Page 27 of 92
Posted: Tue Jan 03, 2012 2:52 am
by MyNameIsKooky
Posted: Tue Jan 03, 2012 7:49 pm
by |Cookie|
I'll play tennis with dig222!
I'm who start making and that what i got :
secrets of the Strange castle
pic :
Posted: Tue Jan 03, 2012 7:50 pm
by dig 222
kidkidaaa1 wrote:I'll play tennis with dig222!
I'm who start making and that what i got :
secrets of the Strange castle
pic :
Cool!

Posted: Tue Jan 03, 2012 10:42 pm
by Emerald141
Posted: Thu Jan 05, 2012 8:47 pm
by Emerald141
Posted: Thu Jan 05, 2012 9:20 pm
by MyNameIsKooky
I think I found something that may prove to be more significant than Logic 05 and the Spring Exploit. Expect something later tonight or tomorrow.
If we have at least one more person inventing something new in Wonderland Adventures right now, we'll have an innovation power hour.
Posted: Thu Jan 05, 2012 11:16 pm
by MyNameIsKooky
Never mind. I thought it would be possible to put ice slabs and spell balls in a wlv using the editor (where deactivated spell balls could serve as potential magic shooters), but the models !IceFloat and !SpellBall MAV the editor. How impractical.
Posted: Fri Jan 06, 2012 1:20 am
by Emerald141
Posted: Fri Jan 06, 2012 1:38 am
by MyNameIsKooky
Yeah, I know it's possible to hex the .wlv, but it's more trouble than it's worth.
Speaking of new stuff, I tried messing around with WaterReact. It didn't change anything. All non-static objects seem to have the WaterReact value be 10, or $0A.
Posted: Fri Jan 06, 2012 6:18 pm
by |Cookie|
I'll make part 2 from rainbow keys mission ...
This time it will be harder !
I hope that !

Posted: Fri Jan 06, 2012 9:23 pm
by MyNameIsKooky
I guess I'll finish and release "Carnifex Makes an Adventure" today.
Posted: Fri Jan 06, 2012 9:24 pm
by Emerald141
Posted: Sat Jan 07, 2012 1:33 am
by DEEMAN223344
I'm working on a belated New Years adventure.
Posted: Sat Jan 07, 2012 2:52 am
by MyNameIsKooky
MyNameIsKooky wrote:I guess I'll finish and release "Carnifex Makes an Adventure" today.
Actually, due to a complete lack of story ideas, never mind. I'll be delaying it until later. For now, I'll be working on ET5.
Posted: Sat Jan 07, 2012 3:14 am
by Emerald141
Posted: Sat Jan 07, 2012 3:18 am
by MyNameIsKooky
I've never seen so many General Commands in one place.
Posted: Sat Jan 07, 2012 3:29 am
by Emerald141
Posted: Sat Jan 07, 2012 4:01 am
by DEEMAN223344
I've done some planning. There will be exactly 15 .wlvs in the adventure, most of them large.
Posted: Sat Jan 07, 2012 5:19 am
by Technos72
If it's released, I'll play it
If it's in a trilogy or what not, I'll play the whole thing

Posted: Sat Jan 07, 2012 3:13 pm
by DEEMAN223344
Technos72 wrote:If it's released, I'll play it
If it's in a trilogy or what not, I'll play the whole thing

Thank you.
now there are 16 levels because I was missing something.
Posted: Sat Jan 07, 2012 3:57 pm
by Master Wonder Mage
I'm actually thinking of my own turn-based battle mechanism...
Posted: Sat Jan 07, 2012 3:58 pm
by Emerald141
Posted: Sat Jan 07, 2012 5:44 pm
by DEEMAN223344
I'm releasing my entire current plan for the Adventure.
Here's how to read it:
Template wrote:Place Level.wlv Music
Posted: Sat Jan 07, 2012 8:39 pm
by Master Wonder Mage
Emerald141 wrote:Master Wonder Mage wrote:I'm actually thinking of my own turn-based battle mechanism...
I hope it's less complex than the one I have going on. How would you think of doing it?
It's actually probably more complex. The elements it can handle with my current plans if they work out.:
- *Health with reports after every round
*10 attacks for the player, 5 of which can be used in battle
*Up to 30 Health
*Up to 5 attacks per enemy
*1 companion of player's choice
*Poison
*Burn
*Bleed
*Power Up
*Power Down
*Regeneration
*Shields
*"Hit" Effects depending on attack
The HP mechanism will be powered by an ultra-fast chomper behind a set of gates and a spikeyball that controls the gates depending on damage done. Spikeyballs also decide what attack your enemy uses and exactly how much damage is done (did he miss, is it a critical hit, is he powered up or powered down). Poison, burn, and bleed are also powered by spikeyballs. The differences are slight. Before you enter each battle, you talk to the companion you want to choose and tell him you wish him to join you in battle. I can't think of anything else I need to say. How does yours work?
Posted: Sat Jan 07, 2012 11:11 pm
by Emerald141
Posted: Sun Jan 08, 2012 12:17 am
by Master Wonder Mage
If health is regenerated, gates are closed and the chomper is teleported back.
And a comment about kidkidaa's signature:
ERROR: DIVIDE BY 0.

Posted: Sun Jan 08, 2012 2:49 am
by Technos72
DEEMAN223344 wrote:Technos72 wrote:If it's released, I'll play it
If it's in a trilogy or what not, I'll play the whole thing

Thank you.
now there are 16 levels because I was missing something.
Oh wait. Wrong turn. I was talking about Emerald's mechanism adventure. Sorry.
Posted: Sun Jan 08, 2012 3:07 am
by Emerald141
Posted: Sun Jan 08, 2012 3:27 am
by MyNameIsKooky
carnifex looks surprisingly evil with this lighting
Posted: Sun Jan 08, 2012 3:41 am
by Emerald141