I can't make it.
Edit: NOTHING GOES HERE.

Posted: Mon Jul 06, 2015 2:39 pm
by Qloof234
Generally speaking, for CMD4, Data0 is Colour and Data1 is SubColour. It varies depending on the object, sometimes.

As for particles, if you're referring to glove chargers, there's no way to change those beyond changing the charger colour itself.

Posted: Mon Jul 06, 2015 11:23 pm
by Plurm
Thanks! I'll try. :D

Posted: Tue Jul 07, 2015 12:59 pm
by Plurm
What is the function of the Xyzzy :?: