Page 28 of 54
Posted: Sat Nov 26, 2011 2:49 am
by Emerald141
Posted: Sat Nov 26, 2011 2:51 am
by Sammy_P
Is that the 3rd level of World III?
Posted: Sat Nov 26, 2011 2:57 am
by MyNameIsKooky
Emerald141 wrote:I think what you should do with Elemna is have her away saving the people of a distant planet whom she thought needed her help more than ATS did. Maybe she could come back to be helpful at the ending somehow, like Wysp did in MoFI.
I was thinking of something like that, but today I got the idea that Elemna was planning to stay on the toaster side of the Great Stone Wall to guard the green apples.
Sammy_P wrote:Is that the 3rd level of World III?
Chapter 3, yes.
Posted: Sat Nov 26, 2011 2:58 am
by Sammy_P
MyNameIsKooky wrote:Sammy_P wrote:MAKE ET CARNIVAL NOWWWW
Maybe I will... IN OVER 9000 YEARS FROM NOW.
anyways i was bored so i decided to take this picture
IN 4 SECONDS
Posted: Sat Nov 26, 2011 2:59 am
by Emerald141
Posted: Sat Nov 26, 2011 3:23 am
by boywhoflies
MyNameIsKooky wrote:I tried making a monitor that displayed what was going on in another part of the room in real-time. It was way too glitchy, so I just decided not to use it.
I have a idea on how to do this, if you're intrested. (it's untested though)
Posted: Sat Nov 26, 2011 3:30 am
by MyNameIsKooky
boywhoflies wrote:MyNameIsKooky wrote:I tried making a monitor that displayed what was going on in another part of the room in real-time. It was way too glitchy, so I just decided not to use it.
I have a idea on how to do this, if you're intrested. (it's untested though)
TELL ME
Posted: Sat Nov 26, 2011 3:34 am
by StinkerSquad01
boywhoflies wrote:MyNameIsKooky wrote:I tried making a monitor that displayed what was going on in another part of the room in real-time. It was way too glitchy, so I just decided not to use it.
I have a idea on how to do this, if you're intrested. (it's untested though)
I'm interested too! I was planning to have a control room for the first world (which is on some kind of ship) and I can have a screen monitoring the first boss.
Posted: Sat Nov 26, 2011 3:49 am
by boywhoflies
MyNameIsKooky wrote:boywhoflies wrote:MyNameIsKooky wrote:I tried making a monitor that displayed what was going on in another part of the room in real-time. It was way too glitchy, so I just decided not to use it.
I have a idea on how to do this, if you're intrested. (it's untested though)
TELL ME
IM GOOD FOR SOMETHING!
Wait.
While writing it down I realised a vital flaw, so nevermind.
Mabye you could have another view that draws in the sise of the screen in a possion relitive to view_xview[whatever], view_yview[same whatever] and the location of the monitor. so that it stays where the monitor is. You could do this by editing the view settings through code(rather than room settings). IIRC you can't edit visible views so you might need to turn it off, edit it, and turn it back off in the step event.
Edit:Elemna ideas.
With Doom and Mapac
Elemna and Doom are visiting Mapac's space colony. Doom gets the wonderful idea of setting off a bomb which acedently blows up all the pods in a chain reaction, stranding them.
With Mapac
Same thing as above, but Doom isn't there and rather than a bomb Elemna farts, but because of her elemental powers this fart is more of a explosion which blows up the pods. This goes out of what Technos was planing for her powers, though.(however she has her elemental powers working like than in FT8/9, 9 had Technos's permision)
Elemna only
She goes for a ride in a pod on low fuel and gets stranded in space.
All of these could be discovered by Shaman, who senses her being in trouble. They all also use my driveable pod consept, though.
Edit 2:This makes all of them make Mapac real as Mapac invented drivable pods. However, I have a idea that would work perfectly into FT9 that would make Mapac not a apple created by the bots and thus won't mess up the plot by existing.
Posted: Sat Nov 26, 2011 4:04 am
by MyNameIsKooky
boywhoflies wrote:Mabye you could have another view that draws in the sise of the screen in a possion relitive to view_xview[whatever], view_yview[same whatever] and the location of the monitor. so that it stays where the monitor is. You could do this by editing the view settings through code(rather than room settings). IIRC you can't edit visible views so you might need to turn it off, edit it, and turn it back off in the step event.
Nope, I tried that. The views glitch out whenever any of the ports become negative.
But it doesn't matter now because I finished the level that could've used those.
Posted: Sat Nov 26, 2011 4:11 am
by boywhoflies
OIC
BTW, I realised something:
App:Random fighting skills
Leaf:Flying
Soap:Teleporting via Soapboxes
Shaman:"Magic"
Mach:Extreme intelgence
Gertrude:Hinted to be similar to App
Crystal:?
Tex:Very skilled with weapons(guns, turrets, etc.)
Crazy Lu:Not sure.
Angela:Speed
Do CL and Crystal have any powers or special skills?
Posted: Sat Nov 26, 2011 4:18 am
by MyNameIsKooky
App doesn't really have "random fighting skills." I'd say he has agility.
I created each apple character to encompass slightly different types of personalities, not necessarily special abilities.
boywhoflies wrote:intelgence
firefox
Posted: Sat Nov 26, 2011 4:22 am
by boywhoflies
I thought he was stronger than most apples. Anyway, thanks for telling me.
I'm on my 3DS and don't have acsess to firefox. Didn't have it there, either. :/
Posted: Sat Nov 26, 2011 4:25 am
by StinkerSquad01
MyNameIsKooky wrote:firefox
or chrome
Posted: Sat Nov 26, 2011 5:29 am
by Micman27
StinkerSquad01 wrote:MyNameIsKooky wrote:firefox
or chrome
or micmanolioplius
Posted: Sun Nov 27, 2011 10:44 pm
by Master Wonder Mage
I 100%ed demo 2, finally. Yayness.
Posted: Mon Nov 28, 2011 3:23 am
by Nobody
For Elemna, you could at the start of the last level have her make an insanely bizarre entrance, say "It's a long story," and walk away without even offering to help.
Posted: Mon Nov 28, 2011 4:11 am
by boywhoflies
You know, we should PM Kooky the Elemna ideas. Right now if he uses one of ours we would already know that was gonna happen.
Posted: Mon Nov 28, 2011 7:57 pm
by MyNameIsKooky
Pfft, don't bother. I've learned to ignore everybody's plot suggestions.
Except for Nobody's.
Posted: Tue Nov 29, 2011 6:36 pm
by Sammy_P
Beat Demo 2.
EPIC. Your humor never ceases to make me laugh.
Posted: Tue Nov 29, 2011 9:15 pm
by DEEMAN223344
BTW, will ET return in this game?
Posted: Tue Nov 29, 2011 9:18 pm
by Sammy_Bro
DEEMAN223344 wrote:BTW, will ET return in this game?
The last chapter of ET5 has one level named "The End of Evil Toaster", so, maybe.
Posted: Tue Nov 29, 2011 9:27 pm
by Sammy_P
But the Evil Toaster escaped via Worminator at the end of ET4.
Posted: Tue Nov 29, 2011 9:36 pm
by boywhoflies
The game itself is called "The End of the Evil Toaster". I think it's safe to say he will.
Posted: Tue Nov 29, 2011 9:41 pm
by Sammy_P
But with hex editing:
chapter 15 has one level: the end of the evil toaster
Posted: Tue Nov 29, 2011 9:48 pm
by MyNameIsKooky
Sammy_P wrote:But with hex editing:
chapter 15 has one level: the end of the evil toaster
That was before I changed the game's title.
Posted: Tue Nov 29, 2011 10:17 pm
by DEEMAN223344
But will ET come back from the Worminator?
I can already imagine roaster's reaction.
Posted: Tue Nov 29, 2011 10:39 pm
by MyNameIsKooky
DEEMAN223344 wrote:But will ET come back from the Worminator?
What, you think I'd never let anyone know what happened to him? Of course he will return.
Posted: Tue Nov 29, 2011 11:05 pm
by DEEMAN223344
BOSS IDEA:
ET with all previous forms.
Form 1: ET in his original ET1 form. Acts like each of the smaller armless toasters (yes, even convertible).
Form 2: ET2 form. This uses the bomb and Hot Toaster phases of the ET2 final battle.
Form 3: As he appears in ET3. Uses BWF's suggestion back from ET3.
Form 4: Roaster flies away, and ET jumps into a new and improved Toast Tank.
Form 5: The ET chip battle from ET4.
Posted: Tue Nov 29, 2011 11:07 pm
by Sammy_Bro
I haven't played ET4 far enough to see what a slow/fast/convertible Toaster does. What do they do?