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Posted: Fri Oct 06, 2006 4:37 am
by Coal Rush 54

FAKE CONVAER:like a convaer but FAKE!(with purple arrows)

FAKE GATE:blue/red/yellow lazers(one red one blue and one yellow(of all 3))
Posted: Sat Oct 07, 2006 7:34 am
by zbot444

Chompers with a fuse: They will follow you and if they get next to you they will explode. They will also explode if trapped.

Warp Gates for Shadow Stinkers.

Dynamite: It can be pushed like a box and if you press the fire button (

picture) they will explode.
Posted: Sat Oct 07, 2006 9:11 pm
by dlcs18
How about you choose if stinky is happy, shocked, scared, or sad in the editor
E.G:If you had a spooky lost cave in the edge of the solar system.
Stinky wouldn't be smilng (like he usally does at the start of a level). He would be quite scared because he doesn't know where he is, how he got there and how to get back.
Posted: Sun Oct 08, 2006 2:04 pm
by If Then
That's a
GREAT idea dlcs18!
It made me imagine a drawing of Loof crying because he got lost in the Forest Maze

Posted: Sun Oct 08, 2006 3:42 pm
by Toon Dog
yea we SHOUD add emotions to wonderland! good idea dLcS! (NOW will you ask P to delete that?

)
Posted: Sun Oct 08, 2006 3:47 pm
by dlcs
Posted: Sun Oct 08, 2006 3:58 pm
by Toon Dog
OH COME ON
Posted: Sun Oct 08, 2006 4:06 pm
by dlcs
Nope
Posted: Sun Oct 08, 2006 4:54 pm
by If Then
Who is P?
Posted: Sun Oct 08, 2006 4:55 pm
by TheoX
That's what I was wondering...
Posted: Sun Oct 08, 2006 5:14 pm
by Muzozavr
P is Patrick?
Posted: Mon Oct 09, 2006 5:03 am
by If Then
Muzozavr wrote:P is Patrick?
I thought of that.
-
-
-
Coal Rush 54 wrote:
FAKE CONVAER:like a convaer but FAKE!(with purple arrows)
What do you mean by "Fake"? Is it that you cant step on it? Or it transports you in the opposite direction?
suggest
Posted: Mon Oct 09, 2006 10:39 pm
by tigershazz
i dont know if it has been suggested.but i would like to see the boys able to jump.like over chompers or flower obstacles etc.
Posted: Tue Oct 10, 2006 6:51 am
by Muzozavr
Trampolines, man!
Posted: Tue Oct 10, 2006 7:15 am
by If Then
No, I think (s)he means like jumping with spacebar, or ctrl, or z, or whatever. Like in Best Friends. (scroll up a bit)
Also I would like to see the stinkers jumping ON chompers, to destroy them!!!!
jump
Posted: Wed Oct 11, 2006 9:38 pm
by tigershazz
yes if then that is what SHE means.

Linked reflectors and more
Posted: Fri Oct 13, 2006 2:30 am
by mindstream
That's one exellent idea IfThen has with those linked Prisms.
IfThen's ideas inspired me to come up with some of my own strange
things to add to the list:
(they're really crazy
)
Delayed reflection prism: {Type A}
Cannon fire hits this prism, but it doesn't reflect back off
till perhaps 3 seconds later, (charge stored like a capacitor).
Stored reflection prism: {Type B}
This type of prism keeps and absorbs 1 cannon fire at a time,
(as in stored energy
)
Nothing gets reflected back off it till a special "prism release
button" is pressed and its storage of 1 "fireball" is released.
Multiple stored reflection prism {Type C:}
Multiple cannon fires can target this prism, and each "fireball"
gets stored (like money), and can only get released one
at a time by pressing a "prism release button".
The strategy here is that this prism can absorb "energy",
then get pushed around by Stinky, etc., and later on be
made to release its firepower in a different spot on the board.
When a prism never gets hit with any cannon fire, etc., it is
considered to be "empty".
Linked Reflecting prisms {Type D:} {this is most psychotic}
Even if only one of these prisms gets cannon blasted,
they all reflect back, as if they were all hit from the same angle.
(Energy duplication).
Energy Conversion prism TYPE 1: (various orientations, of course)
This type converts the deadly cannon fire into a harmless
"ghost cannon fire" that won't hurt Stinky and the rest.
Ghost cannon fire can be blocked with obstacles, but
won't destroy anything.
Energy Conversion prism TYPE 2:
This type converts the harmless "ghost cannon fire",
back into the regular deadly type.
TYPES 1 and 2 are complementary and would be used together,
in the same game.
Energy Teleporters:
These only teleport cannon fire.
Radioactive Link Cubes:
Let's just say that if two (or more) of the same color
meet then they explode.
If Then wrote:
How about linked PRISMS! If you push one, all other link prisms of the same color will move in the same direction. If a cannon breaks a link prism, all other link prisms will break at the same time. The glass will remain the same colour, but the bottom will be coloured.
Posted: Fri Oct 13, 2006 2:59 am
by TheoX
Crazy but awesome ideas!

Posted: Sat Oct 14, 2006 7:31 pm
by If Then
A "TEST LEVEL" command in the editor. My two friends made a level, but when one created one part he didn't think of the other parts.
A wood box generator will NOT WORK if there ARE any other wood boxes in the level.
BTW:They wanted to call it "Peegue and the double tower"... But WHERE is the double tower and HOW to create it!?!?!
So I fixed some bugs and then tried the level, and there were still some bugs, so I went back in the editor, and then to the game, and then back to the editor... In other words - - -
Code: Select all
'Don't run this code. It is something only us humans can do!!! (I THINK)
Do
GoToEditor
FixSomeBugs
ReturnToGame
TryTheLevel
Loop Until ThereAreNoBugs
..well...er...um... you understand?
Posted: Tue Oct 17, 2006 5:11 am
by dlcs18
Yeah I think there should be a "test level" function. It's a bit annoying to go to the game, find it's not possible, Change some stuff, Back to game, Oh wait it's a glicth, I don't wanna glitch, Back to editor blah blah blah

Posted: Fri Oct 20, 2006 11:40 am
by If Then

Jupiter Trampolines: make you bounce REALLY low. (Jupiter's gravity is RREEAALLLLYY strong, as it's the biggest planet in our solar system)

My friend had an idea: a Rainbow Chomper that follows the active character!

My friend had another idea: Steel KEG! Like a steel box, but if you push one into space, it turns into a transporter!!!
Here is a drawing of what a steel keg will look like:
Posted: Mon Oct 30, 2006 11:15 pm
by dlcs18
Purple stinkers: Exactly like normal stinkers (You can switch to him by pressing enter, he can bounce on trampolines, can walk on breakable tiles, push buttons) Just Exactly like a normal stinker, Except that he does not require to exit to complete the level
Posted: Tue Oct 31, 2006 5:29 am
by If Then

Autumn Effect. Like snow and rain, but with leaves!
Posted: Tue Oct 31, 2006 11:26 am
by TheoX
Autumn effect is a great idea! I hope MS implements something like that into the next Wonderland.

Posted: Wed Nov 01, 2006 1:30 am
by szai14
Here is a short video about my idea how to make two or more texters in one level.
Posted: Fri Nov 03, 2006 3:51 pm
by Blast!10
How about adding ToolTips to the editor? You know, like the little boxes that pop up when you hover something in your Windows!
Posted: Sat Nov 04, 2006 4:06 pm
by dlcs18
250 points for a bonus coin, That's just one score right
...
...
...
Maybe if the bonus coin is veerryy easy to get, then have a bonus coin giving 10 points, If it's really tricky to get but you really want the player to go there have a bonis coin giving 1000 points
Let's have other bonus coins for different scores
EG:
Posted: Sat Nov 04, 2006 4:59 pm
by TheoX
Not a bad idea!

Posted: Mon Nov 06, 2006 4:27 pm
by zbot444

Off-Buttons: Close all gates with the button's color.

Box Generators for Pushable Cannons.
Posted: Wed Nov 15, 2006 6:48 pm
by Blast!10

How about being able to upgrade from RTWP level to a WA level.
Seeing the WAT.LV6 level in WLV* format would be interesting.[size=0]

[/size]

A label somewhere that shows you the score. It's annoying that you can't see your score while playing the level.
* = WA level file extension