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Posted: Mon Dec 05, 2011 8:03 pm
by MyNameIsKooky
You're adding too much to your view_yviews. I'm assuming your view is only 480 pixels tall.

Posted: Mon Dec 05, 2011 8:08 pm
by DEEMAN223344
oops
Image

Posted: Sun Dec 11, 2011 3:45 am
by boywhoflies
Hey. If I give you credit, can you PM me your external varible save engine so I can use it in NFWE?

Posted: Sun Dec 11, 2011 3:53 am
by DEEMAN223344
Yes, but not tonight.

Posted: Sun Dec 11, 2011 4:01 am
by boywhoflies
Thanks, man! :D

Posted: Wed Dec 14, 2011 1:21 am
by boywhoflies
When will you be able to PM them to me?

Posted: Wed Dec 14, 2011 1:56 am
by DEEMAN223344
oops

Posted: Wed Dec 14, 2011 2:55 am
by boywhoflies
lol thanks

Posted: Thu Dec 15, 2011 2:40 am
by DEEMAN223344
It surprises me how fragile this game is. :?
http://www.youtube.com/watch?v=VC-apJpc ... ature=plcp
Also, MASSIVE GAME BREAKDOWN

Posted: Tue Jan 24, 2012 10:46 pm
by DEEMAN223344
UPDATED: 2 NEW PICS

Posted: Thu Jan 26, 2012 3:18 am
by boywhoflies
New DD sprite?

Posted: Thu Jan 26, 2012 10:45 pm
by DEEMAN223344
Not quite, just an eye update.

Posted: Sat Jan 28, 2012 5:43 pm
by DEEMAN223344
IT HAS HAPPENED

Posted: Sat Jan 28, 2012 7:33 pm
by MyNameIsKooky
If you used a translator, chances are that's not going to end well because translators are unreliable.

As if non-English people would know our games existed, anyways.

Posted: Sat Jan 28, 2012 8:55 pm
by DEEMAN223344
Translator + my knowledge of french + retranslating to see if it makes sense (skip when doing the Sean dialog) + actually reading the french to see if it makes sense = win.

Posted: Mon Jan 30, 2012 5:22 pm
by DEEMAN223344
Kooky, How is the translation in this block of text?
Please note that the dialog prunes out accents, and I might have accidentally missed some, or I would have turned them into normal letters.

Posted: Mon Jan 30, 2012 7:49 pm
by MyNameIsKooky
Dunno. I study Spanish, not French.

Posted: Mon Jan 30, 2012 9:51 pm
by boywhoflies
DEEMAN223344 wrote:Kooky, How is the translation in this block of text?
Please note that the dialog prunes out accents, and I might have accidentally missed some, or I would have turned them into normal letters.
I suck at french but I think it's somewhat off.

Posted: Wed Feb 22, 2012 1:49 pm
by DEEMAN223344
Bump.
MyNameIsKooky wrote:If you used a translator, chances are that's not going to end well because translators are unreliable.

As if non-English people would know our games existed, anyways.
Even though they also speak english, *points to Marinus and ^_^*
BTW, The AoDD forum is now updated for AODD2. It will be usable when and if AoDD2 becomes commercial.

Posted: Thu Feb 23, 2012 3:15 pm
by DEEMAN223344
In the next level, Mableu will be returning from the first game as a new playable character. The thing is, he will only have two levels per chapter. I'm ditching the Worminator in favor of using it in the chapters.

Posted: Wed Feb 29, 2012 2:17 am
by DEEMAN223344
Remember how hard the last level of TOW was? Well, The last level of this game tributes that with not only its location, a favorite of classic wonderland, and with the Jaw-Snapping difficulty I have planned.
EDIT: Imagine ALL of the wonderland final levels in one. You've got your difficulty and complexity right there.

Posted: Thu Mar 01, 2012 9:58 pm
by DEEMAN223344
Ok. Currently, the final game's price will be $5, but that's a long way off.
To prevent piracy, here's the demo availability plan:
ENGINE TEST BETA: Already on forum - completely free.
Demo 1: Available on forum, free of charge
Demo 2: Also available, no problem
Demo 3: Only available to members of AoDD forum and this forum.
Demo 4: Only available to members of AoDD forum and this forum.
Demo 5: Only available to members of AoDD forum and this forum.
Demo 6: Only available to members of AoDD forum and this forum.
Demo 7: Only available to people who are members of both forums.
Demo 8: Only Available to testers and helpers, as well as VIPs
Demo 9: Only Available to testers and helpers, as well as VIPs
Demo 10: Only Available to testers and helpers, as well as VIPs
END TESTING ALPHA: Only available to developers and MS
END TESTING BETA: Only Available to testers and helpers, as well as VIPs
FINAL TEST: Only Available to testers and helpers, as well as VIPs

Posted: Thu Mar 01, 2012 10:32 pm
by tyteen4a03
Just a tip about selling your game: GM games are decompilable. It's entirely possible for one to send your game to a cracker, have the cracker modify the game and release a version that wipes out any pirate protection you have.

Posted: Thu Mar 01, 2012 10:56 pm
by DEEMAN223344
Anti-decompilers are your friend.

Posted: Sun Mar 04, 2012 3:25 am
by DEEMAN223344
OMG I AM MAD
I JUST LOST ALL OF MY WORK AT MAKING THE FIRST CUTSCENE ACTALLY DECENT.

Posted: Sun Mar 04, 2012 4:10 am
by Sammy_P
DEEMAN223344 wrote:Ok. Currently, the final game's price will be $5
No offense, but I wouldn't spend $5 on a game with bad spriting/sprite ripping (i.e. soap).

Posted: Sun Mar 04, 2012 4:34 am
by DEEMAN223344
Everything will be improved. In fact, there will be almost no sprites at all in favor of NSMB-style 3D.

Posted: Tue Mar 06, 2012 1:50 am
by DEEMAN223344
Goodbye, Roaster. Goodbye, forever...

Posted: Tue Mar 06, 2012 2:18 am
by DEEMAN223344
Just posting some sprites for SS01.

Posted: Tue Mar 06, 2012 2:35 am
by Emerald141