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New Level - Modus Operandi *

Posted: Thu Jan 25, 2007 3:24 pm
by Mark
The title is Latin for "Method of Operation"
Translated it means "Sneaky Does It" :wink:

Posted: Thu Jan 25, 2007 5:48 pm
by Muzozavr
Even after peeking in the editor, I have no clue what to do, because I found that little trick of you without the editor. How to put it together -- that's the question. :cry:
EDIT: No wait -- I think I have a lightbulb! :P

Posted: Thu Jan 25, 2007 6:00 pm
by Muzozavr
Howdy dowdy -- that maneuver was sneaky (and I'm not talking about hidden trick) I would have thought about everything but THAT.
Didn't believe that Peegue can move so fast at the blue button problem but it turned out to be okay.
Loved this level -- keep em coming!

Posted: Thu Jan 25, 2007 9:48 pm
by bob roest
This had me stumped for a good while trying to figure out how to cover the blue button, I was afraid things wouldn't exactly go my way :wink: but I tried it anyway because I couldn't think of anything else...and it worked!

Nifty move near the end, thanks Mark!

Posted: Fri Jan 26, 2007 3:52 am
by kiki
:D :D :D Excellent mind bender Mark,

I was trying the impossible for the longest time, (trying the impossible has worked many times in your past levels) :D

Decided to try something else, Just to see waht happened and I was not disappointed, :twisted:

I forgot about the one thing, but was pleasantly surprised to having my memory refreshed.

Ace challenge, Thanks! :D :D :D

Posted: Fri Jan 26, 2007 7:07 am
by Amnon
What an amazingly beautiful level (as usual, Mark!)

Took me about 45 minutes to solve. At the end I thought I was stuck because of those bonus coins, but having nothing to lose, I pushed the blue ball - and it went right through them (why???)!

Posted: Fri Jan 26, 2007 7:45 am
by Mark
Amnon wrote:I pushed the blue ball - and it went right through them (why???)!
I first noticed this glitch a year ago when designing "Too Close For Comfort" .
The game checks for a collision when refreshing each frame.
A moving transporter does not detect coins more than one tile away, so it passes through them.

Posted: Fri Jan 26, 2007 9:16 am
by Liz Mayhew
I've been trying this for ages and I still can't see how to cover the blue button! No surprises there though :lol: :lol: :lol:

You guys are so clever to solve this one. 8)

Posted: Fri Jan 26, 2007 3:26 pm
by Mark
Liz Mayhew wrote:I've been trying this for ages and I still can't see how to cover the blue button!
Here are two hints:
The barrel has something inside it.
The reflector is used 3 different ways, but not with the cannon.

I also sent you a private message. :wink:

Posted: Sat Jan 27, 2007 8:52 am
by Liz Mayhew
Thanks so much for the help Mark - I was doing quite a few things right, but sadly too many things wrong! :lol: :oops: :lol:

Absolutely brilliant level - that reflector was the key piece of equipment.

Loved it, even though I needed so much help with the solution.:stinkyhappy:

Solution

Posted: Tue Jan 30, 2007 5:23 am
by Mark

Posted: Thu Feb 08, 2007 12:08 pm
by Lillie
I have been working on this one for ages Mark! :oops: I finally had to give up and watch the video! The simpleness and cleverness of your levels always amazes me! I just wish my brain was clever enough to work them out! :oops:

Excellent as always - many thanks! :D