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New Level -- Mystery In The Forest
Posted: Tue Mar 06, 2007 12:16 pm
by Muzozavr
The dynamic duo are lost in the forest.

Posted: Tue Mar 06, 2007 3:03 pm
by Amnon
The dynamic duo have now found their way out.
Posted: Tue Mar 06, 2007 7:37 pm
by mqdar
I don't think that it's big enough to be a forest.
Posted: Tue Mar 06, 2007 7:45 pm
by Muzozavr
What background it is?

Posted: Tue Mar 06, 2007 10:35 pm
by Lutz
A bit of timing needed but not too difficult. Thanks

Posted: Wed Mar 07, 2007 5:32 am
by mqdar
Muzozavr wrote:What background it is?

Forest.
Uhhhh, I wouldn't do that. I would use "Walls" as the background.
Oh, that gave me an idea (not a level idea).
Posted: Wed Mar 07, 2007 9:45 am
by Liz Mayhew
I think it's a fine look for a forest ... but could you do this level Darshan?
I notice that Amnon and Lutz have made it.
Unfortunately, I haven't got a clue. It's one of those tiny mysteries which never seem to percolate through my consciousness.

Posted: Wed Mar 07, 2007 10:02 am
by Muzozavr
I sent you a PM, Liz.

Posted: Wed Mar 07, 2007 5:16 pm
by Mark
Great idea, Muzy! I like these small ingenious capers!
Once I got my timing down, we escaped the forest.

Posted: Wed Mar 07, 2007 6:09 pm
by mqdar
Liz Mayhew wrote:I think it's a fine look for a forest ... but could you do this level Darshan?
I notice that Amnon and Lutz have made it.
Unfortunately, I haven't got a clue. It's one of those tiny mysteries which never seem to percolate through my consciousness.

Yes..., after a tiny bit of experimenting.
Posted: Wed Mar 07, 2007 10:12 pm
by Lillie
mqdar wrote:I don't think that it's big enough to be a forest.
mqdar wrote:Uhhhh, I wouldn't do that. I would use "Walls" as the background.
Don't you think that is a bit rude to criticise someone else's level design!
I think it looks like a great Forest Muzzy - just can't do it though!

Posted: Wed Mar 07, 2007 10:21 pm
by Muzozavr
Lillie, because mqdar is pretty "on the looks" as I say about some people, not only he doesn't think it's rude, he would actually like it because such a discussion may help it to look better.
I will send you a PM to help you.
Posted: Wed Mar 07, 2007 10:27 pm
by Lillie
I still think it was totally unneccessary for him/her to say it though Muzz! It is no-one else's business how
YOU decide to design
YOUR levels!

Posted: Wed Mar 07, 2007 10:29 pm
by Muzozavr
Ah, Lillie, but look from his point of view...

Some people are a little crazy at looks.
(Note to Darshan: no offence intended)
Posted: Wed Mar 07, 2007 10:46 pm
by Lillie
Posted: Wed Mar 07, 2007 11:28 pm
by mqdar
It would be funny if they could. But the level wouldn't be a challenge.
Success
Posted: Thu Mar 08, 2007 12:54 am
by jobec5
Hello Muzo
Thank you for that PM hint earlier.

The timing was my problem before, but I finally got those two Stinkers out of their dilemma.
You have been most patient with we, who struggle to solve your puzzles.
I find it interesting how some other people, however, (who have been playing custom levels on this forum for over a year) forget what it's like not to know the tricks that one can achieve with the game elements. A bit more understanding when posting replies could go a long way. I don't want to hurt anyone's feelings but I just had to get that off my chest.
On another note, Muzo has a spoiler been posted for your friends SUPASOKA level yet? It is very intriguing.
Thanks for your attention
Becky

Posted: Thu Mar 08, 2007 8:10 am
by Liz Mayhew
Thanks for the help Muzo!
It still took several more tries to get my timing right,
but then it happened.
Interesting trickery!

Posted: Fri Mar 09, 2007 12:43 am
by kiki
Posted: Fri Mar 09, 2007 7:35 pm
by jcvalcar2
Woohoo another one of your levels under my belt
Short and to the point. Neat affect

Posted: Sun Mar 11, 2007 4:03 am
by bob roest
Nice little timing excercise!
Thanks Muzo,