Page 24 of 92
Posted: Wed Dec 21, 2011 6:25 pm
by dig 222
Sammy_P wrote:dig 222 wrote:Sammy_Bro wrote:Who would like to cameo in part 2 of Wonder Academy? Or else all the stinkers would be wearing the same and blah.
Can I?
Sure! What do you wanna look like?
Ok thanks! Here's what my stinker looks like:
Hat: Rainbow hat
Texture: Red
Glasses: None
XScale: 0.03
YScale: 0.03
ZScale: 0.03
Posted: Wed Dec 21, 2011 10:43 pm
by Emerald141
Posted: Thu Dec 22, 2011 1:27 am
by Fluffshery
Emerald141 wrote: ...However, in a rare incident of a video game character doing something for themselves...
It does seem like nobody but the player ever does anything helpful.
Example: In MoFI, when the Wee Stinkers get lost in the cave, Morklin is like "Oh, No," and then tells you to go rescue them. He just waits on that piece of land.
On a whole different note, here is a picture of the first adventure I am going to publish here. Hopefully it'll be done by tomorrow.
Posted: Thu Dec 22, 2011 1:32 am
by MyNameIsKooky
Emerald141 wrote:a rare incident of a video game character doing something for themselves
Speaking of that, there's going to be a point in Mr. Zurkon's Retarded Holiday II where you travel to the future and find that almost everyone is morbidly obese due to having adventurers do all of their work for them.
Posted: Fri Dec 23, 2011 1:50 am
by Nobody
I feel like working on Wonderland but I haven't had access to the computer with the Editor on it lately and probably won't for a while.

Posted: Fri Dec 23, 2011 2:57 am
by MyNameIsKooky
I finally finished all of the major plot stuff in MZRH2, including the final boss. Now I just have to design a ton of random puzzles!
Nobody wrote:I feel like working on Wonderland but I haven't had access to the computer with the Editor on it lately and probably won't for a while.

Good luck. I hope you can access your Editor computer soon.

Posted: Fri Dec 23, 2011 5:34 am
by Master Wonder Mage
Working on a place where you have to keep Pooky from committing suicide.
Posted: Fri Dec 23, 2011 9:53 pm
by Emerald141
Posted: Fri Dec 23, 2011 10:07 pm
by Master Wonder Mage
Emerald141 wrote:A Stinker committing suicide? Seems awfully dark for a Chrasmist level.
You don't know Pooky.
Posted: Fri Dec 23, 2011 10:08 pm
by Emerald141
Posted: Fri Dec 23, 2011 10:11 pm
by Master Wonder Mage
Emerald141 wrote:I dunno, he seemed relatively happy in WA1.
That was Pookie.
Pooky is a random person my mom and I made up a few years ago.
Though I just realized how close to WA1's Pookie my Pooky looks.
Posted: Sat Dec 24, 2011 12:09 am
by Master Wonder Mage
Final battle prompt text: "This is the worst Chrasmist ever."
Posted: Sat Dec 24, 2011 12:15 am
by MyNameIsKooky
harder than it looks
Posted: Sat Dec 24, 2011 1:40 am
by MyNameIsKooky
Mr. Zurkon has been kidnapped by a group of rocks.
Posted: Sat Dec 24, 2011 1:47 am
by Emerald141
Posted: Sat Dec 24, 2011 1:54 am
by MyNameIsKooky
Emerald141 wrote:Ah, so that's what all the Corona flying-rock thing was leading up to.
Actually, the Mr. Zurkon's Retarded Holiday series has almost nothing to do with the Corona storyline, so it's not related to those floating rocks.
Emerald141 wrote:I assume that you'll need to collect all the Rainbow Shards to finish this adventure, given the fact that the Yellow Shard is in that last pic and I think I see the Orange one in the previous one?
Yep.
Anyways, I'm in a pinch. I'm trying to use command 22 inside of a dialogue, but the dialogue keeps glitching up after the answer with the command gets clicked. It worked fine with General Commands. I could just activate General Commands from inside the dialogue, but I'll have to change stuff inside of Master Wonder Mage's BIG dialogue, which will probably cause the dialogue MAV glitch. Can any smart people help me out here?
Posted: Sat Dec 24, 2011 2:20 am
by Emerald141
Posted: Sat Dec 24, 2011 2:26 am
by MyNameIsKooky
Emerald141 wrote:Are you trying to use CMD 22 on the dialog that executes it?
Nope.
The problem is that whenever I use CMD 22 inside of a dialogue, the current interchange switches to the one I'm trying to use it on. For instance, if I was in dialogue 13 and CMD 22 is executed with Data1 as 7 and Data2 as 3, the interchange of the current dialogue switches to dialogue 7 and interchange 3.

Posted: Sat Dec 24, 2011 2:45 am
by Emerald141
Posted: Sat Dec 24, 2011 2:51 am
by MyNameIsKooky
Yeah, it's fine. I was just wondering if it is possible to use CMD 22 inside of a dialogue. I'm sure I can get it to work by other means.
Posted: Sun Dec 25, 2011 3:33 am
by MyNameIsKooky
Does anyone know which bytes determine the position of an object in a wlv file?
EDIT: LOL NEVER MIND I FIGURED IT OUT
Posted: Sun Dec 25, 2011 5:23 am
by Master Wonder Mage
Just finished a 66 interchange dialogue. *sigh*
Posted: Sun Dec 25, 2011 5:25 am
by MyNameIsKooky

What would that be for?
BTW, I'm going to be up all night trying to finish Mr. Zurkon's Retarded Holiday II in time for Christmas.
Posted: Sun Dec 25, 2011 5:35 am
by Sammy_P
good luck
Posted: Sun Dec 25, 2011 12:08 pm
by Master Wonder Mage
Now I'm working on dialogs that make all of our recent adventures sound stupid.
And the ultra-long dialog is for a place where you talk to me, get sent into a battle, are rewarded with a key, are told to come back when you have a certain item, repeated 15ish times.
Posted: Sun Dec 25, 2011 5:57 pm
by LittleZbot
lol, while testing I got stuck on one of my own puzzles.

Posted: Mon Dec 26, 2011 4:23 am
by MyNameIsKooky
I've worked pretty much all day today and I'm only about halfway done. I think I'm putting in way too much effort. >.>
Regardless, the feedback when I release this adventure better be worth it.
Posted: Mon Dec 26, 2011 2:26 pm
by Emerald141
Posted: Mon Dec 26, 2011 8:24 pm
by Master Wonder Mage
My Christmas adventure isn't finished enough and I'm out of ideas completely, so I'll just abridge it to contain my good, finished ideas.
Posted: Mon Dec 26, 2011 11:58 pm
by MyNameIsKooky
Where am I...?