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New Level-Snowman Forest
Posted: Sun Jan 14, 2007 6:28 am
by gr8places
My first attempt, still haven't got the hang of the floors.
I adore the snow textures..
Posted: Sun Jan 14, 2007 7:53 am
by kiki
Posted: Sun Jan 14, 2007 3:25 pm
by Liz Mayhew
Excellent first level.
I think you've done a good job with the floors too.
This has taken quite a few tries to get things in the right order. The sticky cube puzzle was good. The bit in the top corner with the cannon, electros and spikes was
Looking forward to more - thanks!

Posted: Sun Jan 14, 2007 5:42 pm
by bob roest
I agree with Liz and Kiki (two who know a little something about making levels

) this was a very good puzzle and a lot of fun to work through!
I did have a metal object left over, was I supposed to use that somewhere?
Anyhoo, my thanks!
Posted: Sun Jan 14, 2007 7:13 pm
by gr8places
bob roest wrote:I agree with Liz and Kiki (two who know a little something about making levels

) this was a very good puzzle and a lot of fun to work through!
I did have a
metal object left over, was I supposed to use that somewhere?
Anyhoo, my thanks!
No, not supposed to go any where, but in the wrong direction at the wrong time could block a path!
I so wanted to use shorty's fog texture, but couldn't find it. So much fun to hide things in "snow"!
Posted: Mon Jan 15, 2007 8:30 am
by Liz Mayhew
gr8places wrote:I so wanted to use shorty's fog texture, but couldn't find it. So much fun to hide things in "snow"!
If you're thinking of something that appears to be snowdrifts across the level, then you need a model made by Steve Seaman:
sfsfog
You'll have to get it from Mette's site because I'm still having upload problems for graphics.
If you need help using models let me know.

Posted: Tue Jan 16, 2007 1:25 am
by gr8places
Liz Mayhew wrote:gr8places wrote:I so wanted to use shorty's fog texture, but couldn't find it. So much fun to hide things in "snow"!
If you're thinking of something that appears to be snowdrifts across the level, then you need a model made by Steve Seaman:
sfsfog
You'll have to get it from Mette's site because I'm still having upload problems for graphics.
If you need help using models let me know.

Thanks for the lead;
I got the model into the game, but not where I wanted it. How do you control where it goes?
Posted: Tue Jan 16, 2007 3:58 am
by jcvalcar2
I just got thru your level and found it to be a great challenge. Glad you couldn't find the fog cuz I needed to see where I wanted to go. I didn't use the steel box either nor did I put it in the wrong place so I was able to get thru. I look forward to more levels

Thank you for the fun!
Posted: Tue Jan 16, 2007 4:09 am
by drushing
Wonderfully challenging first level! This one took many tries before I made it through! Thanks for an ace puzzler!
Posted: Tue Jan 16, 2007 10:35 am
by Liz Mayhew
gr8places wrote:I got the model into the game, but not where I wanted it. How do you control where it goes?
I've taken a look at the model and it seems to be just under 14 x 14 tiles. The dead spot (or point of origin) is the bottom left corner. So if you put the
A tile somewhere on your level, the model will extend 14 up and 14 to the right. You can't walk on the dead spot. Hope this helps.

Posted: Tue Jan 16, 2007 3:59 pm
by Lillie
Very challenging and fun first level - it took me ages!!!!
Welcome to the Forum and a special well done to your first level! Hope to see more soon!

Posted: Wed Jan 17, 2007 7:25 am
by gr8places
Liz Mayhew wrote:gr8places wrote:I got the model into the game, but not where I wanted it. How do you control where it goes?
I've taken a look at the model and it seems to be just under 14 x 14 tiles. The dead spot (or point of origin) is the bottom left corner. So if you put the
A tile somewhere on your level, the model will extend 14 up and 14 to the right. You can't walk on the dead spot. Hope this helps.

Thank you, that did help. I wasn't sure about the A.
Does that mean I can put a second model in there and use B to assign where it goes?
Posted: Wed Jan 17, 2007 9:05 am
by Liz Mayhew
If there is only one model in the model file, that is model1. Every time you place the A tile, the model will be repeated. You can use one model many times in a level.
You can use up to 4 different models in one level. You can use each model as many times as you want, though if you use too many it can make the game go a bit jittery when you play it.
Model1 = A
Model2 = B
Model3 = C
Model4 = D
Posted: Sat Feb 10, 2007 12:15 pm
by Lutz
Up from page 5
Took me nearly a month to finish this brilliant level.
Got a bit further each time I played and today I finally saw what had to be done.
Excellent fun and a superb first level. Thanks

Re: New Level-Snowman Forest
Posted: Tue Sep 23, 2025 5:27 pm
by Jutomi
Hi gr8places;
This was a cute and cozy level to have come back to RTW to a while back. (I uploaded videos to my partly-made-by-then backlog semi-alphabetically

) A peculiar design, but an interesting level regardless, and not bad for your first and only released level.
My video solution~ Thanks for the wintery fun.

Re: New Level-Snowman Forest
Posted: Wed Sep 24, 2025 3:42 am
by Amnon
Thanks for the fun!