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New Level -- Little Islands
Posted: Sun Jan 21, 2007 4:20 pm
by Muzozavr
Me thinks its a stinker.

There are no split-second timing elements, but there's a place where you'll need to run very quickly in order to not get blocked.
Have fun.

Posted: Sun Jan 21, 2007 10:58 pm
by Lutz
Excellent level, Muz.
Needed a lot of restarts to get the first jumps right. Then some tries to get the blue button generator started.
Enjoyed it very much, thanks

Posted: Mon Jan 22, 2007 4:34 am
by Mark
Loved the opening jump! Absolutely Brilliant!

Even with the sound clue, it didn't dawn on
me how significant that explosion was.

Some very cool tramping and clever use of objects.
Posted: Mon Jan 22, 2007 4:58 am
by Muzozavr
Lutz wrote:Then some tries to get the blue button generator started
Duuuh?! The thing which makes blue buttons? Is it a new object?!
Just kidding, I know what you mean.

Posted: Tue Jan 23, 2007 7:48 am
by kiki

Took me a a bit to get the start sorted and what to do with the stuff.
The cube had me stumped for an age, But with much experimenting I found out its purpose in the scheme of things.
Great and challenging puzzle Muzo.
Ace Level!

Posted: Wed Jan 24, 2007 4:32 am
by Loirae
I sat quietly ondering your clue run quickly or get blocked and finally the light went on. Why not keep running? so I did! And I got it!

Clever!
Re: New Level -- Little Islands
Posted: Fri Oct 27, 2023 12:41 am
by Jutomi
This level was quite the doozy, Muz!

I tried so hard to
push the keg down, only to realize that I forgot to flip my up/down when I
looked underneath the level using the camera cheat
To make matters more complicated, the laser gate, while not appearing to ever close, registers as closing for an instant, which complicated matters even further
Nonetheless, having solved it, I can honestly say I thoroughly enjoyed this level. Many thanks
My video solution~
Re: New Level -- Little Islands
Posted: Fri Oct 27, 2023 8:37 am
by Amnon
I did give up - well once looking at the editor, this level is quite easy...