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Posted: Sun Dec 05, 2010 9:13 am
by Guppy Star
Done with your demo2?
How long will you take to release demo2?
Posted: Sun Dec 05, 2010 9:25 am
by ^_^
Outofadventureideas,saidemeraldonsomeotherpage,ithink,butialsothinkitstrue.
YAAAY no spaceys
Posted: Sun Dec 05, 2010 12:05 pm
by Guppy Star
^_^ wrote:Outofadventureideas,saidemeraldonsomeotherpage,ithink,butialsothinkitstrue.
YAAAY no spaceys
You were the one who told that emerald141 was out of customadventure ideas for 23 adv+ and now you are? I guess you need to note everything before you say something
Posted: Sun Dec 05, 2010 1:18 pm
by Emerald141
Posted: Sun Dec 05, 2010 3:15 pm
by Guppy Star
Emerald141 wrote:...If you guys are going to fight, can you take it to PMs instead of bickering on this topic?
It's not a fight. Okay? ^_^ and me? no certainly not!
Posted: Sun Dec 05, 2010 3:18 pm
by ^_^
It looks like.
Posted: Sun Dec 05, 2010 3:20 pm
by Guppy Star
^_^ wrote:It looks like.
Yes it looks like.
Now, Emerald141 will say we don't fight and agree with each other

Posted: Sun Dec 05, 2010 8:18 pm
by Emerald141
Posted: Sun Dec 05, 2010 8:29 pm
by MyNameIsKooky
For only like 7 adventures?
I say work on it more.
Posted: Mon Dec 06, 2010 5:00 am
by Guppy Star
Emerald141 wrote:VOTE TIME.
Should I release Demo 2 with or without including Mushroom Grove?
Just 7 advs for demo 2? I say you can do MG also
Posted: Mon Dec 06, 2010 10:00 pm
by Emerald141
Posted: Tue Dec 07, 2010 6:20 am
by Guppy Star
I'll help you with your adventures for mushroom grove. Just tell me what type of adventures you need.
If you are including a lake type of adventure in MG, I can give an adventure dealing with BLINK-FLIP BRIDGE-ROTATOR- type of gem collection. I'll give within two days
Posted: Tue Dec 07, 2010 9:55 am
by Qwerty20000
Emerald, you need adventures right?
You can use my Crust Bog Island Adventures if you wish for I already mentioned in that forum that I stopped the project. You may even edit it slightly for better graphics or challenges
Posted: Tue Dec 07, 2010 9:57 am
by Guppy Star
Qwerty20000 wrote:Emerald, you need adventures right?
You can use my Crust Bog Island Adventures if you wish for I already mentioned in that forum that I stopped the project. You may even edit it slightly for better graphics or challenges
Your FLIP FLOP MAYHEM is a good example of BLINK-FLIP BRIDGE-ROTATOR puzzle that I'm going send to Emerald141
Posted: Tue Dec 07, 2010 9:03 pm
by Emerald141
Posted: Wed Dec 08, 2010 9:21 am
by Guppy Star
Oh yes! Qwerty2000 may not have it. It may be deleted automatically if Qwerty didn't go to mediafire regularly.
Qwerty, why have you deleted it?
Posted: Wed Dec 08, 2010 12:39 pm
by Guppy Star
Well, here is the level EMERALD141, name = MUSHROOM GROVE WATERFALLS
You need to convert it with MOFI convertor
If you need the solution, tell me
Posted: Wed Dec 08, 2010 12:43 pm
by Qwerty20000
Even I don't have my Crust Bog Island anymore. I deleted it from my system
I wonder whatever happened with MF but, if anyone has it, I request them to send a copy of my advnetures
Posted: Wed Dec 08, 2010 12:45 pm
by Guppy Star
Qwerty20000 wrote:Even I don't have my Crust Bog Island anymore. I deleted it from my system
I wonder whatever happened with MF but, if anyone has it, I request them to send a copy of my advnetures
That's silly of you!

Posted: Thu Dec 09, 2010 6:48 pm
by Joy
How it's the progress going?
Posted: Fri Dec 10, 2010 2:43 am
by Emerald141
Posted: Fri Dec 10, 2010 9:55 am
by Guppy Star
Emerald141 wrote:I am suffering from Wonderland burnout and will have this project on hold for a while.

Meaning?
Posted: Fri Dec 10, 2010 9:25 pm
by Emerald141
Posted: Sat Dec 11, 2010 2:38 am
by gameboy991
Emerald141 wrote:...here-to-there level...
...here-to-there level...
...here-to-there level...
...here-to-there level...
Do you mean a from Point A to Point B type of adventure?
Emerald141 wrote:Mushroom Key levels
I made one a while back... but it's not that good and it's pretty short. I'll work on it a bit more.
Posted: Sat Dec 11, 2010 7:49 am
by Guppy Star
Emerald141 wrote:Progress has come to a halt and I'm just going to work on a custom level series.
Why can't you do your custom levels later and send demo2 first? Else, we have to keep waiting

Posted: Sat Dec 11, 2010 10:58 am
by ^_^
I have an adventure idea, it would be short, though.
It could use a command witch makes one fireflower not burn you, but others will burn you as well.
But i don't know how to use CMDS.

Posted: Sun Dec 12, 2010 12:29 am
by gameboy991
^_^ wrote:It could use a command witch makes one fireflower not burn you, but others will burn you
Wait, what? Is that even possible?
Emerald, I'm working on an adventure where you help Cedric-in-the-Morning... which you should know if you saw my screenshot.

Posted: Sun Dec 12, 2010 12:31 am
by MyNameIsKooky
gameboy991 wrote:^_^ wrote:It could use a command witch makes one fireflower not burn you, but others will burn you
Wait, what? Is that even possible?
No.
Posted: Sun Dec 12, 2010 12:35 am
by DEEMAN223344
^_^ wrote:I have an adventure idea, it would be short, though.
It could use a command witch makes one fireflower not burn you, but others will burn you as well.
But i don't know how to use CMDS.

^_^, go look at MS's editor tutorials. l
Posted: Sun Dec 12, 2010 9:33 am
by ^_^
D, their complicated.
I can't even make more than a dialog per adv.