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New Level -- Hex Agonal?

Posted: Fri Mar 09, 2007 12:26 pm
by Muzozavr
A hex agonal square... 8)

Posted: Fri Mar 09, 2007 5:18 pm
by jcvalcar2
It's not often that I am able to get one of yours and actually this one sure surprised me once I did get it. Didn't know you could do this Image Now I better go back and try the imposible with a few of your other gems. :P :P

Posted: Fri Mar 09, 2007 5:56 pm
by Muzozavr
Hi, this is the only mirage of mine... for now. (So don't think the walk everywhere approach will bring you anywhere, although it MIGHT be useful)
The level title gives a hint on how it's happening. :wink:

Posted: Fri Mar 09, 2007 6:02 pm
by jcvalcar2
Muzozavr wrote:Hi, this is the only mirage of mine... for now. (So don't think the walk everywhere approach will bring you anywhere, although it MIGHT be useful)
:evil: Don't bust my bubble this soon :lol: :lol:

Posted: Sat Mar 10, 2007 6:30 am
by kiki
:D :D :D Been dabling in the hex editor, Seen this once before in one of Marks levels. :D :D :D

Posted: Sat Mar 10, 2007 6:50 am
by Muzozavr
in the hex editor
Correctomundo! :wink:

Posted: Sat Mar 10, 2007 7:47 am
by gr8places
That was neat! Image

Posted: Sat Mar 10, 2007 11:24 am
by Amnon
By accident I made it the first time,
then I got it done in just one second,
then I wanted to know WHY it works...
but the level-editor keeps producing "memory access violation".

Posted: Sat Mar 10, 2007 11:28 am
by Muzozavr
Amnon, this is a hex-edited level.
Mark's level "Delusion" uses this hex-edit too, and shows us that it's not really a white gate at all -- it doesn't respond to white buttons.

Posted: Sat Mar 10, 2007 11:30 am
by Amnon
Muz, could you please explain to me what "hex-edited" level means?

Posted: Sat Mar 10, 2007 11:37 am
by Muzozavr
There's quite a group of programs named "hex-editors" which show you the binary coding and allow you to change it.
By doing such a trick you are free to wander everywhere and make crazy, "unexistant" objects or conditions.
Did you know that by hex-editing you can make a fiery shadow warp gate?
Did you know that by hex-editing you can make levels less than 14x14 and more than 99x99? (Mahaloof would love this one)
Did you know that you can make "false" objects which act like one of normal objects but shows something else in editor? (I had a deep wall that showed 3D tile in the editor)

... did you know that with hex editing you can produce tons of MAVs?! :lol:

I'm not that expeirenced at hex-editing to create a complicated and complex level -- but it was enough to create this litle piece of laughter.

Posted: Sat Mar 10, 2007 11:44 am
by Amnon
I could easily write a binary editor myself, but is there any documentation on the internal format of MidnightSynergy files?

Posted: Sat Mar 10, 2007 11:48 am
by Muzozavr
On page 2 of General Wonderland Discussion there was hex codes list PMed to me by Virtlands and posted in public by me.
There are free hex-editors out there, most show you the binary in hexadecimal form. I use XVI32.

Posted: Sat Mar 10, 2007 11:55 am
by dlcs18
Muzozavr wrote:On page 2 of General Wonderland Discussion there was hex codes list PMed to me by Virtlands and posted in public by me.
There are free hex-editors out there, most show you the binary in hexadecimal form. I use XVI32.
Is that a HEX-Editor which doesn't scatter everything up like WinHex?

I did the level after 2 tries... :P

Posted: Sat Mar 10, 2007 12:16 pm
by Muzozavr
It scatters it a bit but when I noticed the position of changed object I built a level around it. :wink: