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New Level - Wonderfalls *
Posted: Mon Dec 11, 2006 4:42 pm
by Mark
This one's for Bobster!
Have fun!

Posted: Tue Dec 12, 2006 12:19 am
by kiki
Posted: Tue Dec 12, 2006 2:24 am
by bob roest
Thank-you Mark.
Keeks is right, this is really you at your best!
I wish I could design levels this way
BTW, I did get the gold. Not easily, but I got it!
Posted: Wed Dec 13, 2006 4:33 pm
by Lutz
After lots of tries today I discovered your red herring
You got me for a while but I collected my gold star. Thanks for a fun and excellent level, Mark

Posted: Thu Dec 14, 2006 8:06 pm
by Liz Mayhew
I'm stuck on this one Mark.
Will PM you for a hint!

Solution
Posted: Fri Dec 15, 2006 11:44 am
by Mark
Posted: Fri Dec 15, 2006 1:29 pm
by Liz Mayhew
Thanks so much for posting this video Mark!
I was almost there, but the last sequence of jumps had me stymied!
A wonderful Wonderfalls level. Brilliant fun!

Posted: Sat Dec 16, 2006 9:31 pm
by Lillie
Posted: Sat Dec 16, 2006 11:38 pm
by Amnon
Thanks Mark,
An easy level for a change - and what fun!
P.S. how did you make the video?
Posted: Sun Dec 17, 2006 3:18 am
by Mark
Amnon wrote:How did you make the video?
Hi Amnon,
I use a video capture software
Fraps to record the game, then I convert the Avi format to Xvid with
River Past Video Cleaner Pro to compress the size for uploading.
Reference:
Fraps
http://www.fraps.com/
River Past Video Cleaner Pro
http://www.riverpast.com/en/prod/videocleaner/
Posted: Wed Dec 20, 2006 10:18 pm
by TheoX
Wow! This was a GREAT level, Mark!
It took me about 12 tries to get out of the small start area, 2 tries to get a
certain coin - you know which one (

), and then I finally got to the exit. Also, I didn't go after your red herring - time isn't of the essence in this puzzle.

Thanks for the fun! You're excellent as making puzzles that twist the very fiber of the brain.

Posted: Fri Dec 22, 2006 4:20 am
by gr8places
This one was a lot of fun once my keyboard cooperated!
I think you level creators must have some special gaming keyboard that I don't have.
I usually can't make them turn off of the tramps, but I finally got it on this one, Thanks!
Posted: Fri Dec 22, 2006 4:28 am
by kiki
gr8places wrote: think you level creators must have some special gaming keyboard that I don't have.
I usually can't make them turn off of the tramps, but I finally got it on this one, Thanks
I have your basic run of the mill keyboard., I just use my arrow keys to control my jumps, Of course your keys might be sticking, I have been suffering with that problem lately.
PS- Welcome to the forum "Greatplaces"

Posted: Fri Dec 22, 2006 12:05 pm
by Liz Mayhew
kiki wrote:gr8places wrote: think you level creators must have some special gaming keyboard that I don't have.
I usually can't make them turn off of the tramps, but I finally got it on this one, Thanks
Hi gr8! Like Keeks, I have a normal keyboard, and so do lots of other players/makers I know.
You may be using a slightly wrong technique when jumping. The first jump has to be in the direction you are facing. After that, you hold down the arrow key for the direction you want
whilst the character is in the air.
Welcome to the Forum!

Posted: Sun Dec 31, 2006 5:08 am
by mqdar
In the level, in the middle of the ice, how did you make the snow floor tile?
I tried looking in the editor and you used floor D, but that is a green three-eyed face.
Posted: Sun Dec 31, 2006 5:30 am
by kiki
Mqdar wrote:In the level, in the middle of the ice, how did you make the snow floor tile?
I tried looking in the editor and you used floor D, but that is a green three-eyed face.
Add falling snow and see what happens

Posted: Sun Dec 31, 2006 5:35 am
by mqdar
I worked it out myself by expirimenting in the editor and found that putting in snow changed floor style D to snow.