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Posted: Tue Jun 26, 2012 8:22 pm
by Teb020
Does anyone do the server Cloudcraft? My user is PugglePie.

Posted: Tue Jul 03, 2012 12:13 am
by boywhoflies
Jeb on Twitter wrote:Ok, the plan is to get 1.3 out on August 1, with pre-releases a week prior to that.
We have something solid to stand on now, yay

Posted: Fri Jul 27, 2012 8:07 am
by StinkerSquad01
WHAT HAVE I CREATED?!

Posted: Fri Jul 27, 2012 8:10 am
by MyNameIsKooky
mod pl0x? Or did you just use MCEdit or something?

Posted: Fri Jul 27, 2012 12:27 pm
by wonderland5000
TNT?

Posted: Fri Jul 27, 2012 1:51 pm
by Technos72
When is 1.3 out?

Posted: Fri Jul 27, 2012 2:58 pm
by boywhoflies
August first, but the pre-release is out right now. GET IT GET IT GET IT

Edit: There's a link at http://www.mojang.com/

Posted: Fri Jul 27, 2012 4:39 pm
by Technos72
Ok

Also, the way I play Minecraft has just got 20% more cooler I'll using Optifine and single-player commands, I'll change the atmosphere depending on the time of year where I'm in.

If it's daytime, set to day only
If it's night, set to night only
If it's raining outside, type command "weather enable"
If seasons change, edit the foliagecolor.png and grasscolor.png files

I'm also using an HD texture pack called LB Photo Realism. It's cool.

And here is Minecraft in the HD texture pack and different seasons (I should change the grass texture for winter)

Posted: Fri Jul 27, 2012 6:20 pm
by StinkerSquad01
MyNameIsKooky wrote:mod pl0x? Or did you just use MCEdit or something?
I got you interested? dun dun dun

The mod is called "WEDGE," the WorldGenEditor.

http://www.minecraftforum.net/topic/107 ... f-256y-mp/

I created that by setting all the values of stuff besides what blocks are grass, etc. randomly. I recreated the stack from the farlands apparently.

It also works for multiplayer. (shifty)
Technos72 wrote: If seasons change, edit the foliagecolor.png and grasscolor.png files
You do know there is a Seasons mod right?

Posted: Fri Jul 27, 2012 10:22 pm
by MyNameIsKooky
Ah, I've heard of WEDGE.

Those pictures barely resemble the Stack, though.

Posted: Fri Jul 27, 2012 10:38 pm
by StinkerSquad01
Er, it reminded me of it, that's what I meant.

Posted: Sat Jul 28, 2012 3:11 pm
by Technos72

Posted: Sat Jul 28, 2012 6:31 pm
by jdl
I think I'll just leave this here...

Image

Posted: Sat Jul 28, 2012 6:34 pm
by Qloof234
jdl wrote:
I think I'll just leave this here...

Image
Why is the forum so awesome this morning?

Posted: Sat Jul 28, 2012 6:42 pm
by Technos72
What I know after seeing the video

- Open to LAN button in pause menu
- Bonus chest feature in new world menu
- New creative mode object menu
- Some kind of fruit grown on jungle trees
- Jungle and desert temples?
- Ender chests
- Horizontal logs
- Redstone motion sensors
- Emerald
- Interact with villagers and trade?
- Wood stairs coming in different colors
- Experience from mining
- Enchanting pickaxes
- Create your own books

Posted: Sat Jul 28, 2012 6:52 pm
by StinkerSquad01
Technos72 wrote:What I know after seeing the video

- Open to LAN button in pause menu
- Bonus chest feature in new world menu
- New creative mode object menu
- Some kind of fruit grown on jungle trees cocoa pods
- Jungle and desert temples?
- Ender chests
- Horizontal logs
- Redstone motion sensors tripwire
- Emerald
- Interact with villagers and trade? using emeralds, yep
- Wood stairs coming in different colors materials, and they along with levers and slabs can be placed upside down
- Experience from mining
- Enchanting pickaxes that's always been around, they lowered the max experience level for enchantments to 30
- Create your own books
What it actually is in bold.

Posted: Wed Aug 01, 2012 10:14 am
by Derp
Hooray!
1.3 is out! :D

Posted: Wed Aug 01, 2012 10:20 am
by Qloof234
Is it? Other than the pre-releases, I'm getting a whole lot of nothing new out of force updates...

Posted: Wed Aug 01, 2012 10:22 am
by Derp
Well, it said August the 1st...
I havn't updated yet because my server I play on needs to update to 1.3.
:P

Posted: Wed Aug 01, 2012 9:10 pm
by StinkerSquad01
Oh geez, the server console tells me where the world places the stronghold. :?

Posted: Wed Aug 01, 2012 10:37 pm
by Technos72
Yep. I have 1.3

It's cool how we have every potion to use in creative mode and also make end portals to the end without having to find one in a stronghold. Gonna have to wait until the add-ons update to 1.3 -_-

Also, if anyone knows about the mob talker mod, I got the mod, got the mob talker object, used it on a mob, and nothing happened. What's going on?

Posted: Thu Aug 02, 2012 12:45 am
by boywhoflies
Are you sure you installed right?

Posted: Fri Aug 03, 2012 12:25 am
by Technos72
Well gonna have to wait until the updated add-ons come in before I can deal with that

Anyway, I was mentioning using an HD texture pack. But since I like to use things I made, I'm going to try to make a photo realism texture pack for Minecraft 1.3

Posted: Sun Aug 05, 2012 9:30 pm
by Technos72
I've done 99.9% of the terrain part of my texture pack. This is what most of it looks like

Posted: Sun Aug 05, 2012 11:30 pm
by boywhoflies
I LIKE THIS

Posted: Mon Aug 06, 2012 4:20 pm
by boywhoflies
Jeb on Twitter wrote:Used to kill villagers because you don't like what they offer? Well, in the future you will have to face the consequences of your actions
Perhaps the Iron Golems will be harder to kill than zombies now?

Posted: Mon Aug 06, 2012 5:19 pm
by Wonderman109
Technos72 wrote:I've done 99.9% of the terrain part of my texture pack. This is what most of it looks like
I don't play Minecraft but I have to admit that's awesome. :D :wink: :) 8)

Posted: Fri Aug 10, 2012 5:48 pm
by boywhoflies
BEACON BLOCKS SOUND INTERESTING
LIKE REALLY INTERESTING

minus caps

http://www.minecraftwiki.net/wiki/Beacon_Block

Edit: The potion of night vision is in the creative inventory as well. perhaps they are starting to bring back old potions for the new brewing stands?

Posted: Fri Aug 10, 2012 6:36 pm
by StinkerSquad01
I can't seem to get it to beam light, but it works fine otherwise.

Posted: Fri Aug 10, 2012 6:54 pm
by Sammy_Bro