Page 22 of 84

Posted: Fri Jan 21, 2011 11:36 am
by billy bob
An EndIf only gets used after an If. And that is if the Then is on the line before what is going to happen (if the other thing happens).

Take this example:

;Simple print.
Print "Press Enter."
;This is so the Wend mechanism works.
While Not KeyHit(1)
;This basically says "If Enter is pressed then".
If KeyHit(28) Or KeyHit(156) Then
;We are having the line above and the line below on different lines. This will result in an "EndIf".
;Another If below. The whole thing with Oboist is only here to make it so if you press Enter multiple times it will only print once.
If oboist = 0 Then
Print "You have pressed Enter."
;An EndIf from the oboist If.
EndIf
oboist = 1
;An EndIf from the Enter pressing part.
EndIf
;This is just so if you press Esc it will quit.
Wend
End

My suggestions for POTZ

Posted: Sat Jan 22, 2011 2:04 am
by Master Wonder Mage
These are my suggestions for WA: POTZ

Z-bot types
blue Z-bot-what you are used to
red Z-bot-shoots electric balls
green Z-bot-can take multiple fireballs/POWs
yellow Z-bot-moves very fast
Z-turret-shoots homing missiles (as in the magic in cbloopy's Red Magic Cavern)

As this is the last of the Wonderland Adventures games, there must be some sort of solution for the fireballs in MOFI.

A destroy all Z-bots and turrets level?

Destroy all chompers levels?

Please give feedback.

Re: My suggestions for POTZ

Posted: Sat Jan 22, 2011 2:29 am
by billy bob
Master Wonder Mage wrote:As this is the last of the Wonderland Adventures games...
Where did he say that?

Re: My suggestions for POTZ

Posted: Sat Jan 22, 2011 2:38 am
by tyteen4a03
billy bob wrote:
Master Wonder Mage wrote:As this is the last of the Wonderland Adventures games...
Where did he say that?
I don't remember, just he did say it, can't be bothered to find that now.

Posted: Sat Jan 22, 2011 2:40 am
by DEEMAN223344
My original plan for WA3 was to make the game primarily about exploration. You would have a huge world (in fact, several worlds) to discover, each with their own subset of adventures and independent storylines, all leading to a truly grand finale. Throw in a full-featured level-editor and a host of new goodies, and WA3 was (originally) planned to be “the biggest and the best” Wonderland Adventures game.

Posted: Sat Jan 22, 2011 2:42 am
by billy bob
DEEMAN223344 wrote:
Midnight Synergy wrote:My original plan for WA3 was to make the game primarily about exploration. You would have a huge world (in fact, several worlds) to discover, each with their own subset of adventures and independent storylines, all leading to a truly grand finale. Throw in a full-featured level-editor and a host of new goodies, and WA3 was (originally) planned to be “the biggest and the best” Wonderland Adventures game.
That didn't say it was the last WA.

Posted: Sat Jan 22, 2011 4:15 am
by DEEMAN223344
"truly grand finale."
“'the biggest and the best' Wonderland Adventures game. "
-_-

Posted: Sat Jan 22, 2011 1:08 pm
by billy bob
DEEMAN223344 wrote:"truly grand finale."
When he said finale he meant the finale of POTZ.
DEEMAN223344 wrote:“'the biggest and the best' Wonderland Adventures game. "
That simply doesn't mean it is the last.

Posted: Sat Jan 22, 2011 3:54 pm
by Master Wonder Mage
The Midnight post says,
Yes, we are still around! In fact, we have slowly begun work on the final chapter of the Wonderland Adventures trilogy. You can get a sneak peek right here.

Posted: Sat Jan 22, 2011 4:21 pm
by billy bob
Thanks!

Posted: Sat Jan 22, 2011 8:11 pm
by md
With 'Indigo Magic', I'm guessing it works like 'Floing Magic' and it would place an indigo bubble around the enemy and maybe it has something to do with freezing the enemy when the indigo bubble pops? :?

I wonder what 'Indigo Magic' is called anyway? :?

Posted: Sat Jan 22, 2011 8:18 pm
by DEEMAN223344
No, because that would be a waste. Indigo likely has nothing to do with time at all, as that is floing's job.

Posted: Sat Jan 22, 2011 8:21 pm
by md
Hmm... your probably right. :D

Posted: Sat Jan 22, 2011 11:18 pm
by boywhoflies
In WP/FPW indigo magic is called splash and it turn floors into water. I dought it would be the same thing in WA:POTZ but it would be cool. 8)

Posted: Sun Jan 23, 2011 11:34 am
by billy bob
StinkerSquad01 wrote:The crosshairs there were set on walking, if he was using it, it would be arrows pointing onto the square. Then, it could be he just put his mouse there.
No, he was using it. He is not anymore.

Posted: Sun Jan 23, 2011 1:22 pm
by Emerald141

Posted: Sun Jan 23, 2011 4:01 pm
by DEEMAN223344
? What does my post have to do with that?
Past Deeman wrote:UHHH BLAAARGH I THINK.... UMM> YOU DIE

Posted: Sun Jan 23, 2011 4:59 pm
by billy bob
This is ridiculous. We'd know what indigo magic does if anyone could just decipher the Blitz3D coding.


______________


I don't think that is a UFO in preview one. Otherwise it would look like the ones from MOFI.

Posted: Sun Jan 23, 2011 7:59 pm
by StinkerSquad01
billy bob wrote:
StinkerSquad01 wrote:The crosshairs there were set on walking, if he was using it, it would be arrows pointing onto the square. Then, it could be he just put his mouse there.
No, he was using it. He is not anymore.
Yes, but how do you know he was using it and didn't just move his mouse there?

Posted: Sun Jan 23, 2011 8:54 pm
by jozsefkoma
I think that the planet of Z-bots will look like this
Image

Posted: Sun Jan 23, 2011 8:56 pm
by Emerald141

Posted: Tue Jan 25, 2011 4:17 pm
by jozsefkoma
This is the unofficial video...
http://www.youtube.com/watch?v=Fs9eSI_eH9k

Posted: Tue Jan 25, 2011 10:04 pm
by StinkerSquad01
A great intro maybe, but theres not two spaceships, unless they are maybe ZBOT ships.

Posted: Tue Jan 25, 2011 11:20 pm
by maxnick
jozsefkoma wrote:This is the unofficial video...
http://www.youtube.com/watch?v=Fs9eSI_eH9k
Cool video! :D

Posted: Tue Jan 25, 2011 11:45 pm
by boywhoflies
Plain Awesome. :D

Posted: Sat Jan 29, 2011 1:02 am
by DEEMAN223344
Midnight Synergy wrote:again:
Do I see oddly textured frogs?

Posted: Sat Jan 29, 2011 1:18 am
by Technos72
Wow you do alot of great wonderland stuff! I didn't even know you can animate!

Posted: Sat Jan 29, 2011 3:18 pm
by Pawelec
DEEMAN223344 wrote:
Midnight Synergy wrote:again:
Do I see oddly textured frogs?
FROGS! NICE IDEA! They would jump over one tile and land two tiles from you. Landing on water, they would make bridge by swiming like DragonTurtles. Jumping on wall would make them bounce. Jumpin' stuff is great idea, because you can make creature miss one tile and land on another.

BTW: Does anyone knows, when POTZ will be relased?

EDIT: Oh, I didn't realize that my reply is 1st on 23rd page.

Posted: Sat Jan 29, 2011 3:20 pm
by DEEMAN223344
Later THIS YEAR!

Posted: Sat Jan 29, 2011 3:21 pm
by Pawelec
Your reply is very *ekhem* accurate...